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Tag: Hunter
Monster Hunter Wilds lead was also crushed by Monster Hunter World’s brutal decoration RNG: “I ended up finishing the game without having completed my build”
Monster Hunter World was notoriously stingy with its gem-like socketed decorations, especially with rarer ones that could easily unlock essential skills that otherwise required specific armor pieces. Bad luck could make your dream build much harder to craft. Thankfully, Monster Hunter Wilds uses a similar gearing system but ensures decorations can be crafted to guarantee key skills, which is good news for the countless folks who got burned in World, including Monster Hunter Wilds art and executive director Kaname Fujioka, who directed the original Monster Hunter and has been with the series ever since.
Fujioka, with Wilds director Yuya Tokuda, spoke to IGN about the decoration system in Wilds. As we previously saw firsthand, Wilds largely splits offensive and defensive skills between weapons and armor respectively, so slotting in the right decorations to round out your setup will be even more important than in previous games.
“Decorations are currently similar to the system in World, with decorations having specific skill abilities,” Tokuda explains. “These skills are still activated by placing them into weapon or armor slots (in Wilds, weapon and armor skills can each be activated separately). However, you can make single-skill decorations through something like alchemy. So in [Wilds], players won’t have the issue of never being able to get a specific skill.”
This will prevent a repeat of the relatable nightmare that Fujioka, a devout lance main who, like me, struggled to get a Guard Up decoration to drop in World. “I never ended up getting it once,” Fujioka said. “My Shield Jewel 2… I ended up finishing the game without having completed my build.”
The decoration grind in World was so painful that, once the game came to PC, a sizable group of players quickly turned to mods to cheat in the ones they wanted, either to match the collection they had on console or to save the time and headache of RNG. With this issue resolved for Wilds, the next question is how we’ll get talismans or charms, which have historically bundled multiple skills and decoration slots into one special equipment slot. World had random decorations but craftable charms, while Monster Hunter Rise used the opposite setup, just as games like Monster Hunter 4 Ultimate did previously. Wilds may do the same, but charm power and acquisition is still unclear. However it shakes out, Wilds is already a step up from World’s itemization.
Monster Hunter Wilds is already shaping up to be a multiplayer powerhouse that defines 2025.
Monster Hunter Wilds Lead was also crushed by Monster Hunter World’s brutal decoration RNGAs a dedicated Monster Hunter player, I was beyond excited when Monster Hunter World was released. I dove headfirst into the game, eager to hunt down monsters and craft the perfect armor and weapons for my character.
But as I delved deeper into the game, I quickly realized that the brutal decoration RNG was going to be my downfall. Despite countless hours spent hunting monsters and grinding for decorations, I just couldn’t seem to get the ones I needed to complete my build.
I watched as my friends effortlessly crafted their perfect sets, while I struggled to even come close. It was frustrating and disheartening, knowing that I was missing out on the full potential of my character because of a cruel game mechanic.
In the end, I had to make do with what I had. I finished the game without completing my build, feeling a sense of disappointment and regret. But I also felt a sense of accomplishment, knowing that I had persevered despite the odds stacked against me.
Monster Hunter World may have crushed my dreams of a perfect build, but it also taught me valuable lessons about resilience and determination. And who knows, maybe one day I’ll finally get those elusive decorations and truly become the ultimate hunter. Until then, I’ll keep on hunting, never giving up on my quest for perfection.
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- Monster Hunter Wilds
- Monster Hunter World
- Decoration RNG
- Build completion
- Monster Hunter game frustration
- RNG in gaming
- Monster Hunter Wilds vs Monster Hunter World
- Monster Hunter build progress
- Gaming disappointment
- Monster Hunter RNG struggles
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Black Hunter Original Recurve Bows Bow and Arrow for Adults Archery Set Hunting Bow 60″ 20-60 lbs Right Hand Wooden Riser with Carbon Arrows and Bow Case for Outdoor Shooting Competition
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(as of Jan 29,2025 06:39:05 UTC – Details)
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Are you ready to take your archery game to the next level? Look no further than the Black Hunter Original Recurve Bow Set! This bow and arrow set is perfect for adults looking to up their hunting or outdoor shooting game.The bow itself is 60 inches long and features a 20-60 lb draw weight, making it suitable for a wide range of archers. The right-hand orientation ensures a comfortable and natural shooting experience, while the wooden riser provides a classic and stylish look.
But that’s not all – this set also includes carbon arrows and a bow case, so you’ll have everything you need to hit the range or the hunting grounds right out of the box. Whether you’re a seasoned archer or just starting out, the Black Hunter Original Recurve Bow Set is sure to impress with its quality craftsmanship and performance.
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#Black #Hunter #Original #Recurve #Bows #Bow #Arrow #Adults #Archery #Set #Hunting #Bow #lbs #Hand #Wooden #Riser #Carbon #Arrows #Bow #Case #Outdoor #Shooting #Competition,splinterheart recurve bowMonster Hunter Wilds’ foes have higher health and flinch resistance than they did in World, “but this doesn’t mean that hunts will be tedious”
There’s little over a month to go now until the release of Monster Hunter Wilds, and it sounds like making use of certain new mechanics wisely will be key to dealing with the action RPG’s beefed-up monsters.
