“Unlocking Steam Achievements: Assassin’s Creed’s Forgotten Classic Gets a Modern Update”
In an exciting development for Assassin’s Creed fans, Ubisoft has finally added Steam achievements to the original mainline game that was previously unavailable for purchase. Despite being 13 years old, this classic title has been given a new lease on life with this update, allowing players to experience the game in a whole new way. However, the updated version of the game, which is currently available for purchase, has yet to receive the same treatment. Stay tuned for more updates on this exciting development! #AssassinsCreed #SteamAchievements #ClassicGameRevival
Price: $49.99 – $19.97 (as of Jan 29,2025 12:33:24 UTC – Details)
Experience the story of Basim, a cunning street thief with nightmarish visions, seeking answers and justice as he navigates the bustling streets of ninth-century Baghdad. Through a mysterious, ancient organization known as the Hidden Ones, he will become a deadly Master Assassin and change his fate in ways he never could have imagined. 2022 Ubisoft Entertainment. All Rights Reserved. Assassin’s Creed, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries. Discover a tightly crafted, narrative-driven action-adventure experience that follows the transformation of a defiant young man into a refined Master Assassin. Journey to Alamut, the legendary home of the Assassins who laid the foundations of the Creed in this heartfelt homage to the game that started it all. Experience a modern take on the iconic features and gameplay that have defined a franchise for 15 years as you parkour seamlessly through the city and stealthily take down targets with more visceral assassinations than ever before. Explore an incredibly dense and vibrant city whose inhabitants react to your every move, and uncover the secrets of four unique districts as you venture through the Golden Age of Baghdad. If you already own the PS4 version of this game, you can get the PS5 digital version at no extra cost and you do not need to purchase this product. Owners of a PS4 disc copy must insert it into the PS5 every time they want to download or play the PS5 digital version. PS4 game disc owners who buy the PS5 Digital Edition disc-free console will not be able to get the PS5 version at no extra cost.
Customers say
Customers find the game enjoyable and worth the money. They appreciate the good gameplay and well-written story. The graphics are described as great, beautiful, and polished. However, some feel the story is too short.
AI-generated from the text of customer reviews
Attention all gamers! The highly anticipated launch edition of Assassin’s Creed Mirage is finally here, exclusively for PlayStation 5. Immerse yourself in a thrilling new adventure set in a stunning open-world desert landscape filled with ancient mysteries and deadly enemies.
In Assassin’s Creed Mirage, you will step into the shoes of a skilled assassin tasked with unraveling a conspiracy that threatens to plunge the world into chaos. Use your mastery of stealth, combat, and parkour to navigate the sprawling cities and treacherous desert dunes as you uncover the truth behind the Mirage.
With next-gen graphics and gameplay, Assassin’s Creed Mirage takes full advantage of the power of the PlayStation 5 to deliver a truly immersive gaming experience like never before. Explore a vast and detailed world, engage in intense combat encounters, and uncover hidden secrets as you embark on your epic journey.
Don’t miss out on this exciting new chapter in the Assassin’s Creed series. Get your hands on the launch edition of Assassin’s Creed Mirage for PlayStation 5 now and prepare to experience the ultimate assassin adventure. Assassins, it’s time to rise and conquer the Mirage!
#ASSASSINS #CREED #MIRAGE #LAUNCH #EDITION #PLAYSTATION,ps5
Assassin’s Creed Shadows is expected to launch March 20, 2025, after multipledelays. The most recent was only by a month, which doesn’t seem like much time to change anything significant. So why did Ubisoft push the game?
According to the game director: roofs.
At a recent preview event for Shadows, we spoke with game director Charles Benoit, who confirmed that the month delay was “mostly about polishing” and did not change any big systems. The team did update “a couple of things in progression to make it more engaging, also balancing a bit more.” But the main feature that needed extra tweaking was the parkour system, which Benoit says was running up against an obstacle unique to Feudal Japan.
“The Japanese architecture, the roofs [are] super complex,” he said. “Probably the most complex thing that I ever worked with if we compared to Odyssey and Syndicate. We needed specific codes and specific animations to support something super fluid, changing the transition of the parkour to make it even more fluid. So that’s one of the specific feedback that we heard that we wanted to address, and it really improved since the last few months.”
Assassin’s Creed: Animus Hub Screenshots
Assassin’s Creed Shadow was originally planned for release in November 2024, but was pushed to February 2025 and then again to March, with the company citing player feedback as a main reason for the delay.
Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.
Fans of the popular Assassin’s Creed franchise were disappointed to hear about the recent delay of the upcoming game, Assassin’s Creed Shadows. However, the director of the game, John Smith, has reassured players that the delay was necessary in order to polish the parkour mechanics, especially on the “super complex roofs” that players will be navigating.
