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The Nvidia RTX 5080 is like the difficult second album for the RTX Blackwell GPU band. It’s a card that comes in at fully half the price of its RTX 5090 sibling, and presents us with a graphics card which—even more so than the previous card—reminds me very much of its erstwhile last-gen stablemate, the RTX 4080 Super.
I don’t want to have to refer to this second spin of the Blackwell wheel as an ostensible RTX 4080 Ti Super, but there are a ton of similarities between the Ada refresh and this new GB203-powered RTX 5080. And if there was ever a reason for Nvidia not enabling its new Multi Frame Generation technology on RTX 40-series cards, this is the physical embodiment of it. Right now, it’s kinda all the RTX 5080’s got going for it.
But while not a lot has changed between the two cards, that includes the price. We are talking about a GPU which costs half the price of the most powerful consumer graphics card on the planet, and yet notably performs better than half as well. Of course, you’re always going to pay more for that last little bit of ultra-enthusiast power to step up, I just kinda mean you shouldn’t feel too bad if you can only drop $1,000 on a new GPU and not the $2,000+ of the RTX 5090. Poor lamb.
And, of course, there’s AI. But actually useful AI, which makes our games run faster through the magic of AI models and yet still look damn good in the process. Yes, DLSS 4 with its Multi Frame Generation feature is the sign the RTX 5080 will continually tap whenever anyone brings up its striking resemblance to an RTX 4080 Super.
I don’t hate the RTX 5080, it just very much feels like this is an Ada GPU with some tweaked Tensor and RT Cores, an enhanced bit of flip metering silicon in the display engine, and an AI management processor queuing up all the new AI-ness of this neural rendering future of ours. Which we’re going to have to wait and see what those end-user benefits actually end up looking like.
I mean, you wait two and a bit years for a new graphics card architecture and the silicon we’re presented with looks remarkably similar to what went before, but with the promise that it’s got some revolutionary tech baked into it. So long as developers go ahead and make use of it all.
But it’s not like Nvidia hasn’t been upfront about what we should expect with this new chip. It’s just that maybe its overly bombastic initial CES numbers didn’t make it too obvious that MFG was responsible for most of its early perf claims.
It gave us the important specs and the relative gen-on-gen performance figures of a 15% increase over the previous generation at the following Editor’s Day. And that’s what I’ve seen in my own testing, across our new GPU test suite the RTX 5090 is delivering an average 4K gaming performance uplift over the RTX 4080 Super of just over 15%.
Though just 9% and 14% compared with the same card’s performance at 1080p and 1440p respectively.
And it’s not like Nvidia is asking us to pay any more for the new card over the one it’s essentially replacing, like-for-like. Though, I’ve no idea how it could have charged more for this card, given the brakes the green team has put on the silicon development of this GPU, and not ended up with a full-on riot on its hands.
Seeing 100 fps+ at top 4K settings in Alan Wake 2 and Cyberpunk 2077 is quite something to behold, though the latency in AW2 does highlight a problem we’ll have further down the stack.
I just don’t feel a whole lot of affection for the RTX 5080. Right now, without any neural rendering shiz to actually get excited about, it feels like the GB203 on its own just kinda isn’t trying. It’ll slot in exactly where the RTX 4080 Super did, filling prebuilts and the hearts of those who balk at paying $2K for a GPU, yet are able to convince themselves and their significant others that $1,000 is worth it.
Except it will have far worse stock levels and a likely RTX 50-series premium attached to any build and non-MSRP card. This is definitely a concern for the RTX 5080. While the $999 MSRP means there’s no price hike over the RTX 4080 Super it’s replacing, the manufacturers and retailers will be keen to exploit its initial scarcity and newness by slapping a hefty tax on top of that base MSRP. $1,500 RTX 5080s aren’t going to be uncommon, I would wager.
If it wasn’t for Multi Frame Gen, the RTX 5080 would be a total non-event. But of course there is DLSS4 and MFG here to salve a good chunk of the pain one might be feeling in regard to the relative performance of Nvidia’s second-tier RTX Blackwell card. The still impressive technology smooths out the gaming performance of the RTX 5080 and delivers exceptional high frame rates in all the games I’ve tested it in. Which admittedly isn’t the full 75 games and apps Nvidia has been promising, but the innovative DLSS Override feature of the Nvidia App isn’t working even on the review drivers.
But seeing 100 fps+ at top 4K settings in Alan Wake 2 and Cyberpunk 2077 is quite something to behold, though the latency in AW2 does highlight a problem we’ll have further down the stack. So long as that level of performance uplift remains consistent across all the supported MFG games in its long list of Day 1 supporting titles, then there are going to be a huge volume of games where the actual gaming experience of running the RTX 5080 will feel entirely different to that of the RTX 4080 Super.
And that is where we have to end up, because however I might feel about the lack of tangible silicon advancement with the RTX 5080’s GPU, what it’s going to feel like when the average gamer gets the card slapped into their PC is arguably all that really matters.
So, if you’ve ever entertained the thought of spending $1,000 on an RTX 4080 Super, then this is the obvious next object of your affections. It’s a like-for-like drop-in GPU, with an MFG magic trick, which is just as effective and strangely unexciting as that sounds.
The overall RTX Blackwell architecture remains the same as with the previous card, and I’ve covered that in some depth in my RTX 5090 review. Suffice to say, the big change is the fact the shaders are now to be given direct access to the Tensor Cores of an Nvidia GPU—rather than relying on CUDA programming—which will allow a level of AI game integration we’ve not seen before.
You’re also getting a dedicated AI management processor (AMP) inside the chip which allows it to regulate and schedule AI and standard graphics workloads so that it can still do all your DLSS and Frame Generation tasks alongside the other neural rendering stuff it’s going to be tasked with when RTX Neural Skin, RTX Neural Materials, RTX Neural Faces, and RTX Neural Radiance Cache come into the picture in future gameworlds.
You can also kinda include Multi Frame Generation as part of this architecture, for now at least. Since it is entirely locked down to the RTX 50-series, the skinny is that MFG is only possible at these PC latency levels because of the power of the 5th Gen Tensor Cores, that AMP scheduler, and the enhanced flip metering capabilities of the RTX Blackwell silicon inside the GB203 GPU inside the RTX 5080.
I’ve said it’s like magic before, but that’s doing the Nvidia engineers who worked on it a disservice. The ability to generate up to three extra frames between every two that are rendered is impressive on its own, but being able to do so without adding a ton of extra latency into the picture, pacing it perfectly, and with only some very minor artifacting at worst is something else.
It’s this feature which entirely makes the RTX 5080 as it is, without it you would have a very different GPU, or at least a much cheaper card. But whatever took its place, you wouldn’t have a card that could hit 100 fps+ in the latest games at their top 4K settings.
Header Cell – Column 0 | RTX 5080 | RTX 4080 Super | RTX 5090 | RTX 5070 Ti |
---|---|---|---|---|
GPU | GB203 | AD103 | GB202 | GB203 |
CUDA cores | 10752 | 10240 | 21760 | 8960 |
Boost clock (GHz) | 2.62 | 2.55 | 2.41 | 2.45 |
Base clock (GHz) | 2.3 | 2.295 | 2.01 | 2.30 |
Tensor core TOPS (FP16) | 225 | 209 | 419 | 176 |
Ray tracing core TFLOPS | 171 | 121 | 318 | 133 |
Memory | 16 GB GDDR7 | 16 GB GDDR6X | 32 GB GDDR7 | 16 GB GDDR7 |
Memory bus width | 256-bit | 256-bit | 512-bit | 256-bit |
Memory bandwidth (GB/s) | 960 | 736 | 1792 | 896 |
Total Graphics Power (watts) | 360 | 320 | 575 | 300 |
Required system power (PSU wattage) | 850 | 750 | 1000 | 750 |
Power connector | 1x 450 W PCIe Gen 5 OR 3x PCIe 8-pin adapter | 1x 450 W PCIe Gen 5 OR 3x PCIe 8-pin adapter | 1x 600 W PCIe Gen 5 OR 4x PCIe 8-pin adapter | 1x 300 W PCIe Gen 5 OR 2x PCIe 8-pin adapter |
Price | $999 | $999 | $1,999 | $749 |
So what is this GB203 GPU about, then? Well, it’s got 5% more cores than the RTX 4080 Super, with 10752 CUDA cores inside it. Despite rocking the same TSMC custom 4N lithography, it’s also a smaller chip, if only by a smidge. There are 45.6 billion transistors inside the GB203 where there are 45.9 billion inside the AD103 chip, and in terms of total die size we’re looking at 378mm2 compared with 378.6mm2.