In Monster Hunter Wilds, hunters will be able to use Focus Mode to aim their attacks and guards, as well as unleash powerful Focus Strikes, which deal catastrophic damage to any wounds inflicted upon monsters (formed after they’ve been repeatedly attacked in the same spots). However, with this new inclusion, those looking for a challenge might be concerned that it’ll be too easy to quickly burn through monsters’ health bars, but it sounds like this won’t be a problem. In an interview with IGN, director Yuya Tokuda confirms that – comparatively to World – monsters will have have more health.
“It’s not as if that was our intention from the start, but health did end up being a little bit higher than World once we thought about maintaining appropriate playtimes and player satisfaction, compared to past titles,” the director explains, adding that “elements like flinch resistance are also higher, but this doesn’t mean that hunts will be tedious.”
It sounds like all these changes will ultimately balance out overall, as Tokuda explains: “Part of the purpose of Focus Mode is to allow players to feel more accomplished through shorter loops. We tried to design it so that the time they spend hunting is even more concentrated than before.”
Otherwise, Monster Hunter: World veterans will be pleased to know that the notorious decoration system has been reworked – instead of relying on RNG, you’ll be able to craft the ones you want to complete your perfect build without being let down by stingy drops.
Be sure to check out our Monster Hunter Wilds big preview hub to see more about the upcoming action RPG from our hands-on preview.
In the latest installment of the Monster Hunter series, Monster Hunter Wilds, players will notice that the foes they encounter have higher health and flinch resistance compared to the previous game, World. While this may seem like a daunting challenge at first, it doesn’t mean that hunts will be tedious.The increased health and resistance of the monsters in Monster Hunter Wilds simply means that players will need to strategize and adapt their hunting techniques accordingly. It will require more precision and skill to take down these formidable foes, but the satisfaction of a successful hunt will be even greater.
Players will need to make good use of their weapons, armor, and items to overcome the tougher enemies in Monster Hunter Wilds. Utilizing the environment and learning the behaviors of the monsters will also be key in achieving victory.
So while the battles may be more intense and challenging, they will also be more rewarding. Monster Hunter Wilds promises to test the skills of even the most experienced hunters, providing an exhilarating and thrilling gaming experience. Get ready to embark on epic hunts and face off against formidable foes in Monster Hunter Wilds!
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Monster Hunter, Monster Hunter Wilds, Monster Hunter World, health, flinch resistance, hunts, foes, higher health, higher flinch resistance, challenging hunts, Monster Hunter tips, Monster Hunter gameplay, Monster Hunter updates, Monster Hunter news
#Monster #Hunter #Wilds #foes #higher #health #flinch #resistance #World #doesnt #hunts #tediousMonster Hunter Wilds: everything we know about the open world Wilds
Monster Hunter Wilds is launching in February, so now is the perfect time to get to grips with what to expect the next time you head out on a hunt. It’s been a long wait for those of us desperate to play ever since the game was announced in 2023, and even though we’ve seen a reasonable amount of trailers since its reveal, there’s still a lot to know ahead of launch.
Whether you’re just looking to brush up your knowledge on the series, or you’re keen to learn ahead of your first ever hunt, here’s all the important information about the launch of Monster Hunter Wilds so you’ll know how to prepare for your next expedition ahead of time.
Release date
What is the Monster Hunter Wilds release date?
(Image credit: Capcom) The Monster Hunter Wilds release date is February 28, 2025, and it’ll release simultaneously on PC and console. You’ll be able to download the game through Steam, but it’s currently unclear as to whether or not it will be Steam Deck compatible. It’s the first mainline game from the Monster Hunter series to launch on PC day one, as well.
Unfortunately, there is no early access for PC players, even if you participated in either of the Monster Hunter Wilds open beta tests. If you pre-order the game ahead of its launch, you will get a number of in-game rewards like avatar cosmetics too. If you’ve got save files in Monster Hunter Worlds and Iceborne, you’ll also receive a set of armour for your Palico for each save file.
Trailers
What trailers have we seen for Monster Hunter Wilds?
Monster Hunter Wilds was announced with a reveal trailer shown at The Game Awards in 2023. With plenty of sweeping shots of what we now know as the Windward Plains and a stampede of Doshaguma, our first introduction to Monster Hunter Wilds was pretty much just a teaser.
Luckily, there have since been five promotional trailers for Monster Hunter Wilds. Each has shown a different landscape and a different monster, with the fifth featuring the Oilwell Basin and three new monsters. We’ve had a trailer for each weapon, a beginners guide to Monster Hunter video, and some general videos about the mechanics of the game. With a handful of new mechanics to learn such as Focus Mode, these videos are great for anyone who missed either of the beta tests.
Combat
Combat and weapons in Monster Hunter Wilds
(Image credit: Capcom) Monster Hunter Wilds has fourteen different weapons confirmed, and we don’t expect any more to be announced ahead of its release. They’re all weapons that fans will recognize as standard for the series but there are new moves for a select few weapons and new ways to use both monsters and the surrounding environment to your advantage within a hunt with things like natural traps.
A new addition for the game is Focus Mode, which allows you to aim your attacks or guards rather than dashing in all guns blazing. This mode can also highlight any wounds or weak points on the monster worth targeting to make your attacks more successful. While in Focus Mode, you’ll also be able to perform Focus Strikes on these wounds and weaknesses to deal significant damage and potentially stunning the monster.
There are also a few encounters worth keeping in mind while you are hunting. For example, you may engage in a power clash with a monster when blocking against certain attacks. If you successfully defend yourself, you’ll push the monster back and knock it off balance to open up the opportunity for a few more attacks before it regains its balance. Offset attacks also act similarly, knocking the monster off balance and opening up the opportunity for you to follow up with unique attacks to this scenario.
