A new Cyberpunk 2077 patch is now live, introducing NVIDIA DLSS 4 support to the game which brings, with its Transformer model, significant image quality improvements over DLSS 3.8.
The 2.21 patch, which went live earlier today, introduces, among different things, new Photo Mode features, vehicle color customization fixes, randomizer settings in Character Creation, and a slew of other general fixes. The biggest addition, however, is the introduction of NVIDIA DLSS 4 support, including support for Multi Frame Generation for the upcoming RTX 50 series graphics cards. Following the patch, it is possible to choose between the old CNN model or the Transformer model for DLSS Super Resolution, DLAA, and Ray Reconstruction on all RTX graphics cards.
As highlighted by NVIDIA earlier this month, the new NVIDIA DLSS 4 Transformer model does bring significant image quality improvements, as highlighted in a new comparison video put together by MxBenchmarkPC. In Cyberpunk 2077, the new model comes with a small performance cost, but image quality benefits greatly from it, as ghosting is considerably reduced, and the image looks more detailed than before in motion. Anti-aliasing for distant objects is improved as well.
Cyberpunk 2077 is now available on PC, PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S and Xbox One worldwide. You can learn more about the Phantom Liberty and the 2.0 patch which turned the game around with new features and mechanics by checking out Alessio’s review.
Attention Cyberpunk 2077 players! The highly anticipated 2.21 patch is now live, and it brings some exciting updates, including support for NVIDIA DLSS 4.
DLSS, or Deep Learning Super Sampling, is a technology developed by NVIDIA that uses AI to upscale lower-resolution images in real-time, resulting in higher frame rates and better image quality. With DLSS 4 now supported in Cyberpunk 2077, players can expect even more stunning visuals and smoother gameplay.
To showcase the massive improvements in image quality with DLSS 4, a comparison video has been released, highlighting the differences between DLSS 3.8 and the new DLSS 4. The side-by-side comparison clearly demonstrates the superior image quality and detail that DLSS 4 brings to the game.
If you’re a fan of Cyberpunk 2077, this latest patch is a must-download. Experience the game like never before with NVIDIA DLSS 4 support and enjoy a more immersive and visually stunning gaming experience. Update your game now and see the difference for yourself!
CD Projekt has announced that patch 2.21 for Cyberpunk 2077 is rolling out to players on PC, PlayStation 5, and Xbox Series X and S. The brunt of the changes are largely fixes for photo mode, as well as DLSS 4 support for PC players.
While patch 2.2 added a much deeper look at customization in photo mode, 2.21 adds heaps of fixes for the mode. One of the most notable is the ability to finally save characters and V’s rotation and position within your Photo Mode presets.
There are also fixes present for “texture and color inconsistencies for vehicles that have CrystalCoat applied,” in addition to several other menu fixes for the vehicle customization system added in patch 2.11.
For those looking at creating a character in future runs, you can now also preserve randomizer settings within the character creator after further customization of character attributes.
There are also a handful of changes to allow Johnny Silverhand to appear more in the passenger seat of your car if you’re ever feeling lonely while driving along the streets of Dogtown. Patch 2.2 originally sought to resolve this by having Johnny sitting shotgun around 25% of the time, which didn’t happen. The inverse also occurred, where Johnny could appear duplicated in the passenger seat in quests where he is set to appear during a scripted event. The new patch will solve any ghostly duplications of Silverhand, and have him spend more time with V in a car this time around.
Cyberpunk 2077 Update 2.1
Most notably, the game has also added DLSS 4 support for PC players, as well as Multi Frame Generation for RTX 50-series GPUs. This tool will now allow players to boost their FPS by “up to three times per traditionally rendered frame,” so long as you have the new GPUs to run it.
RTX 40-series users can also enjoy “faster single frame generation with reduced memory usage.” All Nvidia RTX GPU owners can also choose between the traditional CNN model in DLSS features to the new Transformer model, which CD Projekt claimed can enhance “stability, lighting, and detail in motion.”
RTX users can also enjoy enhanced Ray Reconstruction, with fewer artifacts and smudging in patch 2.21. CD Projekt has not announced whether or not this might be a final update to Cyberpunk 2077, as the company transitions to full development on The Witcher 4.
Cyberpunk 2077 update 2.21 patch notes:
Patch 2.21 for Cyberpunk 2077 is being rolled out on PC, PlayStation 5 and Xbox Series X|S!
This update adds support for DLSS 4 on PC and introduces various fixes, notably to SmartFrames on Xbox and Photo Mode across all platforms. For details, check the full list of changes below:
Photo Mode
Nibbles and Adam Smasher can now be spawned while V is in the air or in water.
Fixed the Facial Expression option for Adam Smasher.
Fixed an issue where Adam Smasher’s glowing chest cyberware was missing.
Fixed an issue where, if Johnny’s Alternate Appearance was enabled, both options to spawn him (default and alternate) resulted in the alternate look.
Characters spawned while V is in the air or in water will no longer snap to the ground.
Characters will now be properly saved in presets.
Spawned characters will now be visible after adding a background.
V’s rotation and position will now be properly saved in presets.
Fixed an issue where adjusting the Up/Down slider for V wouldn’t change their position between certain values.
NPCs that turn invisible after disabling the Surrounding NPCs option will no longer have collision.