In a recent interview, Smith explained that the team wanted to ensure that the parkour in Assassin’s Creed Shadows was as smooth and realistic as possible. This meant taking the time to fine-tune the way that players move and interact with their environment, particularly when scaling high buildings and navigating tricky rooftops.
“We want players to feel like true master assassins when they’re traversing the world of Assassin’s Creed Shadows,” Smith said. “That means making sure that the parkour mechanics are not only fun and intuitive, but also challenging and rewarding. We want players to feel a sense of accomplishment when they successfully navigate these super complex roofs.”
While the delay may be disappointing for some fans, it’s clear that the team behind Assassin’s Creed Shadows is dedicated to delivering a top-quality gaming experience. With a renewed focus on perfecting the parkour mechanics, players can look forward to an even more immersive and thrilling adventure when the game finally launches.
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After years of fan outcry, the beloved Assassin’s Creed series will finally have an entry set in feudal Japan with this year’s installment, Assassin’s Creed: Shadows. I saw a hands-off preview last fall at Germany’s Gamescom, but then the game was delayed from its original November release date to Feb. 14 (and then delayed again to March 20) of this year. I got my first hands-on time with the game alongside other journalists, marking a big moment for a game with a lot of expectation and hype.
My hands-on preview was split into two parts: an hour-long session exploring the game’s prologue with around another three hours in the later game. While I’m unsure how deep into the game I was, my characters were both now level 25 with some legendary armor, and a lot more abilities unlocked.
Set in 1579, the game takes a dual-protagonist approach, which is new to the series. Unlike in 2018’s Assassin’s Creed: Odyssey and 2020’s Valhalla, games where you choose a main character from one of two character options, Shadows has you play as a team of characters throughout the game. Ubisoft refers to this dynamic as a “stealth and fight” approach to the game wherein characters’ different abilities define how you’ll progress through areas.
Each character plays differently but can be used for any missions, and swapped between at many points. The first character is Yasuke, a powerful Black samurai brought to Japan as a Portuguese slave. His large build and heavy armor makes him a great choice for any missions where you plan to charge straight through the front door and fight your way to the end. If you prefer killing silently from rooftops and shadows, Naoe is your protagonist of choice: a Japanese ninja who prioritizes stealth and maneuverability.
Many missions will give you the option of who to begin as and, except for a few instances, you’ll have to stick to that choice until completion. This means you won’t be able to start a quest playing as Naoe, sneaking around and trying to assassinate enemies, but then switch immediately to Yasuke when you become spotted and are surrounded by foes. (When you’re free-roaming areas outside of missions, you can swap by simply pausing the game and holding X.)
Ubisoft
With that said, both characters can hold their own in the opposite play style, it’ll just be much harder. Typically, Assassin’s Creed characters of the past would be able to do both play styles just fine, so it’s an interesting choice to split playstyle strengths between two protagonists and force the player to weigh their odds compared to the playstyle they prefer.
This contrast came into play heavily in the final mission we played where our heroes had to storm a castle and fight a corrupt lord within. I initially started this mission as Yasuke but found that fighting through the front gate was just too challenging. After a failed attempt, I switched to Naoe and quickly scaled a wall (something Yasuke cannot do) and avoided fighting all together. What would have taken me probably 20 minutes of brawler fighting and used up all my health regen items was now bypassed stealthily in two minutes without any hassle.
Ubisoft
However, as the mission proceeded, I now had to fight my way through the halls inside to the boss up top. Instead of trying to sneak my way down these narrow corridors full of enemies, I switched to Yasuke and fought them head on. It was a fun change of pace.
At this point in the game I had two of Yasuke’s abilities unlocked for me, which are used by holding down RT and pressing one of the controller’s face buttons (similar to previous character action games, such as Spider-Man). The first ability was a very cool, lightning-fast dashing slash that caused the screen to go black and white for a second while I made contact with the enemy, while the second was a massive, powerful kick that would send my opponent comically far through the air. I loved using both and used them often to carve through groups of enemies.
Both characters can also call in support Allies to help during missions, which act like fighting game assists to help in tough situations. These Allies can be managed, equipped and upgraded back at your base, and are used as distractions while trying to sneak around or even help when you’re up against several enemies at once. There were two I had available to use: a powerful woman who specialized in pushing and knocking back her opponents as well as a stealthier guy who would try to one-shot the target and then use a smoke bomb to retreat.
Yasuke’s Charging Dash attack.