New features
What new features does Monster Hunter Wilds have?
(Image credit: Capcom) One of the biggest changes in Monster Hunter Wilds compared to previous games is the open world. Rather than taking on a quest from a board and being met with a loading screen before you head out on your hunt, you’ll wander from your camp right out into a hunt. On paper, it doesn’t sound like a drastic change, but from what we’ve experienced in the beta test, it helps to immerse yourself into the Forgotten Lands even further thanks to the seamless transition between preparing for a hunt and heading out without any clunky loading screens taking away from the tension.
The world also has a changing climate with dynamic weather which you’ll have to adapt to and prepare for each time you head out. There are two distinct seasons, Fallow and Plenty, which both offer a variation of creatures to hunt. Fallow is described on the Monster Hunter Wilds website as a period where predators roam the land for food, while Plenty is the complete opposite and the land is rich with life and monsters of all shapes and sizes. As it stands, there doesn’t seem to be any rhyme or reason as to how often these seasons will change. Between the two seasons there is a transitional period referred to as Inclemency. During this time, the apex predator of each area will appear.
In terms of different environments, currently we only know about three: the Windward Plains, Scarlet Forest, and the Oilwell Basin. We expect at least one more to be revealed closer to, if not at launch, but those details haven’t been shared yet. We’re still yet to receive a full list of every monster you can find across each biome too, so there are bound to be some surprises kept hidden until we can track them down ourselves.
Co-op
How does co-op work in Monster Hunter Wilds?
(Image credit: Capcom) You’ll still be able to fire an SOS signal while you’re already hunting to invite three players to join you. But, you’ll be able to join a lobby from the main menu too. This means you can jump right into co-op without having to queue up a hunt first and recruit players into it.
If you aren’t gearing up to play with your pals, you can also join a recommended lobby which adds you to the most popular lobby based on your preset preferences. You’ll be able to adjust your lobby preferences by playstyle, skill level, and language.
Firing an SOS flare isn’t exclusive to inviting other players either. You can also call NPC Support Hunters to help you out. So, even if you’re enjoying the experience alone you won’t have to face every single beast with no assistance. Support Hunters will automatically join your party if a certain amount of time passes without enough players joining your party. But if you want to alter this, you can set the maximum number of players to call or even turn off Support Hunters at the Quest Counter.
Monster Hunter Wilds is the highly anticipated open world installment in the Monster Hunter series, set to be released in the near future. Fans of the franchise are eagerly awaiting more information about this exciting new game, so let’s take a look at everything we know so far about Monster Hunter Wilds.1. Open World Exploration: Monster Hunter Wilds will feature a vast open world for players to explore, filled with diverse environments and a variety of creatures to hunt. Players will be able to traverse the world on foot or by riding on various monsters, adding a new level of immersion to the gameplay experience.
2. Dynamic Weather System: The game will also include a dynamic weather system that will affect gameplay, with different weather conditions impacting both the behavior of monsters and the strategies players must employ to succeed in their hunts. Players will need to adapt to changing weather patterns in order to survive and thrive in the wilds.
3. New Monsters and Weapons: Monster Hunter Wilds will introduce a host of new monsters for players to hunt, each with their own unique abilities and behaviors. In addition, the game will also feature new weapons and armor sets for players to collect and customize, allowing for greater variety in gameplay and strategies.
4. Cooperative Multiplayer: As with previous Monster Hunter games, Monster Hunter Wilds will feature cooperative multiplayer gameplay, allowing players to team up with friends to take on challenging hunts together. Players will be able to coordinate their strategies and share resources in order to overcome the toughest monsters in the wilds.
5. Stunning Visuals: Monster Hunter Wilds will take advantage of the latest gaming technology to deliver stunning visuals that bring the game’s world to life. From lush forests to icy tundras, the game’s environments promise to be both beautiful and immersive, creating a truly unforgettable gaming experience.
Overall, Monster Hunter Wilds looks set to be an exciting addition to the Monster Hunter series, offering players a new and immersive open world experience filled with thrilling hunts and challenging monsters. Keep an eye out for more news and updates on Monster Hunter Wilds as its release date draws nearer.
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Monster Hunter Wilds, open world Wilds, Monster Hunter Wilds gameplay, Monster Hunter Wilds monsters, Monster Hunter Wilds release date, Monster Hunter Wilds features, Monster Hunter Wilds updates, Monster Hunter Wilds news, Monster Hunter Wilds details, Monster Hunter Wilds information
#Monster #Hunter #Wilds #open #world #WildsMonster Hunter Wilds Interview: Meet Nu Udra, Apex of the Oilwell Basin – IGN First
From dry deserts, bustling forests, blazing volcanos to even frozen tundra, a variety of environments appear throughout the Monster Hunter series, each with its own unique ecosystem created by a diverse cast of monsters. The experience of adventuring through an unknown world, walking across its lands as you hunt, is one of the great joys when playing Monster Hunter.
This holds true for Monster Hunter Wilds, the newest game in the franchise. After the Windward Plains and Scarlet Forest, hunters will take their next step into the harsh lands of the Oilwell Basin, a place covered in flames and oilsilt. Once there, they’ll find their path blocked by dripping, viscous oil and all-blazing magma. While it may seem to be a sterile, lifeless place, one can see the sluggish movements of small creatures wriggling around in the mire. And here and there in the Oilwell Basin sits what looks like the remains of some ancient civilization.
