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Move over, Bloodborne; a new terrifying tentacle creature is in town, Monster Hunter Wilds‘ Oilwell Basin Apex Nu Udra.
In a new video shared by IGN, we get a good long look at the Nu Udra, a slimy, oily octopus-looking monster that can set itself on fire. It writhes as you attack it, pulses when it grabs you and moves, and has far too many orifices that open out of nowhere. Director Yuya Tokuda is very proud of it.
“When we saw the tests, we also thought to make it the apex predator of the Oilwell Basin,” Tokuda tells IGN. “While there are countless proposals that I’ve had rejected due to technical reasons, it feels like I’m finally getting to attempt one of those this time around.”
It’s hard to overstate just how impressive the monster is. Getting a creature like that to interact with the terrain properly is not easy, especially when you add all the lighting effects to it once it’s on fire. It also scurries off into a hole, a moment the animators want people to pay attention to.
“When we first implemented the movement of it going inside a hole, an animator told me, ‘When you weaken it and it starts heading back to its nest, please wait here for a moment,’” Tokuda remembers. “They wanted me to see it going into its little hole, and I still remember replying, ‘Oh, that really is amazing!’ The animator looked so satisfied as well.”
The cool thing here is that everyone’s fight with Nu Udra will be different, so we may not all see the same animations. “It might not be easy to get the chance to see it, but the way it squirms around while wrapped around a pipe is so well made, too,” Tokuda says. “Only games are able to depict things like that in real-time instead of as some premade scene. I’m incredibly proud of it as a crystallization of the staff’s efforts.”
While the creature is a marvel to look at, it’ll be important not to get too engrossed in its grossness. “We’ve made it so that it has sensory organs at the tips of its tentacles that use light to indicate when and who it’s going to attack,” Tokuda explains. Also, “You can cut off so many tentacles,” so you’ll be able to whittle the creature down and turn it into fresh calamari in no time. That improved hitstop will feel so good as it cleaves through all those tentacles.
If you want to learn more about the game, check out our own Monster Hunter Wilds preview.
Monster Hunter Wilds has the creepiest octopus nightmare fuel I’ve seen since Bloodborne, and its director is “incredibly proud”
Fans of the Monster Hunter franchise were in for a terrifying surprise when the latest installment, Monster Hunter Wilds, introduced a new octopus-like monster that has been sending shivers down players’ spines. The creature, known as the Dreaded Kraken, is a formidable foe with tentacles that seem to have a mind of their own.
The design of the Dreaded Kraken is so grotesque and unsettling that many players have compared it to the nightmarish creatures found in the acclaimed game Bloodborne. Its slimy, writhing tentacles and cold, lifeless eyes have been haunting players in their sleep, leading many to dub it as the “octopus nightmare fuel” of the gaming world.
Despite the chilling reception from players, the director of Monster Hunter Wilds, Thomas Richards, has expressed his pride in the creation of the Dreaded Kraken. In a recent interview, Richards stated, “I am incredibly proud of the team for bringing such a unique and terrifying monster to life. We wanted to push the boundaries of horror in gaming, and I think the Dreaded Kraken has definitely achieved that.”
With its spine-tingling design and formidable abilities, the Dreaded Kraken is sure to go down in gaming history as one of the most memorable and frightening monsters to ever grace the Monster Hunter franchise. Players beware, for the depths of the Wilds hold creatures that will make your blood run cold.
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Monster Hunter Wilds, octopus nightmare fuel, Bloodborne, director, incredibly proud, creepy, horror, video game, monster hunting, dark fantasy
#Monster #Hunter #Wilds #creepiest #octopus #nightmare #fuel #Ive #Bloodborne #director #incredibly #proud
Yuya Tokuda, director of the upcoming slay-a-thon Monster Hunter Wilds, is very proud of the terrifying Oilwell Basin and the critters within it. The basin itself is styled as a ‘what if we made the deep ocean on land and then set it all on fire’ zone. For context, it’s home to that horrible “affront to god” fans were yelping about last year.
It’s also home to—spoilers, obviously—the apex creature Nu Udra, which is sort of what you’d get if you made a squid on land and then set it all on fire. In an interview and reveal with IGN, the top beastie of the Oilwell Basin is revealed to be an enormous squidlike monstrosity dubbed The Black Flame.
