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Tag: Wilds

  • You can now get more than $10 off Monster Hunter Wilds ahead of launch


    We may not get GTA 6 on PC in 2025, but you don’t have to wait long for some of the best PC games of the year to start arriving. February is looking absolutely stacked, with the likes of Civilization 7, Kingdom Come Deliverance 2, and Avowed all on the cards. But the biggest RPG launch on the calendar is Monster Hunter Wilds. Building on the huge success of Monster Hunter World, Capcom’s next game is already set to be a big deal, and if you want to be ready on day one then you can grab the upcoming game on Steam at an impressive 18% discount right now, saving you more than $10 on every version.

    As the sequel to Capcom’s two best-selling games of all time, it’s fair to say that Monster Hunter Wilds is eyeing a prize as large as some of its colossal creatures. The open beta in November saw a peak Steam player count of more than 460,000, and while performance issues were a notable concern for many, the developer says that we can expect plenty of improvements in the final game, along with a round of weapon changes based on player feedback. If it can deliver on those promises, we may well have one of the best RPGs ever on our hands.

    YouTube Thumbnail

    If you’ve never touched the series but are intrigued by the hype surrounding it, there are lots of reasons to be excited for the Monster Hunter Wilds release date. Like its recent predecessors, you’ll have a choice of 14 different Monster Hunter Wilds weapons ranging from the mighty Great Sword to the hack-and-slash Dual Blades and the darting, nimble Bow. Every option is almost a full game in itself, with enough depth to each play style to last a full playthrough if you want, but you can also chop and change between them if you prefer.

    The full list of Monster Hunter Wilds monsters remains under wraps, and will likely stay that way to keep some surprises, but the creatures we’ve already seen include a very diverse range of foes to look forward to. You’ll be going up against everything from the agile fire monkey Ajarakan, which swings from the environment to attack from above, to lightning-infused apex predator Rey Dau and its nightmarish, alien screams.

    Monster Hunter Wilds beta - The player approaches a Rey Dau atop rolling sand dunes.

    You’ll be able to encounter another returning member of the roster, Gypceros, when the next Monster Hunter Wilds beta kicks off. But other than the new hunt, this next round of beta tests are simply another chance to try the game – they won’t include all the improvements teased by Capcom. For those, you’ll need to play the full game, and if you want to get one step ahead you can pre-order a copy at an impressive 18% discount through a Fanatical Steam sale.

    Monster Hunter Wilds is available to buy on Steam through Fanatical at an 18% discount, meaning you’ll pay just $57.39 / £49.19. The discount also extends to the deluxe and premium deluxe editions – simply click the widget below or see the full list of options underneath.

    Here are all the Monster Hunter Wilds pre-order deals available via Fanatical:

    • Monster Hunter Wilds standard edition is $57.39 / £49.19, down from $69.99 / £59.99.
    • Monster Hunter Wilds deluxe edition is $73.79 / £61.49, down from $89.99 / £74.99.
    • Monster Hunter Wilds premium deluxe edition is $90.19 / £73.79, down from $109.00 / £89.99.

    If you simply can’t wait until then, get familiar with the cast in our roundup of all Monster Hunter Wilds characters confirmed so far, or try another of the best games like Monster Hunter on PC.

    You can also follow us on Google News for daily PC games news, reviews, and guides, or join our community Discord to stay in the know.



    Attention all Monster Hunter fans! Exciting news – you can now get more than $10 off Monster Hunter Wilds ahead of its highly anticipated launch.

    This deal is too good to pass up for any true monster hunting enthusiast. Don’t miss out on this incredible opportunity to save big on one of the most anticipated games of the year.

    Pre-order now and secure your copy of Monster Hunter Wilds at a discounted price. Get ready to embark on epic hunts, team up with friends, and take down massive beasts in this thrilling new installment of the Monster Hunter series.

    Don’t wait, take advantage of this amazing offer and start your monster hunting adventure today! #MonsterHunterWilds #PreorderNow #SaveBig

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    #Monster #Hunter #Wilds #ahead #launch

  • How to pre-order Monster Hunter Wilds: Claim exclusive armor


    Wondering how to pre-order Monster Hunter Wilds and get ready for the ultimate hunting experience? We’ve got you covered.