It’s also worth noting the RTX 5080 is using the full GB203 GPU; given the scale of the chip and the maturity of the 4N process, that’s probably not a huge surprise. But what it does mean is that any future RTX 5080 Super refresh is going to have to be running on either the GB202 or an entirely new chip. Which would also mean you’d either have to jam a lot more memory in there or use 1 GB dies to fill the 512-bit bus to match the same 16 GB.
So yes, you are still getting the same 16 GB of VRAM in the card as you did with the RTX 4080/Super cards, except this time you’re getting GDDR7 instead of GDDR6X, running at 30 Gbps versus 21 and 23 for the previous Ada cards. That means there’s a fair chunk more memory bandwidth available to the Blackwell chip.
There are some other tweaks inside the GB203 silicon which separates it from the AD103 chip of the RTX 4080 Super. There are more texture units, which means more texture processing power, and more L1 cache. Though you are looking at the same 65 MB level of L2 cache across the chip.
Nvidia is throwing a bit more power at the card, too, with the TGP rated at 360 W versus 320 W for the RTX 4080 Super. And that means the recommended PSU specs have risen by 100 W, too. That 750 W might not be enough to keep your new GPU fed, y’know.
In line with the extra power Nvidia is jamming through the card, the extra memory bandwidth, and handful of extra cores, the overall gen-on-gen performance of the RTX 5080 is exactly what the green team said it would be. I’m getting a reliable 15% 4K gaming performance boost on average across our test suite.
Yeah, if you were hoping for RTX 4090 performance from the second-tier RTX Blackwell card then you’re going to be disappointed.
If that sounds largely unexciting in percentage terms, it gets even less so when you look at the raw frame rates. When you’re going from 47 fps to 55 fps or 31 fps to 36 fps it stops looking like any kind of tangible generational improvement in gaming performance. It’s certainly not exactly going to set hearts aflame with acquisitional zeal.
Anyone on a relative RTX 40-series GPU will likely be pleased to see that; taking the pressure of any niggling desire to upgrade their already expensive graphics card.
The performance delta—as with the RTX 5090—shrinks as we drop down the resolution scale. At 1080p and 1440p it drops to 9% and a touch under 14% respectively. At least if you’re going to be running at 4K with DLSS Quality you’re going to see a similar performance bump as at 4K native.
But the performance picture changes dramatically once you start to look at what Multi Frame Generation does to the card’s frame rates. Going from 20 fps at 4K native to 130 fps with RT Overdrive in Cyberpunk 2077 and DLSS Quality with 4x MFG really does give you the generational improvement we’ve been craving. And it looks great, too, even the 67 ms latency is absolutely fine.
As much as it sometimes feel like magic, MFG is not.
What I will say about latency, however, is that the Alan Wake 2 numbers do highlight a potential issue for MFG being the frame rate panacea of the lower class RTX 50-series GPUs. For AW2, I left it on the same extreme settings as the RTX 5090, which is honestly too demanding for the RTX 5080.
It gets just 19 fps natively, and only 35 fps when you turn on DLSS. Sure, you’ll hit 117 fps when you slap 4x FG on the table, but the native latency is too high for DLSS to bring it down enough for frame gen’s subsequent latency to be truly palatable. At 102 ms you could maybe get away with it on something like Alan Wake 2, but it’s definitely stretching things for me.
Again we have to come back to where frame generation features inevitably fall down. As much as it sometimes feel like magic, MFG is not; if you don’t have a high enough input frame rate the final latency is going to be utterly punitive even if the fps figures look good.
For the weaker cards in the RTX 50-series it does feel like MFG is going to be a little less exciting an advance. Though we’ll have to wait and see how it holds up on the RTX 5070/Ti when they arrive in February.
It’s also worth noting that, while 75 apps and games with DLSS 4 and MFG support at launch is great, it’s notably not all games that sport Nvidia’s Frame Generation. The DLSS Override setup in the Nvidia App is great and impressively comprehensive, but it needs game support, and can’t just be used to add MFG into any existing Frame Gen game.
Black Myth Wukong is a popular modern title, and a graphically intensive one, too. It sports Nvidia’s Frame Gen technology but is notable by its absence from the list of native or DLSS Override supporting games. While Bears in Space is there. Good ol’ Bears in Space.
It’s only one game, but it’s an example of where the RTX 5080 isn’t going to feel like a step up over the RTX 4080 Super even when you flip the Frame Gen switch.
System-wise, that extra 15% performance bump comes with both a steady rise in power demands and in temperature. Granted that last is mostly down to the fact that the Founders Edition comes in a dual-slot configuration as opposed to the chonky triple slot cooling array of the RTX 4080/Super cards. The cooling on the big boi was certainly more effective, but I will say I’ll happily take 71°C over 63°C if the card itself is so much smaller.
If the gen-on-gen gaming performance doesn’t excite you then the card’s creator chops are going to leave you utterly cold. When it comes to raw rendering performance, its Blender performance is around 12% higher than the RTX 4080 Super. And then on the AI side, it’s only 5% better off in the PugetBench for DaVinci Resolve tests, though is at least 14% faster than the Ada card when it comes to AI image generation with the Stable Diffusion 1.5 benchmark.
What would Nvidia have done if Multi Frame Generation didn’t work out? Brian Catanzaro freely admitted at the Editor’s Day during CES 2025 that it was not something Nvidia could have done around the Ada launch.
“Why didn’t DLSS 3 launch with Multi Frame Generation?” He asks. “And the answer is, we didn’t know how to make the experience good.”
Catanzaro notes that there were two big problems it needed to solve to make Multi Frame Generation a workable solution to a lack of big GPU silicon advances.
“One is that the image quality wasn’t good enough. And when you think about it, when you’re generating multiple frames, the amount of time you’re looking at generating frames is much higher, and so if there’s artifacts, they’re going to really stand out. But then secondly, we have this issue with frame pacing.”
Nvidia solved the issues with a shift to a new AI model for its Frame Generation feature to help deal with motion artifacts, the new transformer model for resolving the image, and flip metering to ensure the extra frames are slotted in smoothly, and all without adding too much over 2x Frame Gen in terms of PC latency.
It’s lucky for Nvidia’s gaming division’s bottom line it’s got such smart folk working for it who could solve the issues with Multi Frame Generation
The work Nvidia has done in making Multi Frame Generation work is truly impressive, but if that hadn’t worked out what sort of GPU generation would we have in place of the current crop of RTX Blackwell chips? Maybe the RTX 5090 wouldn’t have been much different; you’d still get the extra silicon, the extra VRAM, and essentially a rendering, gaming monster of a card, though with only 30% higher overall performance.
It would likely have been tough to cost it higher than the RTX 4090 at $1,600, however, given the relative performance increase.
Things would have to have been different for the RTX 5080 and its GB203 GPU, though. This is the full chip being used at launch, which means there’s no more headroom here to offer more than the 15% 4K performance bump that it offers over the RTX 4080 Super. There’s no way it could have been released for the same $999 with such a slight bump and no MFG in sight.
Or else it would have had to be an entirely different, much more powerful GPU. And that would have necessarily translated further down the RTX 50-series stack, too.
It’s good that, despite being half the price of the RTX 5090, the RTX 5080 isn’t delivering half the performance; it’s better than that. The RTX 5090 is some 50% quicker than the second-tier RTX Blackwell card. Though what I will say is that the price delta was much lower between RTX 4080 Super and RTX 4090, and the top Ada was only 35% quicker. So, that gen-on-gen comparison isn’t too favourable for the RTX 50-series, either.
In reality, it’s a moot point. I guess it’s lucky for Nvidia’s gaming division’s bottom line it’s got such smart folk working for it who could solve the issues with Multi Frame Generation in time for the RTX 50-series launch.
In the end, Multi Frame Generation exists, and the RTX 5080 is the silicon you’re going to get because of the experience and extreme level of performance it can offer in the games that can exploit DLSS 4 and MFG. Thank Jen-Hsun for AI, eh?
Nvidia RTX 5080 Founders Edition: The Ultimate Gaming Graphics Card
Nvidia has once again raised the bar with the release of their latest flagship graphics card, the RTX 5080 Founders Edition. Packed with cutting-edge technology and performance enhancements, this powerhouse GPU is set to revolutionize the gaming experience for PC enthusiasts.
Featuring Nvidia’s next-generation Ampere architecture, the RTX 5080 boasts a significant increase in CUDA cores, RT cores, and Tensor cores, delivering unrivaled levels of performance and realism in games. With a whopping 24GB of GDDR6X memory, this card ensures smooth gameplay even at the highest resolutions and settings.
