Tag: Waited

  • Assassin’s Creed Shadows preview shows AC game fans have waited for


    It took me all of five minutes with Assassin’s Creed Shadows to get it: We’re so back, y’all.

    By “we,” I mean Assassin’s Creed fans, who’ve been pulled in all directions by a series that reinvents itself every few iterations. Based on a three-hour remote preview attended by Polygon last week, playing Assassin’s Creed Shadows feels like playing all of the best parts of the series at once. It has the richly detailed cities of Assassin’s Creed 2 plus the sprawling landmass of Valhalla. It has the pathos and intrigue of Origins plus the dual protagonists of Syndicate. It appears to continue the modern-day storyline, which was largely absent from Mirage, the most recent entry. It is both an RPG and a stealth sim, a slick action game and a stunning piece of historical tourism.

    Also: You get a grappling hook.

    The game is set in Japan near the end of the 16th century, and you play as two characters. Yasuke is based on the IRL historical figure from the Sengoku period, a Black man who served as a samurai to Oda Nobunaga. The game opens with Yasuke meeting Nobunaga for the first time. Naoe, a fictional character, is the other character you play. Her narrative hews to the Assassin’s Creed blueprint: She’s tasked with protecting an important object, loses said important object, a family member dies in the process, and now she’s off on a tale of vengeance and redemption. (The preview showed Yasuke and Naoe interacting in cinematics but did not reveal how their paths first cross.)

    Samurai Yasuke and ninja Naoe pose in front of a Japanese castle in a screenshot from Assassin’s Creed Shadows

    Image: Ubisoft Quebec/Ubisoft

    Yasuke is billed as the melee combat-focused character. Indeed, he’s an absolute unit. When you miss three parries in a row playing as Yasuke, you’re fine! Just land a few hits on your enemy and they’re done. And, yes, you can do the Spartan kick from Odyssey. Assassin’s Creed games aren’t exactly revered for their non-stealth combat, but Yasuke handled smoothly and precisely, with a weight to each hit (both those given and received). Still, while fighting as Yasuke, I found myself longing for the deft touch of the hidden blade.

    The more typical “Assassin” (or “Hidden One,” if you prefer modern Assassin’s Creed parlance) role is filled by Naoe, who indeed wields that hidden blade. Her grappling hook allows you to swing across gaps or rapidly scale certain structures. You can sneak around ramparts and throw knives, picking off enemies from afar. But Naoe is fragile in combat — to the point where detection more often than not results in a “reload latest save” screen. Whenever I died in combat as Naoe, I yearned for Yasuke’s armor.

    Naoe stands near a gap in a wall preparing to stab enemies in Assassin’s Creed Shadows

    Image: Ubisoft Quebec/Ubisoft

    You can customize both Yasuke and Naoe by changing their equipment. Gear is categorized via the ubiquitous loot pool rainbow, and different pieces of gear bequeath marginal bonuses to various stats that I likely won’t fully grasp until Shadows comes out. There are additionally half a dozen skill trees for both characters. Throughout the preview, I admittedly didn’t spend much time parsing these various menus. That said, it all scanned to me as intriguingly deep and complex, the sort of number-crunching that could maybe, possibly, even sate a Diablo 4 player.

    Instead, I spent more time scanning the map, which appeared massive. Shadows features nine provinces, with each province further broken into a series of small regions.. Much like in Valhalla, the map suggests the levels you should be at before exploring a province. Those shown in the preview spanned from levels 23 to 35, though a representative from Ubisoft said the levels for each province range from 3 to 35, suggesting that the recommended level for each province scales as you play. (Yasuke and Naoe were at level 25 in the preview.)

    Zoom in, and you’ll see that the regions of each province are littered with question mark icons, all of which are waypoints for side quests, enemy bases, in-game vendors, and other various optional activities. And you can climb (or grapple up!) the tallest structures to scan your environment for any you may have missed on the map.

    Two characters sit at a small table in a dimly lit room in Assassin’s Creed Shadows

    Image: Ubisoft Quebec/Ubisoft

    From the sliver of Shadows I played, none of these side quests featured the particularly memorable bit characters who were so present in Valhalla, like Axehead or Guy Who Is Definitely One-Punch Man. The variety, instead, came from approaching quests as each of the two different characters. In one mission, I played as Naoe, snuck into an enemy compound to retrieve three items, and parkoured my way out of there at lightspeed when I got discovered after grabbing the third. In another, I played as Yasuke, crashing through an enemy compound like a tank. While I didn’t feel very assassin-y, I’ll say that few things are more satisfying than kicking an enemy through a fence with such ferocity the bamboo snaps like twigs.