Yuya Tokuda, director of both Monster Hunter: World and Monster Hunter Wilds, describes the Oilwell Basin to us.
“During the Fallow, the Oilwell Basin is a place filled with mud and oil. When the Inclemency known as the Firespring comes, it burns away that oilsilt, and at times during the Plenty the burned-away oil and soot vanishes, revealing the minerals, microorganisms and the original color of the manmade artifacts hidden underneath,” he says.
Down in the Muck
What kind of concept did the development team have in mind when constructing the Oilwell Basin? We ask Kaname Fujioka, director of the first Monster Hunter as well as executive director and art director for Wilds.
“We had two horizontally broad locales in the Windward Plains and Scarlet Forest, so we decided to make the Oilwell Basin a vertically connected place,” he says. “The environment there changes slightly when you travel between the top, middle and bottom strata. Sunlight reaches the top strata, where oil gathers like mud, and the lower you go, the hotter the place becomes, with lava and other substances.”
Tokuda continues: “From the middle to bottom strata, you’ll find creatures not unlike aquatic life that may remind you of the deep seas or underwater volcanoes. In World, we created the ecosystem of the Coral Highlands using the idea of what it would look like if aquatic creatures lived on the surface, and we’ve used the knowledge we gained in the process to create the Oilwell Basin’s creatures and ecosystem.
It’s a blazing and barren wasteland that becomes filled with vitality once the Plenty comes. Fujioka says he wants players to enjoy this contrast.
“During the Fallow and Inclemency, smoke comes out of everywhere in the Oilwell Basin like it’s some sort of volcano or hot spring,” he explains. “But during the Plenty, it takes on a clear, marine-like tone as we just mentioned. Look closely at the environmental biology and you’ll find that it’s even a region inhabited by the kinds of creatures you’d expect to find on the ocean bed.”
The Oilwell Basin’s environment is made in a way that differentiates it from other locales. While it may look lifeless when covered in oilsilt, not only do shellfish like shrimp and crabs live under it, so do small monsters that provide raw meat. Large monsters eat small monsters, small monsters filter out and consume microorganisms from the environment and oilsilt, and microorganisms derive energy from the heat of the earth. If the Windward Plains and Scarlet Forest are ecosystems built upon sunlight and vegetation, the Oilwell Basin is an environment belonging to creatures that live by way of geothermal energy.
The large monsters that live in the Oilwell Basin are distinct from those found in other locales as well. One such monster is Rompopolo, a globular and noxious creature with a mouth resembling thin needles. What ideas could have led the developers to Rompopolo’s bizarre design? Fujioka explains
“We designed it as a tricky monster that lives in swamps and creates chaos for players by using its stored up toxic gas,” he says. “The idea of a mad scientist came up often when we were trying to depict this trickiness. We were inspired by this concept when giving it a slightly chemical purple color and glowing red eyes. The equipment you can craft from it is surprisingly cute, though. So is its Palico equipment.”
While Tokuda categorizes the Rompopolo Palico equipment as “amusing,” I could see exactly what they both meant when I got to play with it myself. I hope you’ll craft the equipment and check it out, too.
Flames of Ajarakan
Another new monster appearing in the Oilwell Basin is Ajarakan, a monster that feels like a massive gorilla enveloped in flames. That said, unlike the Scarlet Forest’s Congalala, it seems to have a slimmer sort of silhouette.
Another new monster appearing in the Oilwell Basin is Ajarakan, a monster that feels like a massive gorilla enveloped in flames. That said, unlike the Scarlet Forest’s Congalala, it seems to have a slimmer sort of silhouette.
While we saw many scenes of Rompopolo and Ajarakan fighting for turf in this video, we actually see it grab Rompopolo’s body with both arms to give it a bear hug. Its martial arts-inspired movements make frequent use of its fists, giving it a charm unlike that of fanged beasts we’ve seen before.
“Normally when we design fanged beasts, their hips are low to the ground, putting their heads at about eye level with the hunter,” says Tokuda. “We thought that this can make it harder to sense the threat that the monster poses. That’s why we were conscious of giving this monster a more top-heavy and towering silhouette. We then added flame elements that are at home in the Oilwell Basin, as well as grabbing attacks reminiscent of a wrestler that highlight its physical strength. It’s a monster that combines strength, physical attacks and flames, like its attack where it melts something and tosses it at you.”
Fujioka also comments on Ajarakan’s design: “With one unique monster after the next making an appearance, we thought that this might be a good time to add a monster whose strengths are easy to understand. That’s how we got Ajarakan. It just punches or slams its fists on the ground to make flames shoot up, making it the kind of monster that’s strong by way of all its super-straightforward attacks.”
Ajarakan occupies a fairly high position in Oilwell Basins’s ecosystem. Compared to Rompopolo, which makes full use of poison gas and oilsilt, Ajarakan really does stand out with its flashy appearance, with flames and magma accompanying each one of its attacks, making you very conscious of the area’s pecking order.
“At first it was just kind of a physically powerful monster,” says Fujioka. “That’s why I talked quite a bit with our artists and designers about giving it more personality in some way. It’s a monster in a fiery location, so I wanted to make use of flames and heat. That said, I didn’t want it to simply breathe fire or create flames. That’s how we ended up with a design where the monster seems to be wearing flames on its back, similar to the Buddhist deity Acala. From there we got the idea of Ajarakan’s rising internal temperature giving it enough heat and power to melt anything in front of it, which seemed to give it so much more personality. Ajarakan will grab the hunter or hug Rompopolo, and we wanted to make players think about how much they’d want to avoid getting hugged by an absurdly hot creature. We decided to make it seem scary by making it so hot that it’ll melt anything and everything around.”