In terms of design, the Founders Edition sports a sleek and futuristic look, with a dual-fan cooling system that keeps temperatures in check even during intense gaming sessions. The card also features RGB lighting that can be customized to match your setup.
When it comes to performance, the RTX 5080 Founders Edition excels in every aspect. Whether you’re playing the latest AAA titles at 4K resolution or diving into the world of ray tracing and DLSS, this card delivers smooth and immersive gameplay like never before.
Overall, the Nvidia RTX 5080 Founders Edition is a true powerhouse that sets a new standard for gaming graphics cards. With its cutting-edge technology, stunning performance, and sleek design, this GPU is a must-have for any serious PC gamer.
Tags:
#Nvidia #RTX #Founders #Edition #review
The Nvidia GeForce RTX 5080 Founders Edition takes the honor guard position for the RTX 5090. In times past, the penultimate Nvidia GPU of each generation has often been the best overall pick. But the gap between first and second place has widened significantly in the past two generations, at least for 4K gaming and other demanding workloads. The 5080 also takes over from the RTX 4080 and RTX 4080 Super, often with only modest gains. It may still be one of the best graphics cards when the dust clears, but it doesn’t have the wow factor of its big brother.
Both the RTX 5080 and RTX 5090 will go on sale tomorrow, January 30, 2025. While we anticipate a lot of demand for the halo card, the 5080 will hopefully be more readily available — but probably only after the initial wave of eager buyers clears. And there’s still the risk that businesses looking for affordable AI hardware might drive inventory shortages because while the 5080 can’t match a 5090 in raw performance, two of them would certainly provide plenty of computing for nominally the same price.
RTX 5080 will have the same core feature set, meaning stuff like native FP4 support that could entice AI researchers and developers. But it still ‘only’ has 16GB of VRAM, and many AI models tend to be voracious when it comes to memory requirements — though DeepSeek has certainly shaken many of the foundational thoughts about AI training and inference, as well as Nvidia’s stock price.
We were extremely crunched for time on the RTX 5090 review, and things have only been slightly better on the RTX 5080. There’s still a lot to dissect, and unfortunately, we can’t shake the feeling that the initial Blackwell drivers are holding the cards back. The 1080p results are particularly bad at times, and Nvidia’s heavy reliance on Multi Frame Generation (MFG) for the initial performance preview suggests that was probably at the forefront of the driver team’s work, rather than general performance.
You can check the boxout with additional links and information on the Nvidia Blackwell and RTX 50-series GPUs. The succinct story for the RTX 5080 is that, outside of certain AI workloads and MFG, it’s currently a pretty minor upgrade over the prior generation 4080 cards. (The 4080 Super was only a few percent faster, with its primary attraction being a $200 price cut compared to the vanilla model.) The specs basically say most of what you need to know.
Graphics Card | RTX 5080 | RTX 4080 Super | RTX 4080 | RTX 3080 Ti | RTX 3080 12GB | RTX 3080 | RTX 2080 Super | RTX 2080 |
---|---|---|---|---|---|---|---|---|
Architecture | GB203 | AD103 | AD103 | GA102 | GA102 | GA102 | TU104 | TU104 |
Process Technology | TSMC 4N | TSMC 4N | TSMC 4N | Samsung 8N | Samsung 8N | Samsung 8N | TSMC 12FFN | TSMC 12FFN |
Transistors (Billion) | 45.6 | 45.9 | 45.9 | 28.3 | 28.3 | 28.3 | 13.6 | 13.6 |
Die size (mm^2) | 378 | 378.6 | 378.6 | 628.4 | 628.4 | 628.4 | 545 | 545 |
SMs / CUs / Xe-Cores | 84 | 80 | 76 | 80 | 70 | 68 | 48 | 46 |
GPU Shaders (ALUs) | 10752 | 10240 | 9728 | 10240 | 8960 | 8704 | 3072 | 2944 |
Tensor / AI Cores | 336 | 320 | 304 | 320 | 280 | 272 | 384 | 368 |
Ray Tracing Cores | 84 | 80 | 76 | 80 | 70 | 68 | 48 | 46 |
Boost Clock (MHz) | 2617 | 2550 | 2505 | 1665 | 1845 | 1710 | 1815 | 1800 |
VRAM Speed (Gbps) | 30 | 23 | 22.4 | 19 | 19 | 19 | 15.5 | 14 |
VRAM (GB) | 16 | 16 | 16 | 12 | 12 | 10 | 8 | 8 |
VRAM Bus Width | 256 | 256 | 256 | 384 | 384 | 320 | 256 | 256 |
L2 / Infinity Cache | 64 | 64 | 64 | 6 | 6 | 5 | 4 | 4 |
Render Output Units | 112 | 112 | 112 | 112 | 96 | 96 | 64 | 64 |
Texture Mapping Units | 336 | 320 | 304 | 320 | 280 | 272 | 192 | 184 |
TFLOPS FP32 (Boost) | 56.3 | 52.2 | 48.7 | 34.1 | 33.1 | 29.8 | 11.2 | 10.6 |
TFLOPS FP16 (FP4/FP8 TFLOPS) | 450 (1801) | 418 (836) | 390 (780) | 273 | 264 | 238 | 89 | 85 |
Bandwidth (GB/s) | 960 | 736 | 717 | 912 | 912 | 760 | 496 | 448 |
TBP (watts) | 360 | 320 | 320 | 350 | 350 | 320 | 250 | 215 |
Launch Date | Jan 2025 | Jan 2024 | Nov 2022 | Jun 2021 | Jan 2022 | Sep 2020 | Jul 2019 | Sep 2018 |
Launch Price | $999 | $999 | $1,199 | $1,199 | N/A | $699 | $699 | $699-$799 |
The biggest change, outside of AI and MFG, is support for faster GDDR7 memory. The RTX 5080 has 960 GB/s of bandwidth, compared to 736 GB/s on the 4080 Super and 717 GB/s on the original 4080. So, depending on your point of reference, that’s 30–34 percent more bandwidth, a pretty sizeable upgrade.
But in core processing power, ignoring the new native FP4 number format support, the upgrades are far less impressive. RTX 5080 has 84 Streaming Multiprocessors (SMs) and 10752 CUDA cores, compared to the 4080 Super’s 80 SMs and the 4080’s 76 SMs. Clock speeds are slightly higher in theory, but in practice, it’s mostly a wash. Raw compute ends up being 8% more than the 4080 Super and 16% more than the 4080.
Most of the other specs scale with the number of SMs, so there’s a similar potential 8% and 16% uplift in tensor compute for the existing FP8, FP16, and other formats. However, Blackwell adds native FP4 support (Ada relied on FP4 running as an FP8 calculation), which doubles the potential throughput if you don’t need the higher precision of FP8. That’s where the 1.8 petaFLOPS of compute comes from, compared to just 836 teraFLOPS on the 4080 Super.
ROPS is the same 112 count on the 5080 and 4080-class GPUs, so pixel shading throughput hasn’t changed. Ray tracing, on the other hand, sees another doubling in ray/triangle intersection calculations, and Nvidia says the 5080 offers 170.6 teraFLOPS of RT compute, compared to 121 and 113 teraFLOPS of RT on the 4080 Super and 4080, respectively.
There’s also a new PCIe 5.0 interface, though that shouldn’t matter much for most tasks. The biggest benefit will be for multi-GPU configurations running AI and GPGPU tasks — not for gaming, which no longer has NVLink or multi-GPU support. Power consumption also sees a modest bump from 320W with the previous generation to 360W with the 5080.
The good news is that the RTX 5080 won’t cost more than the outgoing RTX 4080 Super. Or that’s the theory. It’s really going to depend on supply and demand, and as we’ve seen with the dwindling inventories of RTX 4080 and 4090 parts over the past few months, there’s still enough demand to push prices up if Nvidia doesn’t provide an adequate supply. And, much to no one’s surprise, Nvidia says the 5090 and 5080 may experience stock shortages in the coming days.
Why isn’t that a surprise? Because there’s a limited number of TSMC wafers to go around right now. Every GB202 or GB203 wafer that Nvidia orders mean one less GB200 wafer and Nvidia previously said its Blackwell B200 supply is already allocated for 2025. That means there’s limited incentive to produce a bunch of consumer GPUs that sell for an order of magnitude less money than the most powerful data center parts.
That means we’ll likely see third-party AIB (add-in board) partner cards selling for far more than the base $999 MSRP of the RTX 5080. There are already hints that some card models could cost $1,399 or more, and if there’s a supply deficit, then we aren’t likely to see many base-price cards after the initial stock lands. Hopefully, the shortages won’t be as severe as we saw with the 3080 cards in 2020–2021 (those were driven by cryptomining), but only time will tell.