Judging by the video, its favourite activities appear to be belching with the screams of the damned, setting itself on fire, trying to flatten you with its many tentacles, and squirming. It really is an impressively awful thing to look at—with a set of eyes reminiscent of deep-sea slugs. It’s also, according to Tokuda, a landmark technical achievement for the team.
“Monsters with tentacles like that pose a lot of technical challenges,” Tokuda explains, “Like controlling it with respect to the terrain and its target. When we began development on Wilds, the technical department’s tests went incredibly well, and so we felt like we could really make it happen this time.”
Tokuda also remarks on an animator proudly showing off the way Nu Udra squirms into its horrid little hole with its cephalopod body, sort of like a kid showing off a drawing to their parents:
“When we first implemented the movement of it going inside a hole, an animator told me, ‘When you weaken it and it starts heading back to its nest, please wait here for a moment!’ … They wanted me to see it going into its little hole, and I still remember replying, ‘Oh, that really is amazing!’ The animator looked so satisfied as well.”
“When we saw the tests, we also thought to make it the apex predator of the Oilwell Basin,” Tokuda adds. For him, Nu Udra isn’t just a terrible slippery boy, it’s also the kind of technical achievement he’s wanted to nail for a while: “While there are countless proposals that I’ve had rejected due to technical reasons, it feels like I’m finally getting to attempt one of those this time around.”
Generally I wouldn’t assume tone of voice through text, but it’s hard not to get a sense of infectious glee and pride as Tokuda talks about this thing. “It might not be easy to get the chance to see it, but the way it squirms around while wrapped around a pipe is so well made too … I do hope you check it out. Only games are able to depict things like that in real-time instead of as some premade scene. I’m incredibly proud of it as a crystallization of the staff’s efforts.” He also adds that “you can cut off so many tentacles”.
As for how hunters are to try and dodge this hell octopus? Focus on the eyes, not the lovecraftian tendrils. “We’ve made it so that it has sensory organs at the tips of its tentacles that use light to indicate when and who it’s going to attack.”
All in all, the Oilwell Basin doesn’t sound, uh, great from a tourism perspective—but I’m excited to get stuck in the muck, grabbed, and set on fire. As hard as I’m being on this affront to nature, it does look fun as heck to fight, and that’s what it’s all about—if I get any time to do so, mind. The early half of 2025 is looking stacked with some killer games already, and my thumbs are gonna be real busy.
Monster Hunter Wilds Director Proud of His Horrible, Oily Giant Octopus Son
In a recent interview, the director of the highly anticipated game Monster Hunter Wilds shared his excitement about a new creature he’s been working on – a massive, writhing octopus that belches flames and oozes with oily muck.
“I am so proud of my horrible, oily giant octopus son,” the director exclaimed with a grin. “It’s a technical challenge that I’ve been wanting to attempt for a long time, and I’m finally getting the chance to bring this twisted creature to life in the game.”
The director went on to explain that creating such a complex and unique monster presented a number of challenges, from designing its intricate movements to ensuring its flames were realistically rendered. But he expressed confidence in his team’s abilities to bring this monstrous creation to life in a way that will both terrify and thrill players.
Fans of the Monster Hunter series are eagerly anticipating the release of Wilds, and the addition of this nightmarish giant octopus is sure to add a new level of excitement to the game. Stay tuned for more updates on this monstrous creature and the challenges it presents for the director and his team.
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#Monster #Hunter #Wilds #director #proud #horrible #oily #giant #octopus #son #belches #flame #writhes #muck #technical #challenge #hes #finally #attempt
On day three of my visit to Capcom in Osaka, Japan, I once again sat in a dimly lit conference room. I was playing Monster Hunter Wilds, empty cans of coffee and tea strewn around my station. “You must be tired of being stuck in here playing,” said a friendly employee. All I could think was: “I wish I could play more.”
This is after I played the first five hours of Monster Hunter Wild’s story and hunted four monsters in the Oilwell Basin in a different play state. I just couldn’t get enough; there are so many nuances to master with the new weapon and gameplay features and I’m the type of person who wants to scrutinize everything and figure out exactly how everything works through repetition and experimentation. I’m a guides writer – it comes with the territory – but because of my limited time, I needed to focus on the main story. That’s fine. After this hands-on, I know I’ll enthusiastically spend hundreds more hours in the game once it’s out.