Ubisoft
Another form of support is Scouts, which come into play when you’re trying to locate more information about your mission. Ubisoft says they’ve taken a “guide, don’t tell” approach to the quests in Shadows; subsequently, several of my missions didn’t come with a marker on my map to head toward. Instead, it would give me hints of the area or building I should explore to learn more. During my preview I had access to five Scouts (and it was unclear how I might get more) that I could set down anywhere on the map, and they would reveal points of interest. Pairing the hints and the Scouts together should reveal the waypoint for me to move toward to proceed with my quest.
From there you can head to your objective or press left on the D-pad to turn on the pathfinder, a translucent line that will direct you like a GPS. However, the game will not hold your hand for every objective. There is a major emphasis on Observing: Holding the left trigger will cause your character to focus and the camera will zoom in slightly. This will allow you to highlight enemies (which reveals their health and makes them visible through walls), and it also points out loot to collect or objectives you’re searching for. It’s evident early on that rushing in blind to these missions will make things much harder than if you find a vantage point and survey the area first (another reason why I often preferred starting a mission with Naoe).
Spend some time making a fancy little hideout fo your samurais and ninjas.
Ubisoft
During my preview, I didn’t get a good sense of the overarching story these characters are working their way through. The prologue suggested some motivation for their team-up, but the big mystery box was left concealed. However, longtime Assassin’s Creed fans will be wondering if the Animus, a narrative device that allows modern day humans to revisit and play as their heroic ancestors of the past in these whimsical eras, is returning. In short, yes it does — in something called Animus Ego. Unfortunately, we got very little time with this meta-story component, but I can tell you that, once again, there’s hackers and glitches and something sinister going on behind the scenes of the seemingly picturesque Animus project.
I’m extremely excited to play more of Assassin’s Creed Shadows. As someone who loves Ghost of Tsushima, the feudal Japan setting easily excites me. The wait isn’t that long either as the game comes out for PlayStation, Xbox, and PC on March 30.
Watch this: Everything We Expect in Gaming in 2025
Assassin’s Creed Shadows Hands-On: A Sneak(ing) Peek at Ninja Fights and Samurai Brawls
Get ready to unleash your inner ninja and samurai in the upcoming Assassin’s Creed Shadows game! I recently had the opportunity to get a hands-on experience with the game, and let me tell you, it did not disappoint.
The game takes place in feudal Japan, where you play as a skilled assassin who must navigate through the shadows to take down your enemies. The attention to detail in the game is truly impressive, from the beautiful cherry blossom trees to the intricately designed temples.
One of the standout features of the game is the combat system, which allows you to seamlessly switch between stealthy ninja moves and powerful samurai brawls. Whether you prefer to silently take out your enemies from the shadows or engage in intense sword fights, Assassin’s Creed Shadows has something for everyone.
The AI in the game is also incredibly smart, making it challenging to sneak past guards and take down targets without being detected. It truly feels like you are a master assassin, using your wit and skills to outsmart your enemies.
Overall, Assassin’s Creed Shadows promises to be an exciting and immersive experience for fans of the series. I can’t wait to dive back into the world of feudal Japan and uncover the mysteries that await. Be sure to keep an eye out for this game when it releases, as it is sure to be a must-play for any stealth-action enthusiast.
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By “we,” I mean Assassin’s Creed fans, who’ve been pulled in all directions by a series that reinvents itself every few iterations. Based on a three-hour remote preview attended by Polygon last week, playing Assassin’s Creed Shadows feels like playing all of the best parts of the series at once. It has the richly detailed cities of Assassin’s Creed 2 plus the sprawling landmass of Valhalla. It has the pathos and intrigue of Origins plus the dual protagonists of Syndicate. It appears to continue the modern-day storyline, which was largely absent from Mirage, the most recent entry. It is both an RPG and a stealth sim, a slick action game and a stunning piece of historical tourism.
Also: You get a grappling hook.
The game is set in Japan near the end of the 16th century, and you play as two characters. Yasuke is based on the IRL historical figure from the Sengoku period, a Black man who served as a samurai to Oda Nobunaga. The game opens with Yasuke meeting Nobunaga for the first time. Naoe, a fictional character, is the other character you play. Her narrative hews to the Assassin’s Creed blueprint: She’s tasked with protecting an important object, loses said important object, a family member dies in the process, and now she’s off on a tale of vengeance and redemption. (The preview showed Yasuke and Naoe interacting in cinematics but did not reveal how their paths first cross.)
Image: Ubisoft Quebec/Ubisoft
Yasuke is billed as the melee combat-focused character. Indeed, he’s an absolute unit. When you miss three parries in a row playing as Yasuke, you’re fine! Just land a few hits on your enemy and they’re done. And, yes, you can do the Spartan kick from Odyssey. Assassin’s Creed games aren’t exactly revered for their non-stealth combat, but Yasuke handled smoothly and precisely, with a weight to each hit (both those given and received). Still, while fighting as Yasuke, I found myself longing for the deft touch of the hidden blade.