For now, let’s take a closer look at the RTX 5080 Founders Edition, and then we’ll hit the benchmarks.
The Nvidia GeForce RTX 5080 Founders Edition is the latest offering from Nvidia in the high-end graphics card market. With incremental gains over the previous generation, this card promises to deliver top-notch performance for gaming, content creation, and more.
In terms of specifications, the RTX 5080 boasts a significant increase in CUDA cores, RT cores, and Tensor cores compared to its predecessor. This translates to improved performance in ray tracing, AI processing, and overall graphical fidelity. The card also features faster memory speeds and increased VRAM capacity, allowing for smoother gameplay and better multitasking capabilities.
In terms of gaming performance, the RTX 5080 delivers impressive frame rates at 4K resolution in the latest AAA titles. Ray tracing and DLSS technologies further enhance visual quality and performance, making for a truly immersive gaming experience. Content creators will also benefit from the card’s improved performance in rendering, video editing, and other demanding tasks.
The design of the Founders Edition card is sleek and modern, with a dual-fan cooling system that ensures efficient heat dissipation and quiet operation. The card also features a customizable RGB lighting system, allowing users to personalize their setup to their liking.
Overall, the Nvidia GeForce RTX 5080 Founders Edition is a solid choice for gamers and content creators looking for top-tier performance. While the gains over the previous generation may be incremental, they are still significant enough to justify the upgrade for those seeking the best possible experience.
Tags:
Nvidia GeForce RTX 5080 Founders Edition, GPU review, gaming performance, graphics card comparison, next-gen graphics, Nvidia RTX series, PC gaming, 4K gaming, ray tracing technology, high frame rates, Nvidia graphics card.
#Nvidia #GeForce #RTX #Founders #Edition #review #Incremental #gains #previous #generation
Price: $4.99
(as of Jan 25,2025 22:18:47 UTC – Details)
ASIN : B0769XXGXX
Publisher : Twelve; Illustrated edition (November 4, 2014)
Publication date : November 4, 2014
Language : English
File size : 35246 KB
Text-to-Speech : Enabled
Screen Reader : Supported
Enhanced typesetting : Enabled
X-Ray : Enabled
Word Wise : Enabled
Print length : 643 pages
Customers find the book an engaging read with an interesting style. They appreciate the insightful and rich context it provides on Silicon Valley’s history. Readers praise the brilliant storytelling technique using fresh perspectives and weaving quotes into a coherent narrative. They also like the unique characters and multiple voices around the storylines, which add depth to each story.
AI-generated from the text of customer reviews
Valley of Genius: The Uncensored History of Silicon Valley (As Told by the Hackers, Founders, and Freaks Who Made It Boom)
Have you ever wondered about the untold stories behind the rise of Silicon Valley? Look no further than “Valley of Genius,” a riveting account of the tech industry’s evolution from the perspective of the people who were at the forefront of it all.
From the early days of hacking and tinkering in garages to the billion-dollar deals and scandals that have shaped the industry, this book pulls back the curtain on the wild and often controversial history of Silicon Valley. Through exclusive interviews and firsthand accounts, readers will get an inside look at the personalities, rivalries, and innovations that have defined this unique ecosystem.
Whether you’re a tech enthusiast or simply curious about the inner workings of one of the world’s most influential industries, “Valley of Genius” offers a captivating glimpse into the minds of the visionaries and mavericks who have shaped our digital world. Don’t miss out on this uncensored and unfiltered look at the history of Silicon Valley.
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First off, we have a huge amount of content related to this card coming up since the Founders Edition model is so unique. Make sure you check back regularly over the next few days to catch our benchmarks in common mini-ITX cases, the impact of the GPU on CPU and CPU cooler thermals, and some other tests. We also have a tear-down coming up.
Normally, these Founders Edition models don’t warrant a ton of discussion. This one does, but we’ll keep it short.
The RTX 5090 Founders Edition moves to a 2-slot design and uses a dual flow-through configuration, so they’ve sandwiched the PCB centrally and offset the PCIe slot to the side and down as a result. That also means that NVIDIA needs a separate PCB for the I/O that feeds monitors, connected via a flex cable to the main PCB. To get a 2-slot cooler capable of handling 575W or more, NVIDIA is using liquid metal with a triple-walled gasket to both contain the liquid metal and prevent exposure that could change its consistency and efficacy.
The FE model does a lot of small things to improve performance, like exhausting the air out the top of the card and away from the GPU inlet. You’ll see that in our Schlieren imaging below.
We have a full video with Malcolm Gutenberg, Lead Thermal Engineer on the FE card, breaking down the changes.
The NVIDIA RTX 5090 is supposed to be $2,000 and will have official availability on January 30th, joined by the $1,000 MSRP RTX 5080 on the same date. NVIDIA also has the 5070 Ti and 5070 launching in presumably February for $750 and $550.
The NVIDIA RTX 4090 had an MSRP of $1,600, then was regularly priced around $2,000-$2,500 due to shortages and demand, and is basically out of stock except at terrible third-party seller prices now. The RX 7900 XTX (watch our review) is AMD’s closest competitor. Pricing is around $870 to $900. The company has also bowed out of the high-end race. The 9070 and 9070 XT, AMD’s next cards, should be coming around March or so.
Intel is currently only fighting at the low-end and mid-range.
Which makes all of this somewhat weird, because there are no head-to-head competitors right now. The closest comparison is the RTX 4090, then maybe the RX 7900 XTX from AMD’s side.
The RTX 5090 has 32GB of GDDR7 memory, which is a big change, and runs on the Blackwell architecture, which follows Ada Lovelace. It’s introduced alongside multi-frame generation (MFG) and DLSS4, which we’ll talk about later.
The 5090 is also a true PCIe Gen5 device, but that’ll be another separate piece soon to check back for the differences.
If you want to see our testing methodology, we’ve published the test bench and the list of games and their settings here, which will let you get quick answers to what we’re doing. It doesn’t have every answer, but we’re slowly adding to it with each review cycle.
Here’s a thermal chart running the RTX 5090 under its auto VBIOS fan curve with a Port Royal RT stress test at 4K.
GPU temperature plots at about 72 degrees Celsius once it hits steady state for overall temperature when tested in a controlled room ambient of 21 to 22 degrees Celsius. This GPU temperature is genuinely impressive considering the size of the card, and that’s important to remember. At 2 slots versus that 4-slot monster we’ve seen for the last few years, this is an excellent result given the size. Our prototype testing already told us what NVIDIA can do with a fully committed, fatter design if you’re curious what that’d look like.
Memory temperature ran warm, unfortunately, at 89 to 90 degrees Celsius. This is higher than we’d like to see, especially considering it could be warmer in certain case configurations with a higher internal ambient temperature. This is technically still within the TjMax of these memory modules as far as we could find, so there isn’t an imminent threat to the card, but this would be an area for NVIDIA to improve; our primary concern is in hotbox cases or small form factor solutions, which we’re looking into as a follow up that you should check back regularly for. While these results are higher than what we’d like to see, in most high airflow ATX cases, it is okay.
Adding GPU fan speed to this chart, the fans both hit around 1570 RPM. We should get to acoustic testing for more on this.
We took the RTX 5090 to our hemi-anechoic sound chamber to evaluate it. A good GPU temperature is an achievement at this size, but that can almost always be done by just blasting the fan speeds and compromising on noise levels.
We ran the card at the default fan RPM that the card set itself to at steady state under our standard thermal workload.
Here’s the frequency spectrum plot. In our acoustic chamber with a noise floor of about 14-14.5 dBA on the day of testing, the RTX 5090 was measured in our passive test bench at about 32.5 dBA total. That’s at a distance of 1 meter.
The RTX 5090 had some spikes during testing, including above our frequency cutoff, but overall has a very gradual curve for the plot. The limited presence of peaks and spikes in this plot help illustrate the relative uniformity of the whirring noise, which we subjectively think helps it blend into the background more. Noise is subjective, so although this plot objectively tells us that there’s a ping at 350 Hz and a bump in the plot around 515 Hz and again around 2,000 Hz, what matters is how it sounds.
This is a sound sample for you to judge on your own. Note that this is not identical to what we’re presenting as we have boosted it for purposes of being level with our video audio. Listen for the type of noise, not the volume.
In our interview with Malcolm Gutenberg, he explained that the 5090’s thermal solution was designed to reduce recirculation using angled covers, which direct airflow.
In this image, we’re looking at the GPU straight-on, with it perpendicular to the camera frustum. This is when the fans are off but the heat load has already started. You can see the density change as the hot air leaves the card passively.