    With its breathtaking open-world environments, dynamic weather systems, and intense monster battles, Monster Hunter Wilds promises to be the most immersive entry in the legendary franchise yet.

    In this guide, we break down how to pre-order Monster Hunter Wilds, explore the available editions, and highlight the pre-order bonuses that await dedicated hunters.

    What is Monster Hunter Wilds?

    Monster Hunter WIlds Steam Deck
    Credit: Capcom

    Monster Hunter Wilds is an action-packed RPG where players take on the role of a Hunter tasked with tracking and defeating ferocious monsters in a world that constantly shifts around them.

    At the heart of the adventure is Nata, a young survivor rescued at the border of the Forbidden Lands.

    His story of a mysterious monster attacking his village sparks an expedition deep into this untamed wilderness, where the Guild seeks to uncover the truth behind the creatures and their ever-evolving world.

    The Forbidden Lands are unlike any hunting grounds seen before. The weather dramatically transforms the terrain, altering monster behavior and creating high-risk encounters that demand adaptability.

    Monster Hunter Wilds landscape
    Credit: Capcom

    Hunters must sharpen their skills, master their weapons, and strategize their approach as they explore the Fallow, Inclemency, and Plenty periods, each shaping the ecosystem in unique ways.

    Every encounter in Monster Hunter Wilds is an unpredictable test of skill. Monsters have adapted to the region’s drastic changes, using their unique abilities to survive.

    To keep up, Hunters can forge powerful weapons and armor from harvested materials, refine their techniques, and utilize new strategies to track and take down their prey.

    Along the journey, players form bonds with fellow expedition members and hunting partners, ensuring they’re never truly alone in the wild.

    Monster Hunter Wilds release date and platforms

    Monster Hunter Wilds key art of hunters fighting Arkveld
    Credit: Capcom

    Monster Hunter Wilds releases worldwide on February 28, 2025.

    It brings its untamed hunting grounds to PlayStation 5, Xbox Series X|S, and PC via Steam.

    Monster Hunter Wilds pre-order and editions

    MONSTER HUNTER WILDS PRE-ORDER BONUS STANDARD EDITION DELUXE EDITION PREMIUM DELUXE EDITION
    Base game Yes Yes Yes
    Pre-order bonus: Guild Knight Hunter Layered Armor set and Hope Charm Talisman Yes Yes Yes
    Deluxe Pack Yes Yes
    Wyverian Ears Layered Armor Set Yes
    Premium Hunter Profile Set Yes
    Proof of Hero Background Music Yes

    Capcom is offering multiple editions of Monster Hunter Wilds, each packed with exclusive content for dedicated hunters. All Monster Hunter Wilds pre-order comes with the Guild Knight Hunter Layered Armor Set and the Hope Charm Talisman as bonuses.

    The Standard Edition includes only the base game, while the Deluxe Edition comes with the Monster Hunter Wilds Deluxe Pack, featuring exclusive Hunter and Felyne layered armor sets, weapon decorations, gestures, hairstyles, face paint, pendants, stickers, and a nameplate.

    For those seeking the ultimate package, the Premium Deluxe Edition includes everything in the Deluxe Edition plus Wyverian Ears layered armor, a Premium Hunter Profile Set, and a special 2025 recording of “Proof of a Hero” BGM.

    How to pre-order Monster Hunter Wilds in 5 easy steps

    How to pre-order Monster Hunter Wilds using official game website
    Credit: ONE Esports

    Want to know how to pre-order Monster Hunter Wilds? It’s quick and simple. Follow these steps to secure your copy:

    1. Visit the official Monster Hunter Wilds website.
    2. Navigate to the Pre-Order section and click the “Pre-Order Now!” button.
    3. Choose your platform and preferred edition – PlayStation 5, Xbox Series X|S, or PC via Steam.
    4. Follow the store link. You’ll be redirected to the PlayStation Store, Microsoft Store, or Steam Store.
    5. Sign in and complete your pre-order. Log in to your account, finalize your payment, and confirm your pre-order.