    Switching between two characters, however, creates some friction. In Shadows, to switch between Yasuke and Naoe, you have to pause the game, open the menu, scroll over to your equipment tab, and hold down the X button for a few seconds. There are also nebulous rules about when you can and cannot do so. From what I could gather, you can switch while standing completely still on flat ground when not in the vicinity of enemies. You can’t, however, switch between characters during combat. (Fair.) You can’t switch while climbing or jumping. (Also fair.) And you can’t switch when you were in combat a few minutes ago but then ran really far away from where enemies last saw you and now you’ve been hiding behind a hay cart waiting for the game to stop registering you as “in combat.” (I’ll let you determine whether that feels fair.)

    The lack of flexibility in when you can change characters reads as an intentional design choice, as if Shadows is denying you the chance to have as much fun in the sandbox as you’d like. The titular Assassin’s Creed creed stipulates in part that “everything is permitted.” Well, clearly not everything!

    Samurai Yasuke slashes at an enemy samurai in a snowy screenshot from Assassin’s Creed Shadows

    Image: Ubisoft Quebec/Ubisoft

    This is ultimately a minor gripe for a game that lets you play the hits and is exceedingly fun while doing so. A telling point: When the preview ended, I wanted to keep playing, to keep probing around its world and seeing what secrets I could discover. This appears to be the Assassin’s Creed game that Assassin’s Creed fans have been asking for since at least 2011.

    But Assassin’s Creed Shadows undeniably comes at a critical moment for Ubisoft. Even beyond the unflattering headlines from the past few years — which include allegations of institutional misconduct, departures of high-level staff, and reports of a potential buyout — the publisher hasn’t exactly had a banner console generation. While Assassin’s Creed Valhalla was an obvious high-water mark, it’s been mostly downhill from there.

    Far Cry 6 and Assassin’s Creed Mirage are the most recent entries in two of Ubisoft’s flagship series, and the company touted both as sales successes, yet both rank on Metacritic among the lowest-rated mainline games in their series (second-lowest and third-lowest, respectively), suggesting stagnation for two of the company’s tentpoles. Following years of delays, Skull and Bones failed to make a splash. The live-service shooter XDefiant was shut down before it had a chance to prove itself, following in the footsteps of Ubisoft’s similarly short-lived Hyper Scape. The Prince of Persia: Sands of Time remake was delayed multiple times before getting rebooted internally. The other Prince of Persia game, last year’s The Lost Crown, was genuinely transcendent but missed sales targets by such a margin that Ubisoft scattered its development team to the winds elsewhere inside the company. And most recently, Star Wars Outlaws launched to such tepid critical and commercial reception that Ubisoft itself cited the misfire as a reason for delaying Shadows.

    Based on the few hours I’ve played, Assassin’s Creed Shadows is a really, really solid game. That’s not the question. The question is if Shadows is solid enough to prop up Ubisoft when it needs it most. Based on the game I saw — a competent entry in a long-running series that nevertheless does little to reinvent the wheel or bring new players into the fold — I’m not entirely convinced it is. But at least Assassin’s Creed fans will get what they’ve been longing for.



    Assassin’s Creed Shadows preview has finally been released, and it seems to be the game that fans of the series have been eagerly waiting for. The gameplay footage showcases stunning graphics, intense combat sequences, and a compelling storyline that promises to immerse players in the world of assassins and Templars like never before.

    One of the most exciting aspects of Assassin’s Creed Shadows is the revamped parkour system, which allows players to seamlessly navigate the sprawling open-world environment with fluid movements and precision. The stealth mechanics have also been improved, giving players more options for approaching missions and taking down enemies without being detected.

    The preview also teases a new protagonist, a skilled assassin with a mysterious past and a personal vendetta against the Templars. Players will have the opportunity to uncover his backstory and forge alliances with other assassins as they delve deeper into the shadowy conspiracy that threatens to engulf the world.

    With its stunning visuals, engaging gameplay, and immersive storytelling, Assassin’s Creed Shadows looks set to be a must-play for fans of the series and newcomers alike. Stay tuned for more updates on this highly anticipated game!

    Tags:

    1. Assassin’s Creed Shadows preview
    2. AC Shadows game preview
    3. Assassin’s Creed new game
    4. Assassin’s Creed Shadows release date
    5. AC Shadows gameplay
    6. Assassin’s Creed fan preview
    7. Assassin’s Creed Shadows trailer
    8. AC Shadows updates
    9. Assassin’s Creed Shadows news
    10. Assassin’s Creed game preview

    #Assassins #Creed #Shadows #preview #shows #game #fans #waited

  • Why Rick Astley Waited for His Parents’ Death to Write His Memoir (Exclusive)


    Rick Astley had been approached about penning a memoir for decades but always resisted — until now.

    The singer was a 21-year-old playing local gigs in his small English hometown in 1987 when he released “Never Gonna Give You Up,” a classic ’80s pop earworm that quickly climbed the charts worldwide and skyrocketed the performer into superstardom, almost overnight.