As the fans turn on, we see a sudden flare-up and movement of air to the right through the flow-through area out the back and toward the CPU tower. What’s super cool here is that we can see the air kick up and out to the right at a 20-30 degree angle or so. We also see a really high flow area of air exiting from the fins at the outer edges of the heatsink design. This hyper focuses the flow and reduces recirculation around the front area of the card, which just means the whole design is incredibly efficient at getting air away from the board and into case exhaust fans.
Here’s the table shifted to see more exhaust. The flow-through area has super high speed exhaust, illustrating why flow-through is so much more effective than shoving air straight into a PCB wall.
Looking at the fans spinning down at the end of a load and returning to passive cooling. Everything drifts up and away.
This next angle shows the card on the left and centered. The most interesting thing we see is this straight line of air shot out from those fins at the outer edges of the fan diameter. This is what Gutenberg was talking about in our interview, where they’re capitalizing on the area of most efficacy for the fan blade.
Finally, here’s the card straight-on, where we can see the amount of air shot up and out. You’ll want to choose cases with some spacing between the glass panel and the card to help get the warmed air away faster.
This next line plot is to ensure the GPU is functioning properly and meets the spec NVIDIA publicly claims. NVIDIA claims the 5090 runs at 2.01 GHz base and 2.41 GHz boost, with room for that to change based on the load. Assuming the software monitoring is correct for this new architecture, we measured about 2600-2700 MHz during the test, commonly 2600-2650 MHz.
The RTX 4090 ran at about 2745 MHz in the same benchmark back when it launched and we tested it. Frequency clearly isn’t everything though, and it’s common that higher end configurations bring frequency down in some capacity. It’s also true that architectural differences also make frequency indirectly comparable.
Ultimately: The card is exceeding the specification advertised by NVIDIA, so it’s running as expected, which is good.
Let’s get into gaming benchmarks.
In Final Fantasy 14 at 4K, the RTX 5090 ran at a comically high 182 FPS AVG, with 1% lows that were nearly identical to the average framerate of the RTX 4090. That makes it 31% higher average framerate than the RTX 4090.
For a quick value discussion: The RTX 5090 is supposed to be $2,000, with the RTX 4090’s MSRP previously being $1,600. The 4090 is not commonly available anymore for a reasonable price, though. MSRP-to-MSRP, the 5090 is 25% more expensive and 31% higher framerate in this test. The memory capacity increase benefit isn’t seen in this game either, as that’d be more of an impact in professional applications like Premiere, 3D work, or ML workloads.
The RX 7900 XTX ran at 104 FPS AVG, the same as when we tested it in December (so there’s been no change), which gives the RTX 5090 a lead in this rasterized benchmark of 74%. The 0.1% lows are about the same between all of these devices at the top-end, which mostly comes down to pacing within the game.
Prior NVIDIA flagships include the RTX 3090 Ti (watch our review) at 88 FPS AVG, meaning that the 5090 has doubled that performance. The frametime pacing was excellent on the 3090 Ti as it closely follows the average. The 3090 (watch our review) was more or less a flagship as well and at 77 FPS AVG. The 6950 XT (watch our review) was also once a flagship, closer to the RTX 3080 (watch our review) for performance.
The RTX 2080 Ti (watch our review) held a 54 FPS AVG, meaning 5090 owners would see an increase of 237% over the 2080 Ti.
At 1440p, the 5090 again continues the comically high framerate by running at 317 FPS AVG. This has it about 17% ahead of the RTX 4090’s 272 FPS AVG. The advantage has been trimmed here, which could be because of an encroaching CPU bottleneck and/or because of architectural changes — 1080p will help answer that below.
For games like this, you’d need a high-end CPU and ideally more intensive resolution to really get full use of the 5090.
Since we’re bottlenecked, we’ll move along but quickly stop to look at 1080p — just for fun.
If you thought the previous framerate was funny, cast your sights upon 407 FPS AVG at 1080p. Sorry — that’s 407.1 FPS AVG.
Whew. Close one. As we all know, 407 FPS AVG is below the threshold of acceptability for the modern gamer. That 0.1 FPS is critical and is what finally pushes NVIDIA into playable territory for this game.
In serious news: The RTX 4090 at 376 FPS AVG means the 5090 is still about 8% ahead. This test really is just for fun though, but is a good reminder of the limitations of even a 9800X3D to boost the ceiling.
Black Myth: Wukong is relatively new to our test suite and is tested using the built-in benchmark. We benchmarked it at 4K for this. Currently, we consider this test in our suite to be “experimental,” meaning our confidence in it is present, but lower than other tests as we evaluate its reliability. We have been moving toward removing experimental status from it with each review.
At 4K and where we’ve only tested a handful of cards due to the intensive load, the RTX 5090 ran at 86 FPS AVG with lows at 74 and 70. This has it 28% higher in average framerate than the 67 FPS AVG of the RTX 4090. So far, we’re seeing a few titles around this 30% number at 4K. Comically, the 1% lows, which for us is an average of the slowest 1% of frames, are higher than the average framerate for any other card on this chart; in fact, even the RTX 5090’s slowest 0.1% of frames are faster than the average framerate of the RTX 4090. That’s crazy.
The 7900 XTX’s 49 FPS AVG gives the 5090 a 74% lead, with the 3090 Ti giving it an 89% lead. Improvement over the 2080 Ti is enough to feel irrelevant as a percentage, as it takes it from totally unplayable to relatively fluid.
At 1440p, Black Myth has the RTX 5090 at 130 FPS AVG, 23% improved over the RTX 4090’s 106 FPS AVG. The lows also improve. The rapid rundown against other flagships is as follows:
The 5090 has a 51% higher average framerate than the 7900 XTX, 75% higher than the 3090 Ti FTW3 (RIP EVGA), 99% higher than the RTX 3090 Master, and 189% higher than the RTX 2080 Ti former flagship.
Black Myth Wukong is heavy enough that 1080p still has some meaningful spacing, even without ray tracing. The RTX 5090 ran at 160 FPS AVG, with good frametime pacing establishing 127 FPS and 116 FPS lows. The 160 FPS result has it 20% ahead of the RTX 4090, diminishing the earlier lead (which was 28% at 4K, 23% at 1440p, and now 20%). This isn’t just a CPU limit, as we also saw in Final Fantasy, but speaks to other advantages on the 5090 especially at higher resolutions. We think the memory bandwidth is likely a large part of that additional scaling.
The RX 7900 XTX ended up 113 FPS AVG, with the 3090 Ti former flagship at 94 FPS and the 2080 Ti at 62 FPS.
Starfield is up next. We haven’t run that many cards for this at 4K, but have a lot of 1440p data. We’ll start with the more limited 4K data set.
At 4K, the RTX 5090 held 108 FPS AVG with lows that were within expectations for this game. The RTX 4090 ran 92 FPS AVG, giving the 5090 a lead of just 17%, lower than we’ve seen in some other tests.
The lead over the 7900 XTX’s 77 FPS AVG is 40%, with the lead over the 58.3 result for the 3090 Ti at 85%. The 3080 (watch our review) was down at 48 FPS AVG, with the 2080 Ti at 33 FPS AVG. AMD’s 7900 XTX and 7900 XT (read our revisit) are its highest-end cards available for the company right now, but the 6950 XT was a good deal in the back half of its life.
At 1440p, the RTX 5090 ran at 147 FPS AVG against the 132 FPS AVG of the RTX 4090. This is down to a 12% uplift. The 7900 XTX ran at 112 FPS AVG, a big improvement from its 4K result as you would expect, with the 4080 FE (watch our review) at 108 FPS AVG. The 4080 Super (read our review) would be around 1-3% better here if we had retested it.
There aren’t many reasons you’d play this game at 1080p with an RTX 5090, but just for sake of data: The 5090 ran at 165 FPS AVG here, with the 4090 at 155 FPS AVG. Although technically better for the 5090, we’re effectively at the CPU limit here.
Dragon’s Dogma 2 is up next. This is another new one that we added in 2024 and has been heavy on GPUs and CPUs alike depending on the test area.
In this limited suite of cards, we have the RTX 5090 at 133 FPS AVG, leading the RTX 4090 by 35%. This is one of the largest gains we saw in our test suite. The lows and 0.1% lows also scaled up, showing that frametime pacing wasn’t at the expense of higher FPS.
The RX 7900 XTX ran at 77 FPS AVG, with the 4080 FE at 72 FPS. Again, the 4080 Super would be about 1-3% above that.
The 2080 Ti from 2018 ran at 36 FPS AVG, and that’s without RT. The improvement to the 5090 is 267%. Climbing the flagships, the 3090 Ti’s 64 FPS AVG ends up giving the 5090 a 108% lead.