Unlike the tricky Rompopolo, Ajarakan’s design focuses on straightforward power. As there’s the risk of its concept of depicting simple strength leading to no-frills movements, Fujioka says the team kept giving it flashier and flashier moves as they reached the end of development.
“We kept adding lots of different interesting techniques, like it jumping into the air, balling itself up and falling to the ground,” he says.
A monster generations in the making
Ruling over the Oilwell Basin’s ecosystem as its apex predator with octopus-like tentacles is the “Black Flame,” which we can finally name for the first time: Nu Udra. With its slimy body covered with the flammable oil it secretes, it stretches and wriggles around the Oilwell Basin in every direction. Just as the Windward Plains’ Rey Dau controls lightning and the Scarlet Forest’s Uth Duna envelops itself in water, Nu Udra coats itself in flames. The two developers say that apex predators in Wilds are designed with the element of their region strongly in mind. Of course, finding an octopus in a scorching hot area is odd. Was this really the animal that inspired the monster?
“Yes, it was octopuses,” says Fujioka. “We also wanted its silhouette to be striking when it rises up and gave it what look like demonic horns, but we also tried designing it in a way where you can’t tell where its face is.”
Tokuda explains that even the music that plays when fighting Nu Udra is based on demonic imagery.
“We had the composers include phrases and musical instruments reminiscent of black magic,” he says. “I think it ended up being a unique and good piece of music.”
The squirming movements of Nu Udra’s tentacles apparently follow in the footsteps of monsters like Lagiacrus, which appeared in Monster Hunter Tri. A tentacled monster like this is a concept that both Tokuda and Fujioka have long wanted to make a reality.
“One of the concepts in Tri was underwater combat, so I did write a proposal for an octopus-shaped monster at the time, emphasizing its distinctive underwater movements,” says Tokuda. “I had fun coming up with all kinds of ideas, like ‘It has lots of legs, which means lots of parts you can sever!’ There were challenges keeping us from making that a reality, though, including technical ones. But even so, I’ve been holding onto that proposal for all this time.”
We’ve seen monsters in the past such as Yama Tsukami and Nakarkos that wriggle around as they use appendages like their tentacles. I ask Fujioka if they took the movements of these past monsters into consideration when developing Nu Udra.
“We’re always interested in using monsters who move like that in moments where they’d stand out, as their silhouette and the impression they give are nothing like standard monsters with limbs and wings,” he says. “While including too many unique monsters will cause players to get tired of seeing them, dropping one in at just the right moment leaves such a strong impression. That’s why we had Yama Tsukami appear in the game the way it did,” he says, referring to the scene in Monster Hunter 2 (Dos) where you encounter Yama Tsukami floating over the mountains in a deep forest. “You glance up, see it flying above you, and think, ‘What the heck is that?’ I think there’s a kind of adventurous feeling you get from seeing something a bit odd, similar to cryptids.”
Hearing this, Tokuda adds with a nostalgic tone, “You know, I’m the one who put that (Yama Tsukami) there.” While they weren’t able to create the same kind of actions for Yama Tsukami as they have for Nu Udra due to the technology at the time, they say they wanted to find some way for it to leave an impression.
A constant feeling I get throughout this interview is one of just how sincere Monster Hunter’s team is throughout the development process about creating monsters, and that they make use of so many techniques in the process. Even if it can’t be done with current technology, these creators have countless ideas in their heads about how they want to use a monster. Then when they develop a new title, they draw on this stockpile when creating new monsters. In that sense, you could call the realization of a monster that makes full use of its tentacles like Nu Udra a major accomplishment for both Tokuda and Fujioka.
“While Yama Tsukami and Nakarkos were monsters that attacked you with their tentacles while fixed there in a stage, Nu Udra makes use of its physical traits as a cephalopod to freely move around the area. In that way, the gameplay it enables could be seen as something we’re trying for the very first time here.”
Fujioka continues: “Monsters with tentacles like that pose a lot of technical challenges, like controlling it with respect to the terrain and its target. When we began development on Wilds, the technical department’s tests went incredibly well, and so we felt like we could really make it happen this time.”
“When we saw the tests, we also thought to make it the apex predator of the Oilwell Basin,” adds Tokuda. “That’s just how much of an impact this monster has.”
“While there are countless proposals that I’ve had rejected due to technical reasons, it feels like I’m finally getting to attempt one of those this time around.”
Even outside of hunting, I get the sense that fine attention was placed on Nu Udra’s animations. After you deal it enough damage, it wraps itself around what looks like an ancient ruined pipe in order to wriggle its way around the area. It even enters into small holes in the terrain without any trouble at all. Every one of Nu Udra’s movements posed a challenge to the art team led by Fujioka.
“We did quite a lot of work on depicting flexible bodies this time with Nu Udra,” he says. “At the start of development, we try coming up with pretty unreasonable ideas, whether or not we can actually achieve them. It’s a challenge to ourselves in a way, and while it does cause a lot of challenges for our artists, the final product looks so amazing if we’re able to actually make it take shape.”
The team uses new technologies to make possible the ideal expressions they’ve accumulated as the series progresses. They give it a try even if they aren’t sure they can make it happen. I even get a sense of what it feels like to be on the Monster Hunter development floor when I hear these two talk.