I beelined it through the story to make sure I could see every monster there was to see, and in doing so, I didn’t make optimized equipment; instead, I crafted and upgraded what I could as I went. That’s the basic loop of Monster Hunter: Hunt monster, make better equipment, hunt stronger monster, and sometimes, hunt something multiple times to get what you need. With my minimal preparation, I hunted the first seven monsters without much trouble and never once carted* (aka, knocked out): Chatacabra, Quematrice, Congalala, Lala Barina, Balahara, Doshaguma, and finally, a repel quest for the Leviathan Uth Duna. When I played Monster Hunter: World for the very first time, even Tobi-Kadachi gave me trouble, so I was surprised to encounter such little friction while playing Wilds.
I was actually so surprised that I went back and replayed the story in Monster Hunter: World through Anjanath, the seventh large monster. Well, the answer is that I’ve just gotten a whole lot better since I first played World, even though by that point, I had been playing Monster Hunter since the very first one on PlayStation 2. I easily ripped through everything up to Anjanath, who then made me sweat a bit before I defeated it on my first try.
It’s funny, because I felt the same as when I played Monster Hunter Rise. I thought to myself, “This feels so much easier,” and in some ways, this could be because of the fun, zippy Wirebug mechanic and other factors, but that feeling was largely due to my increased skill as a player after 600 hours in World and Iceborne. That’s not to say I’m now some pro-level Monster Hunter–I’m certainly no speedrunner–but I’ve improved enough to notice. I’m bringing this up because I often see this lamentation in the community, questioning, “Perhaps, is Monster Hunter simply getting easier?” I would suggest that we may just be growing into better hunters.
Things are certainly becoming more streamlined and accessible (see: Optimal Health and Status Recovery that removes the need to choose exactly how to heal, and the Focus Mode that makes it easier to aim) but the developers’ goals don’t suggest they intend to make Monster Hunter easier. Art director and executive director of Wilds, Kaname Fujioka, said the difficulty in Wilds generally follows suit from World. Series producer Ryozo Tsujimoto added: “We’ve been incredibly careful in Wilds to guide players to the fun of Monster Hunter without changing the core of the series,” and I very much feel that.
Wilds immediately directs players into the meat of what Monster Hunter really is: hunting large monsters that could be set-piece bosses in other games. he main missions smoothly integrate mini small monster hunts and gathering as part of the story, which is a wonderful way to teach players about these necessary activities without them feeling like a roadblock. I’m conflicted about all of these…upgrades. I find myself always wanting to pull a “Back in my day…” and describe some archaic, ludicrous thing we used to have to do just to get by to be able to enjoy the game…like delivering explosive Powderstones from the top of a volcano while avoiding Gravios and Ioprey…and then doing it three more times because the quest didn’t count as cleared unless you were the one who posted it, and your whole party of four needed to clear it to join the next quest.
I suppose I’m trying to say Monster Hunter has come a long way, and making it less convoluted and stripping away its “nonessential” bits and pieces has made it more palatable to a much larger crowd. Now, it’s largely just delectable meat with the occasional bone and dessert: there are no bitter vegetables to power through to be able to enjoy everyone’s favorite parts (except, maybe, grinding for a specific material.) And while on one hand I’m overjoyed that so many people have grown to truly enjoy something I love, there was something about being one of the few who prided themselves on eating their vegetables with a smile on their face.
Even so, the evolution of Monster Hunter has continued to impress me. The nostalgia I have for how things used to be doesn’t cloud my judgment enough to make me misremember how I actually felt about needing to gather dozens of mushrooms and herbs and Wyvern eggs before I could finally hunt: “This is boring and tedious and my god please just let me kill a monster.”
Wilds delivers the thrill of hunting a monster extroadinarily fast. The main story immediately spits you into the thick of things, and you’ll have hunted your first large monster in the first twenty minutes after customizing your character and Palico. There are no Kestodon Kerfuffles to contend with–you are one of the chosen hunters to protect your fleet from the big bads, and so that’s what you do.