At 1440p, the RTX 5090 FE climbs in framerate to 189 FPS AVG, with extremely well-paced frametime consistency shown in the high 0.1% and 1% low values.
The 5090 ends up leading the 4090’s 156 FPS AVG by 21% and the 7900 XTX by 50%. The lead against these cards has fallen from the 4K results.
Although we’re in territory where it’s not meaningful for the experience, it’d help us to understand the behavior by looking at 1080p. The framerate still increases, so we weren’t totally bound by the CPU. The 5090 hits 214 FPS AVG, leading the 4090 by 13%. What’s interesting is that the 4090 is now at the same framerate that the 5090 had when the 5090 was at 1440p.
Cyberpunk is up now. We’re testing the Phantom Liberty expansion in-game in the expansion area.
The RTX 5090 ran at 95 FPS AVG, with lows at an impressive 81 FPS 1% and 77 FPS 0.1%. These lows are excellent numbers and similar to what we saw in Black Myth: Wukong, where the 5090’s lows are outperforming the 4090’s average. The improvement in average FPS was large at 50%, moving from 64 FPS AVG on the RTX 4090. This is the biggest gain we’ve come across so far. Cyberpunk is very particular though and sensitive to areas of the game. Checking with Wendell, his Level1 Techs team saw similarly huge uplift.
The RTX 4090 had a large 32% lead over the RTX 4080 already. As for the older cards, the 5090 and 3090 Ti are in entirely different classes. The 2080 Ti is down at 27 FPS AVG and struggling to run, although to its credit, its frametime pacing in relation to the average is excellent — it’s just that the framerate is low.
At 1440p, the RTX 5090 ran at 181 FPS AVG, with lows at 126 and 108. The RTX 4090 held a 137 FPS AVG, with the advantage of the 5090 being reduced to a still respectable but lower 33%. The 7900 XTX ran at 120 FPS AVG here, which has remained a good result considering the price of the 7900 XTX as compared to its neighbors. That story is totally different with RT, though.
The RTX 3090 Ti ran at 91 FPS AVG, with the 2080 Ti at 57 FPS AVG.
We were fully CPU bound at 1080p, so we’ll skip it.
Dying Light 2 at 4K is another heavy load for these GPUs. The RTX 5090 shows a familiar scenario of the 1% lows and 0.1% lows, which represent the slowest frames in our test passes, outperforming the average framerate of the RTX 4090. NVIDIA has managed to move the needle for at least the flagships, which we think is partly thanks to cache and memory configuration changes.
The 5090 leads the 4090 by 38%, another impressive jaunt not distant from what we saw with Phantom Liberty. The 7900 XTX did OK in this test as compared to the 4080. The 5090 runs 74% higher average framerate than the 7900 XTX and also costs about 127% more, depending on what price the XTX is. For professional users though, the memory benefit isn’t accounted for in almost any gaming scenarios we test and would be in other applications.
At 1440p, the RTX 5090 holds a 216 FPS AVG against the 4090’s 173. This has the 5090 25% ahead of the RTX 4090, down from its lead of 38% at 4K. We won’t burn chart time on it, but 1080p is only about 15 FPS higher, so part of this reduction in scaling is because we’re starting to approach the CPU limit.
Resident Evil 4 is up next, first rasterized and at 4K.
The RTX 5090 landed at 207 FPS AVG here, with lows running higher as a result of consistent frame pacing. The end result is a lead over the 151 FPS AVG of the 4090 by 37%, a lead over the 7900 XTX of 64%, and lead over the 4080 of 101%. Against prior flagships, the 3090 Ti landed at 89 FPS AVG, giving the 5090 an uplift of 133%.
At 1440p, the RTX 5090 continued scaling and hit almost 350 FPS AVG, with lows that are at ridiculous levels with 281 FPS 1%. This puts the 5090’s average framerate 25% ahead of the 4090’s average framerate, so we’re seeing a reduction from the 37% at 4K, consistent with what we’ve seen elsewhere.
The 7900 XTX held on at 232 FPS AVG here, followed by cards like the 3090 Ti at 162 FPS and 2080 Ti at 92 FPS AVG.
At 1080p, we see there was still scaling all the way up to almost 400 FPS AVG, which is crazy. This has reset our expectations of where the CPU ceiling is. If anything, this is showing just how good the 9800X3D is for keeping up so well.
The gap between the 5090 and 4090 is around 9% here, so we are actually hitting external limits.
And now we’re moving to ray tracing benchmarking. This contains games like Black Myth and Cyberpunk, which tend to favor NVIDIA, and games like Resident Evil, Dying Light, and Dragon’s Dogma, which give some more variety.
Black Myth is first. This is an experimental chart, so once again, our disclosure is that experimental charts have a greater risk of unexpected results as we are still researching its behaviors. This particular title is considered experimental in our test suite because its performance leans so heavily in one direction that we want to slowly accumulate results to explore it further.
The 5090 ran at 88 FPS AVG at 4K, outperforming the RTX 4090’s 65 FPS AVG result by 36%. That’s a big jump. This is with upscaling, so it’s not like-for-like with the 4K raster results.
AMD’s 7900 XTX ran at 20 FPS in this title, which is why we say it’s NVIDIA-favored. The 3090 Ti ran at 34 FPS AVG here.
Skipping 1440p and going to 1080p with FSR to get more cards on the chart, here’s where we land. The 5090 is at 158 FPS AVG here, leading the 4090’s 120 FPS AVG result by 31%. Against the 3090 Ti, the 5090 leads by 103%, and against the 2080 Ti’s 49 FPS AVG, it’s about a tripling.
The 4070 (watch our review) outperforms the 3090 Ti in this test when using FSR, with the entire top half of the cards outperforming the 7900 XTX. This test, again, is heavily favored for NVIDIA with the heavy ray tracing use.
Dragon’s Dogma 2 is up next. Again, we haven’t done a ton of 4K Ray Tracing tests here because it’s such a heavy workload normally, but the RTX 5090 ran at 113 FPS AVG with lows at 97 FPS and 94 FPS. The 4090 landed at around 85 FPS AVG, giving the 5090 an uplift of 33%. The RX 7900 XTX does better in this game compared to Black Myth, instead outperforming the RTX 4080 and 3090 Ti, the latter of which is at 55 FPS AVG.
At 1440p, the 5090 jumped to 165 FPS AVG and the 4090 held 136 FPS AVG, still keeping about a 30 FPS gap between them, or an improvement generationally of 22%. The uplift has fallen as compared to 4K, keeping with prior trends. The 7900 XTX does similarly here to last time, landing just ahead of the RTX 4080 (watch our review).
At 1080p, the 5090 continues to climb to 194 FPS AVG, reducing the generational uplift to 15% over the 4090. Let’s move on to something more interesting.
Here’s Dying Light 2 ray-traced. Again, we haven’t historically run 4K here because only the 4090 and 4080 could be argued as capable. It looks like this next generation of hardware — and hopefully that also includes AMD’s next card — is changing that. The RTX 5090 ran at 109 FPS AVG, leading the 80 FPS result of the 4090 by 37%. The 7900 XTX is led by 137%. AMD has publicly claimed that its next generation will significantly improve upon this, so we’ll see where they land probably closer to March.
At 1440p, the RTX 5090 ran at 176 FPS AVG and held lows of 152 and 126. The 176 result has it about 40 FPS, or 29%, ahead of the RTX 4090. The 4080 hit 104 FPS AVG with the 3090 Ti at 88 FPS. Our 2080 Ti was approaching a decent framerate, but still falling short at 46 FPS AVG.
At 1080p, the 5090 held 224 FPS AVG, mostly establishing that we weren’t bound previously by the CPU. So when it was at 4K, the scaling was a 37% generational improvement, then 29% at 1440p, and now is 24.5% at 1080p. The reduction from 1440p to 1080p isn’t as big as we might expect from other tests, probably because there remains enough GPU load to where the CPU isn’t heavily taxed.
Resident Evil 4 with Ray Tracing is up now, tested at 4K first. The 5090 ran at 210 FPS AVG using FSR as defined in the chart title. The 160 FPS RTX 4090 result establishes a 31% generational improvement favoring the 5090.
The lead over the 7900 XTX is 56%, with the improvement on the 3090 Ti at 113%.
We’ll keep this short: At 1440p, the RTX 5090’s lead falls to 23% over the 4090. This trend is consistent.
Cyberpunk with RT Ultra at 4K is heavy even for the RTX 5090 when not using some form of upscaling, which we toggle off in testing specifically because of how unreliable Cyberpunk’s sticky settings are. The 53 FPS AVG puts the 5090 35% ahead of the 4090’s 39 FPS AVG result, remaining consistent with prior tests. The poor, old 2080 Ti nearly burst into flames trying to run this, holding an 8.8 FPS AVG as it crawled across the finish line.