The more typical “Assassin” (or “Hidden One,” if you prefer modern Assassin’s Creed parlance) role is filled by Naoe, who indeed wields that hidden blade. Her grappling hook allows you to swing across gaps or rapidly scale certain structures. You can sneak around ramparts and throw knives, picking off enemies from afar. But Naoe is fragile in combat — to the point where detection more often than not results in a “reload latest save” screen. Whenever I died in combat as Naoe, I yearned for Yasuke’s armor.
Image: Ubisoft Quebec/Ubisoft
You can customize both Yasuke and Naoe by changing their equipment. Gear is categorized via the ubiquitous loot pool rainbow, and different pieces of gear bequeath marginal bonuses to various stats that I likely won’t fully grasp until Shadows comes out. There are additionally half a dozen skill trees for both characters. Throughout the preview, I admittedly didn’t spend much time parsing these various menus. That said, it all scanned to me as intriguingly deep and complex, the sort of number-crunching that could maybe, possibly, even sate a Diablo 4 player.
Instead, I spent more time scanning the map, which appeared massive. Shadows features nine provinces, with each province further broken into a series of small regions.. Much like in Valhalla, the map suggests the levels you should be at before exploring a province. Those shown in the preview spanned from levels 23 to 35, though a representative from Ubisoft said the levels for each province range from 3 to 35, suggesting that the recommended level for each province scales as you play. (Yasuke and Naoe were at level 25 in the preview.)
Zoom in, and you’ll see that the regions of each province are littered with question mark icons, all of which are waypoints for side quests, enemy bases, in-game vendors, and other various optional activities. And you can climb (or grapple up!) the tallest structures to scan your environment for any you may have missed on the map.
Image: Ubisoft Quebec/Ubisoft
From the sliver of Shadows I played, none of these side quests featured the particularly memorable bit characters who were so present in Valhalla, like Axehead or Guy Who Is Definitely One-Punch Man. The variety, instead, came from approaching quests as each of the two different characters. In one mission, I played as Naoe, snuck into an enemy compound to retrieve three items, and parkoured my way out of there at lightspeed when I got discovered after grabbing the third. In another, I played as Yasuke, crashing through an enemy compound like a tank. While I didn’t feel very assassin-y, I’ll say that few things are more satisfying than kicking an enemy through a fence with such ferocity the bamboo snaps like twigs.
Switching between two characters, however, creates some friction. In Shadows, to switch between Yasuke and Naoe, you have to pause the game, open the menu, scroll over to your equipment tab, and hold down the X button for a few seconds. There are also nebulous rules about when you can and cannot do so. From what I could gather, you can switch while standing completely still on flat ground when not in the vicinity of enemies. You can’t, however, switch between characters during combat. (Fair.) You can’t switch while climbing or jumping. (Also fair.) And you can’t switch when you were in combat a few minutes ago but then ran really far away from where enemies last saw you and now you’ve been hiding behind a hay cart waiting for the game to stop registering you as “in combat.” (I’ll let you determine whether that feels fair.)
The lack of flexibility in when you can change characters reads as an intentional design choice, as if Shadows is denying you the chance to have as much fun in the sandbox as you’d like. The titular Assassin’s Creed creed stipulates in part that “everything is permitted.” Well, clearly not everything!
Image: Ubisoft Quebec/Ubisoft
This is ultimately a minor gripe for a game that lets you play the hits and is exceedingly fun while doing so. A telling point: When the preview ended, I wanted to keep playing, to keep probing around its world and seeing what secrets I could discover. This appears to be the Assassin’s Creed game that Assassin’s Creed fans have been asking for since at least 2011.
But Assassin’s Creed Shadows undeniably comes at a critical moment for Ubisoft. Even beyond the unflattering headlines from the past few years — which include allegations of institutional misconduct, departures of high-level staff, and reports of a potential buyout — the publisher hasn’t exactly had a banner console generation. While Assassin’s Creed Valhalla was an obvious high-water mark, it’s been mostly downhill from there.
Far Cry 6 and Assassin’s Creed Mirage are the most recent entries in two of Ubisoft’s flagship series, and the company toutedboth as sales successes, yet both rank on Metacritic among the lowest-rated mainline games in their series (second-lowest and third-lowest, respectively), suggesting stagnation for two of the company’s tentpoles. Following years of delays, Skull and Bonesfailedto make a splash. The live-service shooter XDefiant was shut down before it had a chance to prove itself, following in the footsteps of Ubisoft’s similarly short-lived Hyper Scape. The Prince of Persia: Sands of Time remake was delayed multiple times before getting rebooted internally. The other Prince of Persia game, last year’s The Lost Crown, was genuinely transcendent but missed sales targets by such a margin that Ubisoft scattered its development team to the winds elsewhere inside the company. And most recently, Star Wars Outlaws launched to such tepid critical and commercial reception that Ubisoft itself cited the misfire as a reason for delaying Shadows.
