Kingdom Come: Deliverance 2 aims to be a bigger and bolder sequel, with a script over 2 million words long and a world that far surpasses the size of the original. It’s an impressive endeavor, especially coming from a smaller studio, but one that fans are nevertheless excited about. Of course, as groundbreaking as the original game was, it wasn’t without flaws, and many players are hoping that the sequel will address them in significant ways.
Fortunately, Kingdom Come: Deliverance 2 previews have already brought up some of the ways that it improves upon its predecessor. Importantly, they mention its improved combat, which seeks to make it a far less challenging experience, as many players found it to be too punishing, especially when forced to fight multiple enemies at once. However, while the combat alterations certainly address this feedback, it comes at a cost that is both completely understandable and unfortunate considering the audience KCD2 is targeting.
Enemies Wait Their Turn In Kingdom Come: Deliverance 2
They Won’t Rush The Player
Kingdom Come: Deliverance 2 has seemingly fixed combat against multiple enemies by reducing just how aggressive opponents are. This was highlighted by YouTuber Strat Gaming Guides, who showcased combat against a group of guards in a small village. In the footage, the enemies approach the player slowly, with only one attacking at a time. This allows them to block each attack while dispatching them in sequence, rather than getting completely overwhelmed. While the original combat style made KCD more historically accurate, this significant change will make it more accessible.
Another alteration made to combat in Kingdom Come: Deliverance 2 is that players no longer get locked into frustratingly long animations. In the original game, when enemies parried the player’s attack, they would become staggered and suffer through a lengthy animation. This then opened up an opportunity for another enemy – or often multiple – to strike again, causing the player to be wiped out without repelling the attack. Frankly, this is a huge improvement, one that doesn’t really compromise the original experience while making combat feel far more approachable.
Kingdom Come: Deliverance’s Combat Was Clunky
It Was Difficult To Fight Multiple Enemies
It is no secret that Kingdom Come: Deliverance’s combat was clunky. This was partially purposeful, as Henry was meant to feel unprepared, especially in the early game. A blacksmith’s son who is obviously unskilled with a sword shouldn’t be a match for a group of even relatively well-trained bandits. However, there was a complexity to combat that was challenging to master coupled with the rather ridiculous skill of the enemy AI. It was often the case that any enemy, no matter who they were, could parry every one of Henry’s attacks, and were practically impossible to hit in response.
![Kingdom Come Deliverance 2 - Blood-covered Henry with Kuttenberg and a rider on a horse behind him](https://i0.wp.com/static1.srcdn.com/wordpress/wp-content/uploads/2024/08/kingdom-come-deliverance-2-blood-covered-henry-with-kuttenberg-and-a-rider-on-a-horse-behind-him.jpg?resize=2000%2C1000&ssl=1)
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Screen Rant recently spoke with Warhorse Studios’ PR Manager, Tobias Stolz-Zwilling, while attending a press event in Kuttenberg.
On top of that, players had to deal with fighting multiple enemies at once, something that Kingdom Come: Deliverance’s approach to combat couldn’t deal with. To parry or block an attack, or even hit an enemy, the player had to aim Henry’s blade by selecting one of the five directions. That is nearly impossible to do when Henry is being attacked from all directions. Fortunately, this and a lot of the quirks of Kingdom Come Deliverance’s combat have been ironed out in the sequel, allowing players to enjoy KCD2’s new weapons with ease.
Kingdom Come: Deliverance 2’s Solution Is Less Realistic
It Is A Difficult Compromise To Make
Of course, while the changes are completely understandable, address a large portion of the fanbase’s concerns, and make the sequel more approachable than the original game, they also take away from one of Kingdom Come: Deliverance’s unique selling points. One of the main tenets of KCD was its focus on realism, and this new approach to combat feels like the antithesis of that. Simply put, it isn’t particularly realistic for enemies to wait for their turn to attack someone, even if it does make combat easier.
![Henry using a hammer in a forge next to Henry wearing gilded armor in Kingdom Come: Deliverance 2](https://i0.wp.com/static1.srcdn.com/wordpress/wp-content/uploads/2025/01/kingdom-come_-deliverance-2-blacsmithing-dlc.jpg?resize=1600%2C800&ssl=1)
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Kingdom Come: Deliverance 2 DLC Will Finally Focus On This Underused Feature From The First Game
Kingdom Come: Deliverance 2 is getting a DLC in autumn that focuses on Henry’s blacksmithing skills, which were underused in the first game.
However, the compromise developer Warhorse Studios has made is absolutely the right choice. Many newcomers to the series may be wondering if they need to play KCD first, or if they can just jump into the newer title on launch day. The easier combat will make Kingdom Come: Deliverance 2 more accessible for those people while still retaining the challenge that previous fans want. Making Kingdom Come: Deliverance 2 more enjoyable for a wider player base is surely a good thing, and the visuals, setting, tone, and characters will help maintain the realism the series is so well-known for.
Source: Strat Gaming Guides/YouTube
Deliverance 2, the highly anticipated sequel to the popular RPG game, is set to release soon and fans are buzzing with excitement. One of the major changes in the game is the revamped combat system, which promises to make battles more fluid and enjoyable.
Gone are the clunky and frustrating mechanics of the first game, replaced with a more intuitive and responsive system that allows for better control and strategy in fights. Players can now seamlessly switch between attack, block, and dodge moves, making combat feel more dynamic and engaging.
However, this improved combat system comes at a cost. Some fans have expressed concerns that the game may have sacrificed some of its realism and challenge in favor of smoother gameplay. The difficulty level seems to have been toned down, with enemies being easier to defeat and encounters feeling less intense.
While many players welcome the change as a way to make the game more accessible and enjoyable, others worry that it may take away from the immersive and gritty experience that made the first Deliverance game so unique.
Overall, it seems that Deliverance 2 is shaping up to be a game that offers a more streamlined and enjoyable combat experience, but at the expense of some of the hardcore elements that made its predecessor stand out. It will be interesting to see how fans react to these changes once the game is released.
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Deliverance 2, combat, less frustrating, cost, improvements, sequel, action RPG, gameplay changes
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