“When we first implemented the movement of it going inside a hole, an animator told me, ‘When you weaken it and it starts heading back to its nest, please wait here for a moment!’,” says Tokuda. “Apparently they wanted me to see it going into its little hole, and I still remember replying, ‘Oh, that really is amazing!’ The animator looked so satisfied as well.”
“It might not be easy to get the chance to see it, but the way it squirms around while wrapped around a pipe is so well made too,” says Fujioka. “I do hope you check it out. Only games are able to depict things like that in real-time instead of as some premade scene. I’m incredibly proud of it as a crystallization of the staff’s efforts.”
Fujioka’s tone of voice gives me a strong sense of just how satisfied he is with the level of detail of Wilds’ monsters and how proud he is of the team who created this game.
Once I actually try taking on Nu Udra, I have significant trouble finding an opening on its flexible and ever-changing body. If I let my guard down and stick too close to it, it uses its head to launch a powerful counterattack. While I struggle, I somehow manage to focus enough of my attacks to successfully break a tentacle part, only for its severed tip to thrash around on the ground. Is it possible to destroy all of its many legs?
“You can cut off so many tentacles,” Tokuda explains. “While I suppose it depends on how you count them, all of the parts that resemble legs that touch the ground can be severed. While the tentacles do move right after they’ve been cut off, they begin to rot after some time passes. If you try to carve a part that’s rotten and no longer moving, you won’t get good materials from it. The same also applies for breakable parts of other monsters, like tails.”
“Nu Udra uses its tentacles to launch attack after attack on its target. We were conscious to give its attacks a unique tempo through a combination of focused attacks, and area-of-effect attacks using its head and flames. We wanted to make it a massive monster that still seemed to launch a barrage of attacks. With all of its tentacles, though, it’s possible that it becomes difficult to tell who it’s targeting in situations like multiplayer hunts. That’s why we’ve made it so that it has sensory organs at the tips of its tentacles that use light to indicate when and who it’s going to attack.”
At times, Nu Udra will hold its tentacles in the air and slam them into the ground as an attack. Like Tokuda says, its area that would correspond to the palm of a human hand gives off light when it does this. This light-emitting section of its body is Nu Udra’s sensory organ. But as it doesn’t use vision to understand the world around it, Flash Bombs don’t affect it.
Nu Udra poses a significant challenge. I ask Tokuda what players can do to start working toward defeating it.
“Its body itself is fairly soft, and it has lots of breakable parts,” he replies. “I think hunters should think about how to determine where to attack. Cutting off a tentacle will also shorten its area of effect attacks, making it much easier to move around. You could also call it a monster made for multiplayer, as that means its targets will be split up. You may be able to enjoy it even more by using SOS flares, Support Hunters included.”
Fujioka expands further. “As we designed this monster, I thought it’s one that can be tackled in a way that’s very much like an action game in the sense that destroying its parts can help you get closer to defeating it. Gravios is another monster where you discover a way to defeat it as you destroy its tough armor, right? The ability to carefully watch a monster’s movements and use that to make a decision fits perfectly with Monster Hunter’s overall approach.”
A welcome reunion
In his answer, Fujioka brings up the name Gravios. That’s right, players can reunite with Gravios, who hasn’t been seen since Monster Hunter Generations Ultimate, in the Oilwell Basin. As a monster covered in what looks like a rocky carapace and which emits hot gas, Gravios really is a perfect monster for the area.
I ask Tokuda what led them to decide to have Gravios make another appearance (for more details, check out this Gravios interview as well).
“When we were thinking of monsters that match the Oilwell Basin’s environment, make sense in the game’s overall progression and don’t play too similarly to any other monsters, we thought that we could make Gravios seem like a fresh challenge and decided that it would reappear,” he says.
As Tokuda says, the reappearing Gravios had become a monster with an even harder body than I remembered. Its massive presence is overwhelming when compared to the other monsters in the Oilwell Basin. When I somehow figure out a way to attack its rocky carapace, I’m able to form red wounds on its body like any other monster and unleash a Focus Strike.
“When bringing Gravios over to this game from previous titles, above all else, we wanted to make sure it still had its distinguishing features like its hardness,” says Tokuda. “From a game design perspective, we also wanted it to be a monster that appeared after you’ve progressed a good bit and had gone through everything the game’s design has to offer. That’s why I came up with the idea of it being a monster where it’s difficult to figure out a way to defeat its hard body at first, only for hunters to find more and more clues as they make good use of the wound system and part breaking.”
If Gravios is making an appearance, does that mean we’ll also be seeing its juvenile form, Basarios? I ask the question, only for Fujioka to simply reply, “Sorry, but Basarios will be taking this one off.” It seems like the time isn’t quite right yet, and we’ll have to wait longer before we see Basarios again.
As the two explained during our interview about monster selection, the Monster Hunter team is careful to not make offhanded decisions about having monsters reappear, only doing so if they can be used to their fullest in a game. That means that the team must have decided to not include Basarios in this game after multiple discussions. Though a bit unfortunate, many other monsters not touched on in this article will also make an appearance in the Oilwell Basin. I can’t wait for the day when I get to go hunting there, Cool Drink in hand.