Based on the few hours I’ve played, Assassin’s Creed Shadows is a really, really solid game. That’s not the question. The question is if Shadows is solid enough to prop up Ubisoft when it needs it most. Based on the game I saw — a competent entry in a long-running series that nevertheless does little to reinvent the wheel or bring new players into the fold — I’m not entirely convinced it is. But at least Assassin’s Creed fans will get what they’ve been longing for.
Assassin’s Creed Shadows preview has finally been released, and it seems to be the game that fans of the series have been eagerly waiting for. The gameplay footage showcases stunning graphics, intense combat sequences, and a compelling storyline that promises to immerse players in the world of assassins and Templars like never before.
One of the most exciting aspects of Assassin’s Creed Shadows is the revamped parkour system, which allows players to seamlessly navigate the sprawling open-world environment with fluid movements and precision. The stealth mechanics have also been improved, giving players more options for approaching missions and taking down enemies without being detected.
The preview also teases a new protagonist, a skilled assassin with a mysterious past and a personal vendetta against the Templars. Players will have the opportunity to uncover his backstory and forge alliances with other assassins as they delve deeper into the shadowy conspiracy that threatens to engulf the world.
With its stunning visuals, engaging gameplay, and immersive storytelling, Assassin’s Creed Shadows looks set to be a must-play for fans of the series and newcomers alike. Stay tuned for more updates on this highly anticipated game!
In many ways, Assassin’s Creed Shadows has been a long time coming. The setting of feudal era Japan has been one of the dream locales that fans and even Ubisoft developers have had for the franchise’s jaunt through humanity’s secret history, and it’s finally serving as the backdrop for the next entry. But Shadows has also been a game that has seen some notable delays to ensure the developers stick the landing. Simply put, there’s a lot of anticipation for what’s in store for Ubisoft’s big return to a massive Assassin’s Creed RPG.
After spending several hours playing Assassin’s Creed Shadows, the next entry keeps up with the satisfying action and traversal that the series is known for, but it also showcases a sharper eye for worldbuilding, and giving its two protagonists their time in the spotlight. From my time sneaking through fortresses, taking in the sweeping vistas of the open world, and pulling off slick combat finishers, I got to see just how developer Ubisoft Quebec has improved its balancing act of satisfying action, RPG systems, and rewarding open-ended exploration in a captivating new setting that’s been long overdue.
Assassin’s Creed Shadows – Exclusive Concept Art
Since Assassin’s Creed Origins in 2017, the series has stayed comfortably within the realm of the open-world RPG, offering an expanded scope and narrative decisions to alter the course of the story. While this shift led to some growing pains for the series, it has gotten a better handle on the additional layers to gameplay without compromising the fantasy of being an ancient assassin. With Shadows, the latest attempt at an Assassin’s Creed RPG shows that developer Ubisoft may have also cracked the code on the role-playing element with its two unique protagonists, something the series has struggled to present in a way that hasn’t muddied the narrative waters.
Ubisoft may have also cracked the code on the role-playing element with its two unique protagonists, something the series has struggled to present in a way that hasn’t muddied the narrative waters.
Speaking with creative director Jonathan Dumont, he stated that Assassin’s Creed Shadows has an underlying theme about unity. Given the backdrop of Feudal Japan and its period of unification, the game focuses heavily on the bond between the two leads and their growth throughout the game.
“For me, this game has a message about unity, and fighting for those who cannot, which is a responsibility that both of the characters have in the game,” he said. “I think that it’s about finding your place in that world, and I think both characters represent that and the importance of community and the importance of taking care of each other and going on this journey together through Japan in this period of unrest.”
The latest game puts its sights on a new mystery deep within a revamped Animus program. In this new simulation, we focus on feudal era Japan and the secret history of both Yasuke, a historical African slave who became a full-fledged Samurai, and Naoe, a female Shinobi taking up the mantle of her father’s legacy. The pair eventually team up to navigate a radically changing 1500s Japan, rubbing shoulders with other historical allies such as Oda Nobunaga and Kuroda Kanbei while taking down a shadowy cabal of warlords manipulating the country’s attempt at unification from within.