    Two decades later, thanks to one of the internet’s earliest viral moments — a prank where someone sends a link to the track’s music video disguised as something else, dubbed “Rickrolling” — the song was introduced to a new generation, reigniting the star’s popularity as the video hit over a billion and a half views on YouTube.

    Now 58, Astley is telling all about his humble beginnings, the darker sides of instant fame and a nearly three-decade-long marriage to wife Lene Bausager in a new memoir, Never: The Autobiography, out Jan. 21.

    Rick Astley.

    Peter Neill


    In an exclusive conversation with PEOPLE, Astley reveals that he was first approached about a book deal in his 20s — and then again when “Never Gonna Give You Up” garnered its viral moment in the 2000s. But he held off because of his parents. “I wanted to wait until my mom and dad weren’t alive anymore because I wanted to be completely honest about my childhood and didn’t want to upset them,” he says.

    Never miss a story — sign up for PEOPLE’s free daily newsletter to stay up-to-date on the best of what PEOPLE has to offer , from celebrity news to compelling human interest stories. 

    In the memoir, Astley describes his difficult upbringing. He witnessed his father physically attacking his mother at a young age, and after his parents split when he was 4, he lost his emotional connection to them both.

    “Whatever I went through with them, I don’t blame them,” the singer and author tells PEOPLE. “I don’t think it was their fault. It was just the way it was.”

    The memoir charts the young singer’s earliest experiences with music — playing his first gig at a school disco, entering into local Battle of the Bands competitions and eventually getting plucked by budding producer Pete Waterman, who would help release “Never Gonna Give You Up.” But the story of his music career wouldn’t be complete without the details of his childhood, says Astley. “I just wanted to be really honest about the way that I was brought up because I think that’s what pushed me to want love and attention in different areas that I didn’t get as a kid.”

    ‘Never: The Autobiography’ by Rick Astley.

    Macmillan


    “It wasn’t just emotional and mental — it was a physical escape,” Astley says of his early relationship to music. “It was like, ‘If I can get a career in this, I can set my boundaries. I can set the rules. I can buy a house. I can go live somewhere that I want to live and not live under my dad’s roof.’ ”

    Astley acknowledges the irony of “craving stability” out of fame — especially when the life of a rock star is often associated with drugs, sex and money. “I’m not saying I didn’t crave some of those things,” he adds. “But I was trying to fill a bit of a hole that I think had been left by my childhood.”

    Rick Astley.

    Peter Neill


    Now, a handful of awards and several platinum albums later, Astley is a parent himself — sharing 32-year-old daughter Amelia with his longtime wife. Not long after her birth, the singer temporarily stepped back from making music, which he says was “partly” to make more time for being a present parent.

    “How do you become somebody who can be really, really famous and be a parent who is physically, mentally and emotionally there?” Astley wonders. “Fame is about being selfish and being a bit of an egomaniac at times, and it’s a hard thing to turn off when you go home.”

    The PEOPLE Puzzler crossword is here! How quickly can you solve it? Play now!

    He acknowledges that Amelia “never really knew” her grandfather and “wasn’t close to” her grandmother, given the strained relationships Astley had to his own parents. But he was very forthcoming with his daughter about the years he spent in therapy in his 20s and 30s processing his difficult upbringing. “I think it’s super valuable to talk about that,” he says. 

    Still, the English rocker says his daughter has “struggled” with the release of his autobiography — especially some of the details of his life he had never gotten around to telling her, waiting for a “moment when that’s an appropriate conversation to have,” that are now available for the world to read.

    “Parenting, man, that’s a big one,” he concludes. “You just have to do the best you can do.”

    Never: The Autobiography is available now, wherever books are sold.



    In a recent exclusive interview, 80s pop sensation Rick Astley revealed the shocking reason behind why he waited for his parents’ death to write his highly-anticipated memoir.

    Astley, known for his hit song “Never Gonna Give You Up,” explained that he felt a sense of obligation to protect his parents’ privacy and respect their wishes while they were alive. He wanted to ensure that he could share his story freely without causing any distress or embarrassment to his family.

    “It was a difficult decision to make, but I knew that I needed to wait until my parents had passed away before delving into certain aspects of my life,” Astley shared. “I wanted to be able to be completely honest and open in my memoir without holding back or censoring myself.”

    The singer-songwriter revealed that his memoir will touch on personal struggles, career challenges, and the highs and lows of fame. Astley hopes that by sharing his story, he can inspire and connect with his fans on a deeper level.

    Fans can expect an intimate and candid look into Astley’s life when his memoir is released later this year. Stay tuned for more updates on this highly-anticipated book.

    Tags:

    1. Rick Astley memoir
    2. Exclusive interview
    3. Parents’ death
    4. Writing process
    5. Rick Astley exclusive
    6. Memoir release
    7. Heartfelt story
    8. Singer’s journey
    9. Emotional journey
    10. Personal reflections

    #Rick #Astley #Waited #Parents #Death #Write #Memoir #Exclusive

Chat Icon