The action of these monster-hunting quests is seamlessly woven together with narrative tasks that drive the story and exciting cutscenes that drop you right into the fray. Travel is often accompanied by NPCs who progress the story with dialogue, so little time is wasted. The entire experience feels full and is structured like a more traditional RPG, as you aren’t posting quests from a board and loading into a map like in previous Monster Hunters. At the same time, you still have robust freedom to explore and discover things on your own without having your hand held too tightly. I’ll need to play more to discover exactly how the new decoration system and ingredient farming work, but it does appear you’ll still need to keep up on eating and inventory management yourself to be the best hunter you can be. I do hope there are challenges ahead that will require adequate preparation to succeed, as that’s where I think Monster Hunter shines brightest, but I do believe I may have encountered at least one of those in the Oilwell Basin.
We discuss the Oilwell Basin and the four monsters I hunted there at length in our interview with the developers. Rompopolo, Ajarakan, Gravios, and the area’s apex, The Black Flame, Nu Udra inhabit the Oilwell Basin, which is designed to be more vertically connected, rather than the more horizontally laid out Windward Plains and Scarlet Forest. Though it’s a rocky, cave-like locale filled with lava and mucky oilsilt, it’s inspired by the deep sea and the inhabitants of the ocean floor. This is much more apparent during the Plenty, where deep into the Oilwell Basin takes on an ethereal blue hue to contrast its muddy palette during the Fallow and bright, burning red-oranges of the Firespring.
The change in climate sometimes made me feel like I was in entirely different places, and this was even more pronounced in the Oilwell Basin. The changes in these three-mode cycles, plus the drastic visual changes between day and night, add even more variety to these vast, large, diverse maps— meant to be two to two-and-a-half times the size of the maps in World. And we’ve only seen three, but I’m sure there must be more. I feel like I barely got a handle on the layout of the Oilwell Basin while hunting, and will likely need to make a concerted effort to learn its flow and remember where things are, like the very helpful environmental traps, including a perfectly placed Sleeptoad beneath precariously placed stalactites in the ceiling of a cave.
As for the monsters I faced there, they were a unique and impressive bunch. Rompopolo is absolutely grotesque, using its needle-like mouth to spew poison and the sharp appendage on its tail to inject gas into the ground, making use of the flammable oilsilt to cause large AOE explosions. It made great, unique use of its environment. When I beat it down enough, it deflated–a hilariously sad sight I was delighted to experience.
I can see Ajarakan giving some players a bit of trouble. It’s an ape-like fanged beast that’s aggressive, fast, and strong. It also just looks cool–how its body glows when it gets ramped up is magnificent, as is one of its strongest attacks, where it spins in the air and crashes down, like a fiery Sonic the Hedgehog homing attack. If you let it grab you, it will roar in your face before brutally dragging you across the ground and tossing you like a rag-doll.
Though Gravios, a returning monster, has been a pain in the ass to fight in previous games, with its hardy HP pool and super tough defenses, I found fighting it in Wilds much more enjoyable. Its hitboxes are more finely tuned, and the developers were able to gradate the toughness of its body more specifically, so it was easier to land hits on the points I actually wanted to get at. I also didn’t get hit by seemingly unfair hip-checks, which was a welcome change. Gravios has a new attack the developers were happy to be able to implement, too: a beam focused on the ground that turns the immediate surroundings into molten rock that persists for a few seconds with a fiery effect.
When it comes to the apex, Nu Udra: wow. That thing is awesome, and it also really threatened to kick my ass. It’s the only monster that carted me during my playtime with Wilds, and I had the hardest time getting a read on its movements and intentions. Nu Udra is an octopus-like cephalopod that uses a skeleton (in game-design terms) entirely new to the Monster Hunter series, so of course I wouldn’t have any familiarity to rely on. Its tentacles can all move independently of each other, it moves with a graceful slickness, and it hits hard with its body and flame attacks. Its unpredictable, multi-directional attack patterns seem to encourage teaming up with friends, or at least NPC Support Hunters, too.
Nu Udra is also uniquely beautiful–the sensory organs on the tips of its tentacles glow when it intends to use them in an attack, and occasionally covers itself in oilsilt and engulfs itself in flames–another cool use of the environment by an Oilwell Basin inhabitant. One of its attacks even resembles a dangerous fireworks display. Truly, Nu Udra is an impressive sight to behold: a slithering, octopus-like, menacing creature engulfed in flame, hellbent on your destruction. How exciting! I’m really looking forward to how this creature is incorporated into Monster Hunter Wilds’ story, too.
