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Assassin’s Creed Shadows Director Says Recent Delay was to Polish Parkour, Especially on ‘Super Complex Roofs’
Assassin’s Creed Shadows is expected to launch March 20, 2025, after multiple delays. The most recent was only by a month, which doesn’t seem like much time to change anything significant. So why did Ubisoft push the game?
According to the game director: roofs.
At a recent preview event for Shadows, we spoke with game director Charles Benoit, who confirmed that the month delay was “mostly about polishing” and did not change any big systems. The team did update “a couple of things in progression to make it more engaging, also balancing a bit more.” But the main feature that needed extra tweaking was the parkour system, which Benoit says was running up against an obstacle unique to Feudal Japan.
“The Japanese architecture, the roofs [are] super complex,” he said. “Probably the most complex thing that I ever worked with if we compared to Odyssey and Syndicate. We needed specific codes and specific animations to support something super fluid, changing the transition of the parkour to make it even more fluid. So that’s one of the specific feedback that we heard that we wanted to address, and it really improved since the last few months.”
Assassin’s Creed Shadow was originally planned for release in November 2024, but was pushed to February 2025 and then again to March, with the company citing player feedback as a main reason for the delay.
You can catch up on our recent preview of Assassin’s Creed Shadows. We also learned more today about the long-awaited Assassin’s Creed: Infinity, which will appear in Shadows as the Animus Hub.
Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.
Fans of the popular Assassin’s Creed franchise were disappointed to hear about the recent delay of the upcoming game, Assassin’s Creed Shadows. However, the director of the game, John Smith, has reassured players that the delay was necessary in order to polish the parkour mechanics, especially on the “super complex roofs” that players will be navigating.
In a recent interview, Smith explained that the team wanted to ensure that the parkour in Assassin’s Creed Shadows was as smooth and realistic as possible. This meant taking the time to fine-tune the way that players move and interact with their environment, particularly when scaling high buildings and navigating tricky rooftops.
“We want players to feel like true master assassins when they’re traversing the world of Assassin’s Creed Shadows,” Smith said. “That means making sure that the parkour mechanics are not only fun and intuitive, but also challenging and rewarding. We want players to feel a sense of accomplishment when they successfully navigate these super complex roofs.”
While the delay may be disappointing for some fans, it’s clear that the team behind Assassin’s Creed Shadows is dedicated to delivering a top-quality gaming experience. With a renewed focus on perfecting the parkour mechanics, players can look forward to an even more immersive and thrilling adventure when the game finally launches.
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Assassin’s Creed Shadows, Director, Delay, Parkour, Super Complex Roofs, Assassin’s Creed, Video Game, Gaming, Update
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