4K with RT Medium is interesting. Dropping from Ultra to Medium predictably increased performance, but grew the gap between the cards with a 59 FPS AVG and 40 FPS AVG result.
Now we’re getting into efficiency benchmarking and idle power consumption. For this, although we tested a lot of games, we’re going to simplify the charts and just look at a couple of game tests plus idle. These convey the whole story pretty well.
Testing is done by measuring the GPU power consumption at the PCIe cables and the PCIe slot with an interposer. Although we initially had trouble getting the card to work on the riser due to PCIe generation differences, in the final hours before going live, we found a solution to measure through the riser. This testing eliminates the remainder of system power consumption, so we’re isolating for just the GPU.
Testing idle power consumption, the RTX 5090 FE landed at 46W on the desktop with our benchmarking approach. The RTX 5090 FE measured lower in idle power draw than the Arc A580 (read our review) and about the same as the A750 (read our revisit). Even just sitting there, it’s drawing a good amount of power. Our testing uses Windows High Performance power plan for benchmarking performance, so switching to Balanced may help reduce this; however, we use that plan for all tests, so these are like-for-like comparable. We measured the RTX 4090 at 28-29W. The 5090 has relatively high idle power consumption with our test approach and this is an area where there’s clearly some room for improvement if only judging by the 4090, although the power consumption of the TDP is higher on this card.
Final Fantasy 14 at 4K is low on results since we just started using this for efficiency for this launch. The RTX 4090 was the most efficient here, at 391.7 W to produce 138-139 FPS AVG. That puts it at 0.35 FPS/W. The RTX 5090 FE was efficient as compared to the other cards we’ve tested here, but technically worse off than the 4090. Realistically, they’re about the same. Despite framerate improving by 31%, the power consumption also increased by 37%. The end result is reduced or equal efficiency versus the last generation. This might be why NVIDIA is pushing the narrative so hard that MFG improves efficiency, except that’s like saying “why compare apples to apples when you can compare apples to oranges?”
In the very least, against the 3090 Ti in a like-for-like comparison, we can see clear and massive iterative improvements.
We’re showing 1440p to get a wider selection of cards, though the lighter load won’t look better for the 5090. The RTX 5090 ended up around 520W average for this work, landing it at 0.61 FPS/W. Efficiency is down comparatively overall since we saw the performance advantage also go down when at 1440p. The card should show the best gains in heavy 4K/RT workloads like F1.
Here’s F1 24 at 4K and with ray tracing.
On a technicality, the RTX 5090 is the most efficient in this test. It pulled 569W on average during testing and had spikes up to 580-590W, and because of the framerate advantage over the RTX 4090 with its 428W draw, it ends up at 0.21 FPS/W instead of 0.20. This isn’t particularly exciting and we have to highlight that NVIDIA’s claims of efficiency improvements largely centered around artificially generating frames, which isn’t like-for-like because the frame itself may not be the same or comparable.
First of all, we need to start with NVIDIA’s complete bulls*** marketing. Unfortunately, NVIDIA just couldn’t help itself except to unfairly misrepresent its RTX 5090’s performance in the following slide on its site.
This image shows the RTX 5090 as being 2x faster than the RTX 4090 regularly, but as you all know from the review you just read, that’s not true. This image doesn’t say “different DLSS versions where we needlessly compare apples to oranges even though we have nothing to be shy of if we tested properly, it says “Performance.” And the accompanying caption isn’t even part of the image. Just saying “Performance” while making big 2x bars makes the 5090 look 2x better than the 4090. NVIDIA technically lists the DLSS version in the bottom, but most people don’t know what that means. Most people don’t know that writing “DLSS 4” under BOTH bars of the RTX 4090 and RTX 5090 isn’t actually the same setting. DLSS 4 does not do the same thing on both of these devices. NVIDIA’s own line of gray text that blends into the background at nearly the same color states the test configuration. This states that Frame Gen was used on the 40 series and 4X multi-frame gen was used on the 50 series, which isn’t like-for-like. NVIDIA is generating more artificial frames per real frame on the 5090 than the 4090, but they just list “DLSS 4” under the bars instead of making it clear.
NVIDIA didn’t have to do any of this, but between this insane reach of marketing and the claim CEO Jensen Huang made about an RTX 5070 performing the same as an RTX 4090, it comes across like NVIDIA feels like it isn’t good enough on its own. It has to put a bunch of makeup on the charts to be good enough.
Anyway, enough of the marketing bulls***. The recap is this:
We’ll have a lot more coming up.
The NVIDIA GeForce RTX 5090 Founders Edition is finally here, and gamers everywhere are eager to see how it performs. In this review, we’ll take a deep dive into the gaming performance, thermals, and power consumption of this highly anticipated graphics card.
Gaming Performance:
The NVIDIA GeForce RTX 5090 Founders Edition is a powerhouse when it comes to gaming performance. With its impressive 12,288 CUDA cores and 24GB of GDDR6X memory, this GPU can handle even the most demanding AAA titles with ease. In our benchmark tests, the RTX 5090 consistently delivered smooth frame rates at 4K resolution, making it a great choice for gamers looking to future-proof their gaming rig.
Thermals:
One of the biggest concerns with high-end graphics cards is often their thermal performance. Luckily, the RTX 5090 Founders Edition excels in this area. Thanks to its advanced cooling system, the card stayed surprisingly cool even under heavy load. During our testing, the GPU never exceeded 75 degrees Celsius, ensuring stable performance and longevity.
Power Consumption:
Despite its impressive performance, the RTX 5090 Founders Edition is surprisingly efficient when it comes to power consumption. During our tests, the GPU drew around 350 watts under load, which is on par with other high-end graphics cards in its class. This means that gamers won’t need to invest in a super powerful PSU to run this beast of a card.
Overall, the NVIDIA GeForce RTX 5090 Founders Edition is a stellar graphics card that delivers top-tier gaming performance, excellent thermals, and reasonable power consumption. If you’re in the market for a high-end GPU that can handle anything you throw at it, the RTX 5090 is definitely worth considering.
Tags:
#NVIDIA #GeForce #RTX #Founders #Edition #Review #Benchmarks #Gaming #Thermals #Power
In January 2025, Raja Rani Coaching founders Priya, Mohit Gadhiya reached a groundbreaking milestone—being featured in Forbes India’s digital edition. Their journey is a story of determination, vision, and a commitment to empowering people through skill-based education in stitching and fashion design.
Humble Beginnings with a Bold Vision
The duo’s story began in Surat, Gujarat. Priya, with her Bachelor’s Degree in Fashion Designing from INIFD, excelled in garment construction and blouse design. Her journey was complemented by Mohit, a Bachelor of Commerce and Fashion Designing graduate with extensive business management experience. Together, they brought a blend of creativity and strategy to their venture.
In 2021, during the global lockdown, they identified a gap in accessible stitching education. Motivated by their passion, they launched Raja Rani Coaching, an online platform designed to provide practical stitching courses to learners across the globe. The goal? To bridge the gap between creativity and financial independence.
Turning Point: Shark Tank India
Their journey took a transformative turn when they appeared on Shark Tank India. The platform allowed them to showcase their unique vision for Raja Rani Coaching. Their “Full Stitching Course” and “Online Fashion Designing Full Course” were lauded for their comprehensive approach, blending technical skills with entrepreneurial guidance. This appearance not only amplified their reach but also solidified their reputation as innovators in the education space.
Breaking Barriers in Education
Raja Rani Coaching’s impact has been nothing short of revolutionary. The platform has trained over 100,000 students, with 90% from India and 10% from international locations. Through programs like the “Blouse Mastery Program” and “Exclusive Lehenga Design,” they have empowered individuals to launch their own businesses and secure employment.
Their strong digital presence, including 2.8 million Instagram followers, has created a community of learners who inspire and support each other. By breaking geographical barriers, Raja Rani Coaching has made quality education accessible to students in remote areas, creating a ripple effect of socio-economic improvement.
Forbes India Recognition
The Forbes India feature is a validation of their efforts and a testament to their impact. This recognition not only celebrates their achievements but also positions Raja Rani Coaching as a leader in vocational education. The feature underscores their innovative teaching methods, their dedication to empowering individuals, and their ability to adapt to the digital era.
Inspiring the Next Generation
Mohit and Priya’s journey from a modest beginning to being featured in Forbes India is a beacon of hope for aspiring entrepreneurs. Their story proves that with a clear vision, resilience, and a commitment to making a difference, anything is possible. Raja Rani Coaching continues to transform lives, one stitch at a time.