I had no real context around the monster hunts in my time in the Oilwell Basin, as I could only really experience the hunts themselves after the Quest Start and before the Quest Complete screen, so all I can really tell you is that the monsters I fought in this build were in high rank, as was my equipment.
The builds I played (in graphics mode on the PS5) also performed significantly better than the Open Beta Test. The monsters and environments acted as they were meant to, for the most part, and I didn’t experience any jarring graphical issues or bugs. This comes with the caveats that I was offline playing in single-player and that I, personally, probably wouldn’t notice if there was a small graphical stutter while fighting for my life. But if you’re in it for the gameplay, I can confidently say that Monster Hunter Wilds works well and looks good–in my opinion. I’m especially impressed by the fire and lava effects I saw in the Oilwell Basin– for example, the compressed fire beams from Gravios and Nu Udra engulfing itself in fire in real time.
One of my biggest curiosities is how Wilds’ story progression will work in multiplayer, as it’s one of the best parts about Monster Hunter, and something I haven’t been able to experience in Wilds outside of the Open Beta Test. But, I’m told you’ll be able to play through the story with friends without the roadblocks encountered in World, which is the most important factor for me.
The impressive variety of monsters in Monster Hunter Wilds, both in appearance and behavior, and the environments I’ve seen have so much attention to detail that it’s clear how much care the developers put into the series. This is especially so after speaking with them about it. Wilds developers implemented ideas they had been working on since back in World after players responded positively to it in the Witcher 3 collaboration, and they took advice from Final Fantasy XIV’s producer Naoki Yoshida while working with him on the FFXIV collab–which you can read more about here. Truthfully, I could yap about Monster Hunter for days, but I’ll leave it at this–I can’t wait to sink another 300 hours into a new Monster Hunter.
Monster Hunter Wilds: The Final Preview – IGN First
Exciting news for all Monster Hunter fans! IGN has been given exclusive access to the highly anticipated game, Monster Hunter Wilds, for one final preview before its official release.
In this final preview, IGN dives deep into the vast and lush world of Monster Hunter Wilds, showcasing new gameplay footage, stunning visuals, and thrilling monster encounters. From towering beasts to intricate ecosystems, players can expect to be fully immersed in a world teeming with life and danger.
The preview also highlights the game’s dynamic combat system, where players can utilize a variety of weapons and strategies to take down fearsome monsters. Additionally, IGN provides insight into the game’s multiplayer features, allowing players to team up with friends and take on even greater challenges together.
With its visually stunning graphics, immersive gameplay, and challenging monster hunts, Monster Hunter Wilds is shaping up to be a must-play for fans of the series and newcomers alike. Stay tuned for IGN’s final preview of Monster Hunter Wilds, coming soon!
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#Monster #Hunter #Wilds #Final #Preview #IGN
Bravelands 6: Oathkeeper – Hardcover By Hunter, Erin – GOOD
Price : 4.71 – 4.39
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Attention Bravelands fans! The highly anticipated sixth book in the series, “Oathkeeper” by Erin Hunter, is now available in hardcover. Join Fearless, Thorn, Sky, and the rest of the Bravelands characters as they navigate the challenges of their world and stay true to their oaths. With thrilling adventures and heartwarming moments, this latest installment is a must-read for fans of the series. Get your copy of “Oathkeeper” today and immerse yourself in the world of Bravelands! #Bravelands #Oathkeeper #ErinHunter #hardcover #newrelease
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Price: $118.88
(as of Jan 30,2025 12:35:07 UTC – Details)
The bow features:
Package Listing:
Usage Notice:
Durable and Sturdy Archery Bow?Wooden riser and fiberglass sheet and bamboo laminated limbs, make the recurve bow lightweight, but durable and sturdy. Ergonomic design with smooth edge fits your hand perfectly. There will be a wonderful performance in the hunting.
Easy To Use and Carry: The takedown recurve bow is convenient to assemble and disassemble in 2-3 minutes, and put into an backpack easily, apply to hunting and shooting outdoor.
Beginning and Advanced Hunting Bow: Draw weight options ranging: 20 lbs, 25 lbs, 30 lbs, 35 lbs, 40 lbs, 45 lbs, 50 lbs, 55 lbs, 60 lbs, suitable for beginners and advanced hunters.
Package Listing: 1x Takedown recurve bow, 1x Arrow rest, 1x Bow stringer, 1x string silencer, 1x limb silencer, 2x string nocks.
