Tag Archives: playthroughs

Fallout creator Tim Cain reveals two playthroughs key to the RPG’s history: his low-Int hero named Potato, and a mass-murderer who made them check “the entire game” again


I’ve always thought that the most rewarding role-playing games are the ones that account for a range of playstyles – everything from your standard claymore stuff to a pebble-only run, if the mood strikes – and Fallout creator Tim Cain agrees. Accommodating diverse player builds is part of what makes the original Fallout game so divinely satisfying. 

But trying to predict behavior from a class as wild as the deviant gamer is a difficult task, Cain suggests in a recent YouTube video discussing the topic



In a recent interview, Fallout creator Tim Cain shared some key playthroughs that have had a lasting impact on the development and legacy of the iconic RPG.

One of these playthroughs involved a character named Potato, a low-Intelligence hero who stumbled his way through the post-apocalyptic wasteland with hilarious and often disastrous results. Despite his limited mental capacity, Potato managed to complete the game in his own unique way, showcasing the game’s flexibility and allowing players to experience the world of Fallout in a completely different light.

Another memorable playthrough Cain mentioned was that of a mass-murderer who made the development team check “the entire game” again. This player’s ruthless and violent actions forced the team to reconsider the consequences of player choices and the impact they could have on the game world. It also highlighted the importance of player agency and the freedom to approach the game in whatever manner they saw fit.

These two playthroughs not only showcase the depth and complexity of Fallout’s gameplay but also highlight the creativity and ingenuity of players in shaping their own unique experiences within the game. As Cain continues to work on new projects and push the boundaries of RPG design, it’s clear that the lessons learned from these memorable playthroughs will continue to influence and inspire the future of the genre.

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Fallout, Tim Cain, RPG history, low-Int hero, Potato, mass-murderer, playthroughs, game development, RPG design, game design, Fallout franchise, character development, game completion, game challenges, game replayability.

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