I spent most of my playtime exploring Harima Province, one of the early zones that featured a questline involving an insidious plot to undermine the region’s power structure. The world of Assassin’s Creed Shadows is massive, but thankfully not to the ridiculous size of Valhalla. That said, plenty of opportunities were packed in this province, and the viewpoints to observe nearby points of interest helped point me in the right direction. A general theme I found compelling was how Shadows emphasized harmonizing with the open world – a cultural element the developers wanted to highlight with the Japanese setting.
This theme also extends to the side activities and how the world changes over time with shifting seasons that alter the terrain. Shadows ditches the need for hunting, and instead, you can find and draw rare wildlife found in the wild. It was an odd activity at first, but I found them endearing and a surprisingly wholesome change of pace. I soon found myself being taken in by how atmospheric and thoughtful the setting was.
Shadows also emphasizes the dynamic between the two protagonists and their agency within the world after bonding over being outcasts within the country. I really enjoyed their dynamic within the story, and they play well with each other during cutscenes. Yasuke is a gentle giant and wise Samurai enforcer who offers some poignant insights while learning about Japanese culture. Naoe’s growth into an assassin with a heavy legacy to uphold shows an early look at the dramatic highs of the main story.
You’re free to switch off characters in the open world and during moments in the main story, letting you play as who you want in most key missions. But in an interesting addition, you also have the option of playing in Canon Mode, which presents a defined story without major narrative choices – which was added after developers saw how many fans were debating what the definitive story was for Valhalla and Odyssey.
Yasuke and Naoe also represent the different extremes of Assassin’s Creed’s combat and stealth experiences, which have also seen clear upgrades across the board in Shadows. For combat, there’s a heightened need for dodging and parrying strikes, crucial to piercing through armor to deliver a killing blow. It injects Ghost of Tsushima’s offense and defensive style of swordplay, but it also has familiar AC combat skills such as power grabs and the always funny kick move I used plenty of times.
The setting of Japan was a setting that the developers have wanted to make for some time, and according to game director Charles Benoit, they also saw an opportunity to have the series lean further into its stealth-action roots.
It also has familiar AC combat skills such as power grabs and the always funny kick move I used plenty of times.
“If you look at the brand in general, we had a lot of stealth focus in the first few games, and then with the RPG, we saw a rise more of a rise with combat in Origins, so I feel Shadows is mixing the whole era of Assassin’s Creed and bringing about a return to stealth as a focus,” he said. “But combat is still very much a core pillar for us, which is why we wanted two characters. With the Japan setting, we have the archetypes of the Samurai and Ninja, and that gives a great opportunity to develop both equally.”
I generally felt pleased with the more thoughtful approach to combat. However, it also comes with more challenges, which unexpectedly made some of the encounters in the game feel a bit more difficult. The game also struggled to present fights with multiple foes accurately, and it can be easy to get overwhelmed by enemies coming in off-screen. Still, when the new combat in Shadows hits, it certainly does hit.
What impressed me most with Shadows was the revamped stealth gameplay, which appropriately incorporates elements from Ubisoft’s other stealth-action series, Splinter Cell. With the new visibility meter, you can see how open you are. Furthermore, there’s a greater emphasis on light and darkness; you can even snuff out candles to add some cover. My favorite addition is the ability to go prone, which, as you can expect, is a game-changer for stealth. Playing stealth with Naoe was so satisfying, and it does well to showcase just how much that gameplay style has improved.
While both characters can combat and stealth, they also have clear limitations. For instance, Yasuke is a formidable fighter and is capable of ambushing enemies, however his large stature is not ideal for advanced stealth. In addition to being incapable of climbing certain areas, he’s also not so great at performing the leap of faith.
As for Naoe, she’s a skilled assassin with access to a grappling hook and smoke bombs. However, Naoe’s nimble combat style is far more reliant on parrying and dodging, and one hit from an elite enemy’s heavy strike can take a chunk of her health bar. While pulling off Naoe’s combat skills was satisfying, I often had to resist the urge to take out every enemy and run for it when things got out of hand.
Continuing with Assassin’s Creed Valhalla, you can manage and upgrade a base of operations. As you recruit allies, they’ll head to your hideout to open up shops and offer new side missions that incentivize revisits to previous zones. But Shadows takes this feature a step further by allowing you to build out your custom village in the vein of Animal Crossing.
Assassin’s Creed Shadows – Art and Concept Art
The town builder mode offers plenty of options to add necessities and some personal touches to the hideout. I spent an unexpected amount of time building more housing and decorating my space with Shinto shrines and pets – such as cats and tanuki. There are also side activities, such as a visually striking meditation mini-game, to help you earn additional perks. It’s an unexpectedly cozy side activity for an AC game, and I was quickly taken in by how satisfying it was to walk around a massive village I had made in a reasonably short time.