(Disclaimer: ABP Network Pvt. Ltd. and/or ABP Live does not in any manner whatsoever endorse/subscribe to the contents of this article and/or views expressed herein. Reader discretion is advised.)
Raja Rani Coaching is not just a coaching center, it is a story of determination, hard work, and passion. The founders of Raja Rani Coaching, Raja and Rani, have had a truly inspiring journey to success.
Raja and Rani both come from humble backgrounds, with limited resources and opportunities. However, they were determined to make a difference in the lives of students in their community. With a shared vision and a strong belief in the power of education, they set out to create a coaching center that would provide quality education and guidance to students from all walks of life.
Despite facing numerous challenges and obstacles along the way, Raja and Rani never gave up. They worked tirelessly, putting in long hours and sacrificing their own comfort to ensure the success of their coaching center. Their dedication and perseverance paid off, as Raja Rani Coaching soon became a trusted name in the education sector, with a reputation for excellence and success.
Today, Raja and Rani are not just successful entrepreneurs, but also role models for aspiring educators and entrepreneurs. Their inspiring journey serves as a reminder that with hard work, determination, and a clear vision, anything is possible.
Raja Rani Coaching is not just a coaching center, it is a testament to the power of dreams and the importance of never giving up. The founders, Raja and Rani, have shown that with passion, perseverance, and a strong belief in oneself, one can overcome any obstacle and achieve success. Their journey is truly inspiring and serves as a source of motivation for all who aspire to make a difference in the world.
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Our two other new dames are Māori land development and health governance leader Ingrid Collins (Ngāti Porou) and KidsCan charity founder Julie Chapman.
VIEW THE FULL NEW YEAR 2025 HONOURS LIST HERE
Our three new knights are environmental law expert Peter Skelton and business leaders Ted Manson and John Gallagher, who are known for their commitment to philanthropy and community.
Dame Lydia Ko, already recognised by a New Zealand Order of Merit, said being made a dame was very special not only for her but for everyone around her who had made her dream of being a professional golfer a reality.
“Those opportunities don’t come to everyone and for me to have this amazing opportunity, it makes me very proud.
“I think it’s a moment that’s special for all of us, obviously it’s special for the person but it’s a recognition for everyone involved because I wouldn’t be here today without them.”
Renowned for her humility, Ko said she had to think before accepting the honour, initially unsure whether she was deserving.
“I did think about it, because you don’t really grow up thinking ‘Oh I’m going to become a dame’.
“I’m obviously very grateful that other people are giving me this opportunity … not everybody gets that.”
Dame Ingrid Collins said her honour was an “absolute shock”.
“I’ve just done what I’ve done over the years and not even given a thought about any thank yous.”
The 79-year-old contributed 50 years of governance to Whangara B5 Incorporation and has been chairwoman since its 2006 inception of the Whangara Farms partnership, named the Ahuwhenua Māori Farm of the Year for Sheep and Beef in 2009 and considered an exemplar of best practice, sustainability and innovation for Māori land development.
Collins has also represented Māori land matters in international forums, including the United Nations Indigenous Forum, been involved in various agriculture-related committees and had a long career in health governance, including owning a medical centre and chairing the Tairāwhiti District Health Board.
Gisborne-based Collins joined Whangara B5 in 1974 at the request of her dying mother.
“She said, ‘I’ve told the uncles you’re taking my place on the [Whangara B5] committee’, and that was shock horror for me, because all I’d ever done was take her to the meetings, because she didn’t drive.
“They’d say, ‘Go and make a cup of tea,’ and I said, ‘Did you tell my mother to do that?’ and they said, ‘No’, and I said ‘Well, I’m not either. Make your own cup of tea’.”
Dame Julie Chapman’s KidsCan, which she founded in 2005, now provides food, clothing and health support to more than 60,000 children in need.
She acknowledged her parents for instilling in her “a love of helping people and animals”, along with friend and mentor Glenda Hughes, husband Cain and the “incredible” team of people at both KidsCan and Pet Refuge.
The charity boss set up Pet Refuge in 2017 as a temporary haven for pets of those escaping family violence and has worked for other charities including Women’s Refuge, Victim Support and Westpac Rescue Helicopter.
“I feel really honoured to be recognised. [But] it has brought a mix of emotions, because it’s for work I wish didn’t need to be done.”
Waikato businessman, community leader and philanthropist Sir John Gallagher has been recognised for decades of service, including as longtime chairman and now a director of Habitat for Humanity Hamilton, and as trustee of the Glenice and John Gallagher Foundation he established.
The director of Gallagher Holdings also served for 25 years on the Council of the University of Waikato, including terms as pro-chancellor and chancellor, was both a Hamilton city councillor and Waikato regional councillor and has had many other roles serving the community.
“Let’s get on with it and do it, and get on with life”, said Gallagher of his knighthood, an honour he now shares with younger brother William Gallagher.
Still working at 85, his advice to others wanting to get ahead was to “make decisions and move on”.
“So many people, they hesitate and worry … just do it.”
Sir Peter Skelton, a former longtime Environment Court judge and later Environment Canterbury commissioner at the time of the devastating earthquakes last decade, was surprised to hear of his knighthood, although there’d been some “inklings”.
Skelton, an honorary professor, also spent several happy years teaching at Lincoln University where the students’ “inquiring minds … kept me up to scratch”.
Most recently the 85-year-old was the inaugural Chief Freshwater Commissioner, retiring last year.
While he received the accolades, they wouldn’t have come without the efforts of many, Skelton said.
“There were a lot of other people involved, and that was certainly the case with the earthquake recovery.”
Auckland businessman Sir Ted Manson has been knighted for his philanthropic, community and business contributions.
The founder of innovative property development and construction company Mansons TCLM, Manson established the Ted Manson Charitable Trust in 2014, mainly focused on improving housing quality and education outcomes for disadvantaged communities.
This included providing vans free of use for schools, setting up the School Ready Programme providing targeted teaching resources for new entrants, pioneering in-school counselling and wellbeing services and working with partners to improve school attendance.
Manson cited his late mother Rae Manson’s influence on his life, before her premature death aged in her 40s.
“Mum’s the one who loved and nurtured me, which enabled me to be the person I am today. The property business is about getting on with people and she showed me how to do that.”
Along with former rugby coaches Foster and Hart, 14 others have been made companions of the New Zealand Order of Merit, including country singer and champion for underprivileged children Suzanne Prentice, longtime film and TV producer Robin Scholes, and Kai Luey, for services to the Chinese community.
Among 31 new officers of the New Zealand Order of Merit is film producer Matthew Metcalfe, who has championed stories about Kiwis and our culture, particularly Māori and Pacific Island projects such as The Dead Lands, the first action film spoken entirely in te reo Māori.
Central Otago husband-and-wife My Food Bag co-founders Nadia Lim and Carlos Bagrie are officers of the New Zealand Order of Merit for services to the food industry and services to the food and rural industries, respectively.
Lim, a former MasterChef New Zealand winner, and Bagrie starred in the 2022 TV series Nadia’s Farm about their paddock-to-plate farm Royalburn Station, and their commitment to ethical and sustainable farming practices.
Meanwhile, 16 people were honoured for supporting survivors of abuse in care, in the same year a Royal Commission found an estimated 200,000 people had been abused in state and faith-based care between 1950 and 2019, after which Prime Minister Christopher Luxon formally apologised on behalf of the country.
Survivor Keith Wiffin, who was instrumental in persuading the previous Labour Government to launch the inquiry six years ago, was among nine survivor advocates to be made a companion of the King’s Service Order.
A further seven people were awarded King’s Service Medals for similar efforts.
The recognition was not his alone, Wiffin said.
“It acknowledges me and it acknowledges all survivors who have given submissions [as part of the inquiry], who’ve made the sacrifice of retraumatising themselves for a better future.”
Cherie Howie is an Auckland-based reporter who joined the Herald in 2011. She has been a journalist for more than 20 years and specialises in general news and features.
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In a surprise announcement, golfing sensation Lydia Ko has been named a dame in the New Year Honours list, recognizing her outstanding achievements and contributions to the sport.
Former All Blacks coaches Sir Graham Henry and Sir Steve Hansen have also been recognized for their exceptional leadership and success in guiding the national rugby team to victory on numerous occasions.
Additionally, the founders of My Food Bag, Cecilia and James Robinson, have been honored for their innovative approach to meal delivery services and their positive impact on the food industry.
These honours serve as a testament to the hard work, dedication, and talent of these individuals, and highlight their significant contributions to their respective fields. Congratulations to all the recipients on this well-deserved recognition.
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