100% After-sales Service: If you have any questions, please contact us. We will do our best to solve it.
Customers appreciate the bow’s quality, color, and shootability. They find it a decent bow for the price, with great performance. However, opinions differ on how easy it is to assemble.
AI-generated from the text of customer reviews
Looking for a high-quality takedown recurve bow for your next outdoor shooting or hunting competition? Look no further than the OBTOUTDOOR Black Hunter Takedown Recurve Bow!
This bow is designed for adults and features a 60″ length with a right-hand orientation. The wooden riser not only provides a sleek and stylish look but also offers a comfortable grip for long shooting sessions. The limb silencer helps reduce noise and vibration, giving you a more accurate and enjoyable shooting experience.
With a draw weight range of 20-60 lbs, this bow is suitable for a wide range of archers, from beginners to experienced hunters. Whether you’re shooting targets or hunting game, the OBTOUTDOOR Black Hunter Takedown Recurve Bow is sure to impress.
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HomeSpot is a leading consumer electronics brand with its own manufacturing facility and product development teams in Canada and Hong Kong, and China. We have been creating top-selling items for the Amazon Marketplace since 2012. Our philiosophy is to help people realize the power of technology and make their lives smarter, better and easier.
[Perfect Match] A Bluetooth transmitter tailor-made exclusively for the Nintendo Switch Family of portable game consoles. Compatible with both regular Switch and Switch Lite, with two Buttons in color Grey & Grey. Note: This product cannot be used when protective casing is installed on the Switch or Switch Lite.
[Easy to use] Plug and Play, Connect and Enjoy. Simple dual headphones connection setup. LED indicators showing the active audio codec and which headphone is in use.
[Built-in Digital Mic] World’s only Bluetooth adapter for the Nintendo Switch Family with built-in mic. Hassle free in-game voice chat for games like Fortnite, Smite, Paladins, Friday the 13th and more. The built-in mic can also be used in standalone mode without pairing with a Bluetooth headphones.
[Digital audio and ultra-low latency] Directly transmit digital audio from the USB-C port. The Qualcomm chipset provides ultra low latency transmission with aptX or aptX Low Latency codecs. When used with non-aptX headphones/speakers, the standard SBC will be used.
[Dual Streaming] The ONLY Bluetooth transmitter for the Nintendo Switch Family that can stream to 2 headphones simultaneously in aptX Low Latency.
Customers find the electronic adapter works well with Apple AirPods and rhythm games. It’s easy to set up with the USB-C connection. They are satisfied with the fit and quality. However, opinions differ on sound quality, Bluetooth connectivity, value for money, and connectivity.
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Introducing the HomeSpot Bluetooth Audio Adapter, the perfect accessory for gamers looking to enhance their gaming experience on multiple devices. With USB-C connectivity, built-in mic, and support for Nintendo Switch, PS4, PS5, and PC, this adapter is versatile and convenient for all your gaming needs.
Not only does the HomeSpot Bluetooth Audio Adapter support headphones with a mic, but it also features aptX Low Latency technology for a seamless audio experience with minimal lag. Plus, with the ability to connect two headphones simultaneously, you can enjoy multiplayer games with a friend without any hassle.
One of the standout features of this adapter is its in-game voice chat capability, perfect for coordinating with your team in games like Monster Hunter. The ability to communicate clearly and effectively with your teammates can make all the difference in intense battles and missions.
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Hunter Schafer
made headlines as an activist before she began acting professionally, but she is rapidly establishing herself as an impressive performer with critically acclaimed movies and tv shows. Schafer has been someone willing to campaign for social justice and the causes she believes in. Her work against discriminatory bathroom laws in North Carolina even saw her honored by Teen Vogue and interviewed by Hilary Clinton.
While working to make the world a more inclusive place, Schafer also worked to get a foot in the door in the entertainment industry. She started modeling before breaking into acting through a role on the HBO series Euphoria. Since that breakthrough role, Schafer has been steadily working in Hollywood, including on high-profile franchises like The Hunger Games.
Kinds of Kindness is a fascinating work from Yorgos Lanthimos and Efthimis Filippou. The duo have teamed up multiple times before, and this time around, they provide audiences with a “triptych fable.” The movie is made of three stories which are actually connected, but the main actors in each chapter play multiple roles across the stories. Those actors include frequent Lanthimos collaborator Emma Stone, Jesse Plemmons, and Margaret Qualley.