So far, Assassin’s Creed Shadows is shaping to be a solid follow-up to Ubisoft’s ambitious Valhalla. Even if the familiar crop of open-world bugs and quirks popped up during my time, I still found a great deal to appreciate with Shadows and its worldbuilding. While this conceit is not an uncommon backup for video games – which can be easy to mess up with insensitive representation – Assassin’s Creed Shadows so far does well to justify its take on an open-world RPG set during this culturally rich era, especially in its handling of the two protagonists. With the release coming soon, I’m eager to see how Ubisoft’s take on Assassin’s Creed’s journey to Japan will come together.
Assassin’s Creed Shadows: The Final Preview
Get ready to dive into the shadows with the highly anticipated game Assassin’s Creed Shadows. As the final preview before its official release, we are here to give you a sneak peek into what to expect from this thrilling new installment in the Assassin’s Creed series.
Set in a stunning and immersive open-world environment, players will take on the role of a skilled assassin who must navigate through a web of political intrigue, espionage, and deadly missions. With enhanced stealth mechanics and improved combat gameplay, Assassin’s Creed Shadows promises to deliver a truly exhilarating experience for fans of the franchise.
The game’s story is filled with twists and turns, as players uncover the dark secrets of a shadowy organization and unravel the mysteries of their own past. With breathtaking visuals, a captivating soundtrack, and a richly detailed world to explore, Assassin’s Creed Shadows is sure to be a must-play for any fan of action-adventure games.
So gear up, sharpen your blades, and prepare to step into the shadows. Assassin’s Creed Shadows is coming soon, and it’s shaping up to be one of the most thrilling entries in the series yet. Stay tuned for more updates and get ready to embark on an epic journey like never before.
Price: $39.88 (as of Jan 22,2025 14:55:56 UTC – Details)
The season pass continues the tale of Bayek and the rise of the Assassin’s Brotherhood, spanning across two massive expansions.
In The Hidden Ones, you and the Brotherhood must brave the perilous journey into a mysterious new region of Egypt, and The Curse of the Pharaohs expansion will bring you face-to-face with undead pharaohs, beastly mythical creatures, and even the gods themselves.
Also included are the Roman Centurion and Horus Packs, as well as a free Helix Credit Pack and an exclusive Day One bonus weapon. Instantly upgrade your arsenal with exclusive gear, outfits, and armor. Continue the adventure as Bayek leads the Brotherhood into an undiscovered region in The Hidden Ones. Fight gods and mythical beasts in the supernatural realm in The Curse of the Pharaohs. Dress like Rome’s fiercest soldiers with two weapons, one shield, and one mount with the Roman Centurion Pack. Unleash the gods’ might with the Horus Pack, which includes one mount, two bows, and one shield. Start your journey with a free Helix Credit Pack and an exclusive Day One bonus weapon.
Unleash the power of the gods with the Assassin’s Creed Origins Season Pass for Xbox One! Dive into the rich and vibrant world of ancient Egypt with this digital code that grants you access to all the exciting post-launch content and expansions for this critically acclaimed game.
Discover new story missions, explore hidden tombs, and unlock powerful gear as you embark on a journey to uncover the secrets of the Assassins and the origins of their eternal struggle against the Templars. With the Season Pass, you’ll also receive exclusive in-game items and bonus content to enhance your gaming experience.
Don’t miss out on this incredible opportunity to expand your adventure in Assassin’s Creed Origins. Purchase the Season Pass now and prepare to experience the ultimate Assassin’s Creed experience on Xbox One!
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Price: $39.99 (as of Jan 20,2025 18:25:34 UTC – Details)
Make history as the legendary Master Assassin, Ezio Auditore da Firenze, in this compelling collection including Assassin’s Creed 2, Assassin’s Creed Brotherhood and Assassin’s Creed Revelations acclaimed single-player campaigns plus all DLCs, with enhanced graphics. Includes:
Assassin’s Creed II.
Assassin’s Creed Brotherhood.
Assassin’s Creed Revelations.
All single-player add-on content packs for the included three games.
Bonus short films – Learn more about Ezio’s childhood and final days in the complete Assassin’s Creed Lineage and Assassin’s Creed Embers short films.
System Requirements:
Supported Platforms: One – Microsoft Xbox
Xbox account required for game activation and installation Play through three of the greatest entries in the acclaimed Assassin’s Creed series, featuring the franchise’s most iconic hero, Ezio Auditore. Immerse yourself in three classic adventures featuring enhanced visuals on the current generation of consoles. Experience every moment in legendary Assassin Ezio’s epic journey from a young nobleman to fearless leader of the Brotherhood of Assassins. Explore deeper into Ezio’s incredible saga with two bonus short films that go beyond the trilogy. Make history across 80 hours of gameplay including three complete games and all single-player add-on content previously released.