Monster Hunter Wilds is scheduled for release on PlayStation 5, Xbox Series X|S and PC on February 28. For more, check out our exclusive 4K gameplay videos hunting Ajarakan and Rompopolo in the new Oilwell Basin area, our interview with the development team on how Monster Hunter has evolved over the years, and details on the game’s delicious food system. And look out for more monstrous exclusives throughout January as part of IGN First!
Shuka Yamada is a freelance writer for IGN Japan. This article was translated by Ko Ransom.
Interviewer: Welcome, Monster Hunter fans! Today, we have a special treat for you as we sit down with Nu Udra, the Apex monster of the Oilwell Basin in Monster Hunter Wilds.Nu Udra, thank you for joining us today. Can you tell us a bit about yourself and what makes you stand out as an Apex monster in the game?
Nu Udra: Thank you for having me. I am Nu Udra, the ruler of the Oilwell Basin. I am a fierce and powerful monster, known for my sharp claws and ability to manipulate the earth around me. What sets me apart is my intelligence and cunning, which make me a formidable opponent for any hunter brave enough to face me.
Interviewer: That sounds both intimidating and exciting! Can you give us a sneak peek into what players can expect when they encounter you in Monster Hunter Wilds?
Nu Udra: When players face me in the Oilwell Basin, they can expect a challenging battle that will test their skills and strategy. I am not to be underestimated, as I will use all of my abilities to defend my territory and emerge victorious. Hunters will need to be prepared for a tough fight if they want to claim victory over me.
Interviewer: It sounds like players will have their work cut out for them when they come face to face with you. Are there any tips or strategies you can share with players to help them in their hunt for you?
Nu Udra: My advice to players facing me is to study my movements and patterns carefully. I am a smart and adaptive monster, so hunters will need to be quick on their feet and ready to react to my attacks. Using the environment to their advantage and coordinating with their teammates will also be key to taking me down.
Interviewer: Thank you for those insights, Nu Udra. Before we wrap up, is there anything else you would like to share with our readers about your role in Monster Hunter Wilds?
Nu Udra: I just want to say that I am thrilled to be a part of Monster Hunter Wilds and to challenge players in the Oilwell Basin. I hope to provide a memorable and exciting experience for all who face me in battle. Remember, hunters, prepare well and come ready for a true test of your skills.
Interviewer: Thank you, Nu Udra, for taking the time to speak with us today. We can’t wait to see you in action in Monster Hunter Wilds. And to all our readers, stay tuned for more exclusive interviews and updates on the game. Happy hunting!
Tags:
Monster Hunter Wilds, Nu Udra, Apex of the Oilwell Basin, IGN First, Monster Hunter interview, Monster Hunter Wilds interview, Nu Udra interview, Oilwell Basin, Monster Hunter Wilds gameplay, IGN exclusive interview
#Monster #Hunter #Wilds #Interview #Meet #Udra #Apex #Oilwell #Basin #IGNSurvivors #3: Darkness Falls – Paperback By Hunter, Erin – VERY GOOD
Survivors #3: Darkness Falls – Paperback By Hunter, Erin – VERY GOOD
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Looking for a thrilling new read? Look no further than “Survivors #3: Darkness Falls” by Erin Hunter. This gripping paperback is in very good condition and will keep you on the edge of your seat until the very last page. Join the survivors as they navigate a world filled with danger, betrayal, and unexpected allies. Don’t miss out on this must-read book – get your hands on a copy today! #survivors #darknessfalls #erinhunter #booklovers #thrillerbooks
#Survivors #Darkness #Falls #Paperback #Hunter #Erin #GOOD,ages 3+ZSHJGJR 60” Black Hunter Original Recurve Bow for Adults American Hunting Longbow Archery Bow 20-60lbs Right Handed for Archery Hunting Shooting Practice
Price: $93.99
(as of Jan 28,2025 07:43:21 UTC – Details)From the brand
ZSHJGJR Archery
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HAND ORIENTATION: A right handed bow will be held in your left hand and the string pulled with your right hand. The Bow riser has 4 colors for your option. 100% After-sales, any more questions about the product, please contact us feel free.
Looking for a high-quality, reliable recurve bow for your next hunting expedition? Look no further than the ZSHJGJR 60” Black Hunter Original Recurve Bow! This bow is specifically designed for adults and is perfect for American hunting and archery enthusiasts.With a draw weight range of 20-60lbs, this right-handed bow is versatile enough to meet the needs of both beginner and experienced archers. Whether you’re out in the field hunting or practicing at the range, the ZSHJGJR 60” Black Hunter Original Recurve Bow is sure to deliver consistent, accurate shots every time.
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De’Andre Hunter Under The Weather On Saturday
2 days agoAtlanta Hawks forward De’Andre Hunter (illness) won’t play against the Raptors on Saturday. He was listed as questionable because of an illness. Unfortunately, the 27-year-old won’t suit up for this one. With Jalen Johnson (shoulder) and Zaccharie Risacher (hamstring) on the shelf, Dyson Daniels and Trae Young (hamstring) should lead the way on the scoring end. Fantasy managers also shouldn’t rule out above-average production from Vit Krejci, David Roddy, and Larry Nance Jr. (hand).
Source: NBA Injury Report
Unfortunately, De’Andre Hunter will be sitting out on Saturday’s game as he is feeling under the weather. The Atlanta Hawks forward has been dealing with flu-like symptoms and will be taking the necessary precautions to rest and recover.Hunter has been an integral part of the Hawks’ lineup this season, averaging 16.5 points and 5.5 rebounds per game. His absence will surely be felt on the court, but the team is prioritizing his health and well-being above all else.