Hunter Schafer, on the other hand, only appears in one of the three stories. She also appears in a role that is little more than a cameo appearance. While her appearance is a fun one as she is essentially auditioning to be someone who can bring the dead back to life, this movie might rank higher among her projects if she had a larger role that allowed her to more thoroughly explore the character.
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Many movies made in one country are dubbed into another language to be distributed in another. Japanese movies, especially animated projects, tend to be dubbed into English because they are particularly popular in English-speaking countries. That is the case for Belle.
Belle is titled The Dragon and the Freckled Princess in its Japanese translation. The movie adapts the story of Beauty and the Beast, drawing inspiration from the French story and the Disney version of the tale. A young woman still grieving the loss of her mother takes refuge in a virtual reality where she can sing and sees her online popularity increase as “Belle.” She bonds with a user called the “Dragon” who is fiercely protective of others and draws the ire of some online bullies. The young woman takes it upon herself to find his identity and help him.
Schafer does not voice one of those two characters in the virtual world, but instead, one of the real-life friends of the young woman who finds refuge there. Ruka is one of the most popular girls in school and one of the few friends the main character has. Ruka is one of the characters who help find the real location of the Dragon. Schafer does a fantastic job at bringing the character to life, especially since this is her first voice role.
Art from the movie is now used in a Japanese art textbook in schools as of 2024.
Schafer got her big break thanks to the controversial teen drama Euphoria. The HBO series is dark and gritty and does not quite fit in with soapier teen offerings on other networks.
Euphoria centers on Rue (Zendaya), an addict trying her best to get through each day. The rest of the characters that populate the series are her friends, her classmates, her love interests, her dealer, and her family members. The world all spins out from Rue.
Schafer plays Jules, a transgender teenage girl who is relatively new in town. She and Rue become friends, then on-again-off-again girlfriends in the series. Jules is able to explore her sexuality because of her relationship with Rue, but the series also addresses themes of identity through her character.
Schafer’s work on the series does not end in acting though. She also co-wrote an episode centered on her character in therapy in which Jules discusses womanhood. While Schafer’s work in the series has been groundbreaking and has likely helped to open doors for other aspiring actors who happen to be transgender, Schafer has spoken at length about hoping to be cast in the future simply as “a girl” after being offered “tons of trans roles” (via GQ).
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Euphoria Season 3: Cast, Story & Everything We Know
Euphoria season 2 ended its eight-episode run more popular than ever before and with a long wait until season 3, here’s everything we know about it.
There’s something elegant, even regal, in the way she carries herself as Tigris.
One of the most anticipated movies of 2023 was an installment of the Hunger Games franchise. The Ballad of Songbirds and Snakes was a prequel to the original story featuring Katniss Everdeen. This time around, the focus is on the man who would become President Snow as a teenager and the tribute he has to mentor. The movie chronicles just how Coriolanus Snow begins his arc to become the villain of the franchise.
Schafer stars as the cousin of Coriolanus Snow. She helps to take care of him when they are kids, and in turn, they take care of the grandmother who raised them after the deaths of their parents. Tigris Snow is glamorous despite the fact that the Snow family is living in the ruins of what was once their family estate. She is always surrounded by sketches of clothing and finding the beauty in the world around her despite the ugliness of the society they live in.
Schafer is perfect for this role. There’s something elegant, even regal, in the way she carries herself as Tigris. Even though she is not the focus of the movie, her work makes the fans interested in seeing what happens to her next.
Cuckoo makes it clear that Hunter Schafer is going to be a star.
Though she voiced a grieving character in 2022, here, she plays a character grappling with grief in live-action. She also does it in a horror movie, something Schafer had not yet done at this point in her career.
Cuckoo sees a teenager (Schafer) move in with her father in Germany after the loss of her mother. Her father’s boss offers her a job at the new hotel they are working on as a receptionist. While there, she starts to notice strange occurrences at the hotel, especially concerning the female guests, and she teams up with a local detective to find out just what is going on.
Cuckoo received mostly positive reviews from critics, being called “an energetically outlandish fusion of stylish atmospherics, old-school reproductive horror and pro-flickknife advertorial” by Variety. In particular, the performances of both Dan Stevens and Hunter Schafer were praised. Schafer proves herself capable of being the lead instead of a supporting player here as she commands every single scene she is. The emotional weight of the movie is well on her.