Fixed an issue where loading a preset could cause additional light sources to appear even when disabled, or spawn them in incorrect positions.
Fixed an issue where the camera could get stuck on walls after setting Full Collision to ON.
Fixed an issue where camera settings would only apply after loading a saved preset twice.
Enabling a background will no longer change camera position.
Rotating the camera will now work properly with a background enabled.
Fixed an issue where the prompts for Move Camera and Rotate Camera would appear when the camera cannot be moved (e.g. when using the First-Person Perspective camera).
Fixed an issue where it wasn’t possible to move the camera after spawning a character while highlighting the Edit Character option.
Disabling Chromatic Aberration in the Graphics settings will no longer affect the ability to adjust it.
Fixed an issue where some items in scenes disappeared after setting the Surrounding NPCs option to OFF.
Fixed an issue where enabling PhysX Cloth would unfreeze NCPD vehicles.
The rule of thirds grid will now properly adapt to the selected aspect ratio.
Fixed an issue where the image in a SmartFrame wouldn’t be visible if accessed while V was not facing it.
Fixed an issue where opening Photo Mode simultaneously with Wardrobe or Stash caused the game to become unresponsive.
Fixed an issue where it was possible to access Photo Mode before a save file fully loaded, causing it to open without UI and block any further action.
Fixed other minor Photo Mode issues related to spawned characters, camera movement, controls, and more.
Fixed various UI issues in Photo Mode, SmartFrames and Gallery menus, including slider inconsistencies, localization errors, missing sound effects, incorrect behavior when interacting with certain features, and more.
Vehicle Color Customization
Fixed several texture and color inconsistencies for vehicles that have CrystalCoat applied.
Fixed an issue where the explanation of the spray paint icon was missing in the Autofixer tutorial pop-up after a vehicle contract was completed.
Fixed several minor UI issues in the CrystalCoat and TwinTone menus.
Character Creation
Randomizer settings in Character Creation will now be preserved after advancing to the Customize Attributes step.
Fixed an issue where the Piercing Color option would not be available in Character Creation after enabling piercings if V initially had none.
Fixed other minor issues in Character Creation, including appearance options not applying correctly, visual clipping, inconsistent UI behavior, functionality issues after using the randomizer, and more.
Miscellaneous
Run This Town – Fixed an issue where, under certain circumstances, it wasn’t possible to deactivate the Aguilar imprint after meeting with Bennett.
Fixed several instances where Johnny could appear duplicated in the passenger seat during some quests when he was already present in the scene.
Fixed an issue where Johnny did not appear as a passenger often enough.
Introduced several fixes to NPC and vehicle behavior for various small events throughout Night City.
Fixed an issue where some vendors were not interactable as intended.
Fixed an issue where voiceovers on TV news channels could be missing or too quiet.
Fixed an issue where the Quadra Turbo-R V-Tech used a description of Quadra Turbo-R 740 instead of its own unique one.
Fixed the missing 2.2 “check what’s new” pop-up in the main menu.
Console-specific
Fixed an issue where screenshots appeared as blank in the Gallery on Xbox if they were taken with HDR10 enabled.
Added a pop-up in the Gallery to notify players when access to screenshots is blocked by the console’s privacy settings on Xbox.
Screenshots deleted on Xbox outside the Gallery UI will now be correctly marked in the Gallery and will disappear from occupied slots after reopening the Gallery.
Fixed an issue where the Graphics Mode on Xbox Series S could be set to Quality instead of Performance by default.
PC-specific
Added support for DLSS 4 with Multi Frame Generation for GeForce RTX 50 Series graphics cards, which boosts FPS by using AI to generate up to three times per traditionally rendered frame – enabled with GeForce RTX 50 Series on January 30th. DLSS 4 also introduces faster single Frame Generation with reduced memory usage for RTX 50 and 40 Series. Additionally, you can now choose between the CNN model or the new Transformer model for DLSS Ray Reconstruction, DLSS Super Resolution, and DLAA on all GeForce RTX graphics cards today. The new Transformer model enhances stability, lighting, and detail in motion.
Fixed artifacts and smudging on in-game screens when using DLSS Ray Reconstruction.
The Frame Generation field in Graphics settings will now properly reset after switching Resolution Scaling to OFF.
Sayem is a freelancer based in the UK, covering tech & hardware. You can get in touch with him at @sayem.zone on Bluesky.
Cyberpunk 2077 Patch 2.21 has just been released, bringing with it some exciting new updates for PC players. One of the most anticipated features of this patch is the addition of DLSS 4 support, which will greatly enhance the game’s performance and visuals for those with compatible hardware.
In addition to DLSS 4, Patch 2.21 also includes a number of fixes and improvements to further optimize the gameplay experience. This includes enhancements to stability, bug fixes, and overall performance improvements to ensure a smoother and more enjoyable gaming experience.
Players can expect to see a noticeable improvement in graphics quality and performance with the addition of DLSS 4, making Cyberpunk 2077 look even more stunning on PC. So be sure to download the latest patch and dive back into Night City to experience the game in all its glory.
Tags:
Cyberpunk 2077, Patch 2.21, DLSS 4, PC, Fixes, Gaming, Update, CD Projekt Red, Nvidia, Performance, Graphics, Optimization
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