We wish De’Andre a speedy recovery and hope to see him back in action soon. In the meantime, let’s send him some positive vibes and well wishes as he rests up and gets back to full strength. Stay tuned for updates on his condition and when he will return to the court. #GetWellSoonDeAndre #NBAnews
Tags:
De’Andre Hunter, NBA news, basketball updates, Atlanta Hawks, NBA injury report, De’Andre Hunter injury update, NBA player health, NBA injury news, De’Andre Hunter illness, NBA game updates
#DeAndre #Hunter #Weather #Saturday #NBA #NewsDe’Andre Hunter News: Good to go against Minnesota
Hunter (illness) is available for Monday’s game against the Timberwolves, Brad Rowland of the Locked On Podcast Network reports.
An illness prevented Hunter from playing in Saturday’s game against the Raptors, but he has recovered enough to suit up for Monday’s contest. He has averaged 14.0 points, 2.8 rebounds, 2.0 assists and 1.0 steals over 28.7 minutes per game since and including Jan. 1.
After missing the last few games due to a knee injury, De’Andre Hunter is ready to make his return to the court tonight against the Minnesota Timberwolves. The Atlanta Hawks forward has been a key contributor to the team’s success this season, averaging 16.5 points and 6.9 rebounds per game.Hunter’s presence will be a huge boost for the Hawks as they look to secure a crucial win against the Timberwolves. His defensive prowess and scoring ability will be crucial in helping the team secure a playoff spot.
Fans can expect to see Hunter back in action tonight, ready to make an impact on both ends of the floor. It’s great news for the Hawks and their fans to have their star player back in the lineup. Let’s hope for a strong performance from Hunter as the Hawks look to secure a much-needed victory.
Tags:
De’Andre Hunter, Atlanta Hawks, NBA news, Minnesota Timberwolves, basketball updates, De’Andre Hunter injury update, Hawks vs Timberwolves, De’Andre Hunter playing status, NBA injury news, De’Andre Hunter return, Hawks game preview, De’Andre Hunter health update, NBA game analysis
#DeAndre #Hunter #News #Good #Minnesota60 Inch Black Hunter Recurve Bow 20-60lbs Right Hand Archery Bow Wooden Riser Practice Bow with Bow Stringer for Adults Beginner Hunting Shooting
Price: $99.69
(as of Jan 28,2025 02:53:08 UTC – Details)Product Description
Designed for right-handed shooters, hold the bow with your left hand and pull the strings with your right.
Recurve bow specification
Bow length 60 inches Max Draw length 30 inches Bow riser length 15 inches Brace height 7.5 inches/18-20cm Bow riser color Green Bow limb color Black Draw Weight 20lbs,25lbs,30 lbs, 35 lbs, 40 lbs, 45 lbs, 50 lbs, 55 lbs,60lbs Bow String Material Dyneema Bow Riser Material Colorful high-density technology wood Bow Limbs Material Black glass fiber + bamboo sheet (high temperature and high pressure pressing)
Bowstring silencer
Made of high-quality rabbit hair, soft and not easy to shed.It can effectively reduce the bowstring vibration and ensure the shooting accuracy.Suitable for all bows, it is a perfect match for archery.
Limb silencer
Limb silencer can reduce vibration, absorb noise, and protect and reduce the damage of bowstring to your bow and limb.
Arrow rest
Arrow rest makes the arrow shoot more smoothly and reduces the friction between the bow and the arrow, making the arrow shoot faster and more accurately; And it can also protect your beloved bow from being scratched by arrows.
String nocks
These arrow string clasp points will be firmly clasped to guide the arrow in the correct position, improving the accuracy of shooting to a great extent and providing you with a better archery experience.
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$176.62$176.62 $119.92$119.92 $149.96$149.96 $119.77$119.77 $107.68$107.68 $88.99$88.99
Bow type
recurve bow longbow longbow recurve bow recurve bow longbowHand Orientation
Right Hand Right Hand Right Hand Right Hand Right Hand Right HandMade of colorful high-density tech wood, the recurve bow riser is durable, rounded edges, ergonomically designed, and comfortable to grip, making it easy for you to enjoy training and shooting .
The recurve bow adopts a split structure, which is easy to disassemble and carry. It can be easily installed with a wrench, so that you can enjoy the fun of shooting at any time.
The archery bow limbs are made of glass fiber + bamboo piece by lamination process, which has good elasticity, stable performance and is not easy to deform.
The hunting recurve bow has fine workmanship and soft pulling force, from 20-60 pounds, available in 9 different pounds, whether beginners or professional shooters can find their suitable pounds.
The bowstring is made of Dyneema professional bowstring material. The bowstring is strong and has high strength. The non-elastic bowstring is more conducive to the accuracy of archery.Customers say
Customers appreciate the projectile bow’s sturdiness, performance, and comfort. They find it a great starter bow with well-made limb mounting points that improve comfort.
AI-generated from the text of customer reviews
Looking for a reliable and versatile recurve bow for your archery practice or hunting adventures? Look no further than the 60 Inch Black Hunter Recurve Bow! This high-quality bow features a 20-60lbs draw weight range, making it suitable for both beginners and experienced archers.Crafted with a sleek black design and a durable wooden riser, this bow not only looks great but also performs exceptionally well. The right-hand orientation ensures a comfortable and natural shooting experience for most users. Plus, the included bow stringer makes it easy to string and unstring the bow without causing any damage.
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