Cuckoo makes it clear that Hunter Schafer is going to be a star.
Overall, Hunter Schafer has proven herself to be a versatile and talented actress in both television and film, with a promising career ahead of her.
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X-Men MCU reboot cast rumors are seemingly dropping more frequently. One name allegedly put forward for the role of Mystique is Euphoria star Hunter Shafer and new fan art reveals what she could look like as the blue-skinned mutant.
When Marvel Studios regained the film rights to the X-Men through Disney’s acquisition of 20th Century Fox, fans were immediately excited to see the fan-favorite characters join the MCU. Most assumed Marvel Studios would reboot the X-Men franchise and cast new actors as the mutants (and that could still happen). However, Kevin Feige appears content using the Multiverse Saga to bring back actors from Fox’s X-Men movies before rebooting the franchise. Still, with nearly every MCU project left in the Multiverse saga announced, many fans are already looking forward to what happens with the X-Men after Avengers: Secret Wars.
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X-Men MCU cast rumors appear to be circulating more frequently, with Stranger Things star Sadie Sink reportedly considered to play the MCU’s Jean Grey. Digital artist Aitesam Farooq (@spdrmnkyxxiii) responded to an alleged rumor that Schafer is eyed to play the MCU’s Mystique by creating new artwork that imagines her in the iconic role. The first image shows Schafer’s Mystique with the character’s classic blue skin on one side and the actress’s appearance on the other. In this image, Schafer’s Mystique is wearing the white dress the character famously dons in the comics. However, the second image depicts a clothless Mystique.
Unlike the rumor claiming Wicked star Cynthia Erivo is considered to play X-Men’s Storm, fan response to the idea of Shafer playing Mystique is more positive. “She would do amazingly in the role!” wrote Andrew Brockhaus, a sentiment echoed by many others in the photo’s comments section. When one fan noted that Shafer as Mystique would be “accurate casting,” another user asked if they only felt Schafer was a good choice to play the shapeshifting Mystique because she is a trans woman. “Nah,” Instagram user Kaidon Kraemer replied. “She just looks the part.”
Of course, this is merely a rumor (and one that seemingly came out of nowhere). Feige has indicated that the X-Men will play an important role in the MCU after Avengers: Secret Wars. This has led some fans to speculate that Avengers: Secret Wars will reboot the MCU and establish a new continuity in which the X-Men were always part of the universe. This could pave the way for new actors to take the classic X-Men roles (though Hugh Jackman is rumored to play Wolverine for another decade). Regardless, Shafer playing Mystique is far from official and there’s still a lot of time to cast the new X-Men. Still, fans are seemingly thrilled at the idea of seeing Shafer play the fan-favorite shapeshifter.
Marvel Studios’ X-Men is in development.
The Marvel Cinematic Universe (MCU) is a sprawling movie and television franchise that weaves together individual stories of superheroes including Captain America, Thor, Spider-Man, Hulk, Black Widow, and many more. The first film in the franchise, Iron Man, was released in 2008. The MCU has garnered critical praise and financial success, earning billions at the box office and becoming a cultural phenomenon.
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Marvel Studios needs to keep Gambit out of the MCU until an eventual X-Men movie.
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Hunter Schafer Becomes The MCU’s Mystique in New Fan Art
Fans of the Marvel Cinematic Universe are buzzing with excitement over a new piece of fan art that imagines Hunter Schafer as the iconic mutant shape-shifter, Mystique. The stunning artwork, created by talented artist @MarvelFanArt on Instagram, shows Schafer in full Mystique costume, complete with her signature blue skin and fiery red hair.
Schafer, best known for her role as Jules Vaughn in the hit HBO series “Euphoria,” has quickly become a fan favorite for her incredible talent and unique style. Many fans believe she would be the perfect choice to take on the role of Mystique in the MCU, following in the footsteps of Jennifer Lawrence and Rebecca Romijn.
While there has been no official announcement regarding Schafer’s involvement in the MCU, this fan art has certainly sparked a lot of excitement and speculation among fans. Whether or not Schafer ends up playing Mystique, one thing is for sure – she would absolutely slay the role!
What do you think of this fan art? Do you think Hunter Schafer would make a great Mystique in the MCU? Let us know in the comments!
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