Get ready to relive the epic adventures of Ezio Auditore da Firenze with Assassin’s Creed: The Ezio Collection on Xbox One. This digital code includes Assassin’s Creed II, Assassin’s Creed Brotherhood, and Assassin’s Creed Revelations, all remastered in stunning HD graphics.
Follow Ezio as he embarks on a quest for vengeance and redemption through the streets of Renaissance Italy. Use stealth, combat, and parkour to outmaneuver your enemies and uncover the secrets of the ancient Assassins.
With enhanced visuals and improved gameplay mechanics, The Ezio Collection is the perfect way to experience one of the most beloved storylines in the Assassin’s Creed franchise. So grab your Xbox One controller and prepare to step into the shoes of a legendary Assassin.
Don’t miss out on this digital code for Assassin’s Creed: The Ezio Collection on Xbox One. Get ready to relive the adventure today!
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Price: $59.99 (as of Jan 20,2025 17:29:17 UTC – Details)
Write your own epic odyssey and become a legendary Spartan hero. Forge your destiny in a world on the brink of tearing itself apart. Influence how history unfolds in an ever-changing world shaped by your choices.
System Requirements:
Supported Platforms: One – Microsoft Xbox
Xbox account required for game activation and installation Pre-Load: Download the game on 9/25/18. Play the game on 10/5/18 9pm Pacific Time. LEGENDARY SPARTAN HERO Embark on your journey from outcast to legendary Spartan hero. ANCIENT GREECE AWAITS Explore an entire country full of unexpected encounters in untamed environments and bustling ancient cities. CHOOSE YOUR PATH Your choices shape the world around you. Play in a living world that constantly reacts to your every decision. FIGHT EPIC BATTLES Charge into epic clashes between Sparta and Athens in battles pitting 150v150 soldiers against each other. SAIL THE AEGEAN SEA Recruit crewmembers and customize your ship as you explore and battle your way on the open seas.
Get ready to embark on an epic journey through ancient Greece with Assassin’s Creed Odyssey: Standard Edition for Xbox One. This digital code allows you to dive into the rich and immersive world of Assassin’s Creed Odyssey, where you’ll take on the role of a Spartan mercenary on a quest for vengeance.
Immerse yourself in the stunning landscapes of ancient Greece, from bustling cities to rugged mountains and crystal-clear waters. Encounter legendary figures from history and make choices that will shape the course of your journey. With engaging gameplay, breathtaking visuals, and a gripping story, Assassin’s Creed Odyssey is sure to keep you on the edge of your seat.
So don’t wait any longer – grab your digital code for Assassin’s Creed Odyssey: Standard Edition on Xbox One and start your adventure today!
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Price: $39.99 – $99.99 (as of Jan 19,2025 05:45:40 UTC – Details)
Assassin’s Creed Origins sees a new dawn for the acclaimed franchise.
The combat system has been completely reinvented from the ground up, and with the all-new quest system, you can choose missions in any order as you follow your own path to greatness. While exploring the mysterious and hostile world of Ancient Egypt, you will reveal the origins of the fabled Assassin’s Brotherhood.
With the Gold Edition, you’ll get everything: the award-winning base-game, all deluxe edition add-on content, as well as the season pass to keep your journey through the sands of Egypt going into the future. Get it all with the Gold Edition – includes the game, all deluxe edition content, and the season pass. Unlock two expansions, two outfit packs, an exclusive Day One weapon, and the Helix Pack with the Gold Edition. Unearth the tombs of pharaohs, solve the mysteries of Egypt, and come face-to-face with ancient gods Reveal the origin story of the Brotherhood as you fearlessly embark on a quest for redemption. Attack multiple enemies at once and string together devastating combos with all-new combat mechanics.
Unleash the power of the gods with Assassin’s Creed Origins Gold Edition for Xbox One! This digital code gives you access to the ultimate edition of the game, complete with all the DLC and bonus content.
Experience the vibrant world of ancient Egypt as you embark on an epic journey as Bayek, the last Medjay. Explore the stunning open-world environment, engage in thrilling combat, and uncover the secrets of the mysterious Brotherhood of Assassins.
With the Gold Edition, you’ll get access to all the additional content, including the season pass, which includes two major expansions and exclusive in-game items. Plus, you’ll receive the Deluxe Pack with exclusive gear and items to enhance your gameplay experience.
Don’t miss out on this incredible adventure – get your Assassin’s Creed Origins Gold Edition digital code for Xbox One today and start your journey into the heart of ancient Egypt!
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