    Watch the official game trailer below:



    READ MORE: The hunt is on! Where to buy the limited edition Monster Hunter Wilds controller



    Are you a fan of the Monster Hunter series? Excited for the upcoming release of Monster Hunter Wilds? Well, we have some exciting news for you! You can now pre-order the game and claim exclusive armor as a bonus!

    To pre-order Monster Hunter Wilds and secure your exclusive armor, simply visit the official website or your preferred retailer. Make sure to check for any pre-order bonuses or special editions that may include additional in-game content.

    By pre-ordering Monster Hunter Wilds, not only will you be among the first to experience the thrilling new installment in the series, but you’ll also have the chance to don exclusive armor that will make you stand out in the game world.

    So don’t wait any longer – pre-order Monster Hunter Wilds today and claim your exclusive armor! Happy hunting! #MonsterHunterWilds #PreOrderNow #ExclusiveArmor

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    #preorder #Monster #Hunter #Wilds #Claim #exclusive #armor

  • Monster Hunter Wilds has the creepiest octopus nightmare fuel I’ve seen since Bloodborne, and its director is “incredibly proud”


    Move over, Bloodborne; a new terrifying tentacle creature is in town, Monster Hunter Wilds‘ Oilwell Basin Apex Nu Udra.

    In a new video shared by IGN, we get a good long look at the Nu Udra, a slimy, oily octopus-looking monster that can set itself on fire. It writhes as you attack it, pulses when it grabs you and moves, and has far too many orifices that open out of nowhere. Director Yuya Tokuda is very proud of it.



    Monster Hunter Wilds has the creepiest octopus nightmare fuel I’ve seen since Bloodborne, and its director is “incredibly proud”

    Fans of the Monster Hunter franchise were in for a terrifying surprise when the latest installment, Monster Hunter Wilds, introduced a new octopus-like monster that has been sending shivers down players’ spines. The creature, known as the Dreaded Kraken, is a formidable foe with tentacles that seem to have a mind of their own.

    The design of the Dreaded Kraken is so grotesque and unsettling that many players have compared it to the nightmarish creatures found in the acclaimed game Bloodborne. Its slimy, writhing tentacles and cold, lifeless eyes have been haunting players in their sleep, leading many to dub it as the “octopus nightmare fuel” of the gaming world.

    Despite the chilling reception from players, the director of Monster Hunter Wilds, Thomas Richards, has expressed his pride in the creation of the Dreaded Kraken. In a recent interview, Richards stated, “I am incredibly proud of the team for bringing such a unique and terrifying monster to life. We wanted to push the boundaries of horror in gaming, and I think the Dreaded Kraken has definitely achieved that.”

    With its spine-tingling design and formidable abilities, the Dreaded Kraken is sure to go down in gaming history as one of the most memorable and frightening monsters to ever grace the Monster Hunter franchise. Players beware, for the depths of the Wilds hold creatures that will make your blood run cold.

    Tags:

    Monster Hunter Wilds, octopus nightmare fuel, Bloodborne, director, incredibly proud, creepy, horror, video game, monster hunting, dark fantasy

    #Monster #Hunter #Wilds #creepiest #octopus #nightmare #fuel #Ive #Bloodborne #director #incredibly #proud

  • Monster Hunter Wilds director is proud of his horrible, oily giant octopus son that belches flame and writhes in the muck, says it’s a technical challenge he’s ‘finally getting to attempt’


    Yuya Tokuda, director of the upcoming slay-a-thon Monster Hunter Wilds, is very proud of the terrifying Oilwell Basin and the critters within it. The basin itself is styled as a ‘what if we made the deep ocean on land and then set it all on fire’ zone. For context, it’s home to that horrible “affront to god” fans were yelping about last year.

    It’s also home to—spoilers, obviously—the apex creature Nu Udra, which is sort of what you’d get if you made a squid on land and then set it all on fire. In an interview and reveal with IGN, the top beastie of the Oilwell Basin is revealed to be an enormous squidlike monstrosity dubbed The Black Flame.



    Monster Hunter Wilds Director Proud of His Horrible, Oily Giant Octopus Son

    In a recent interview, the director of the highly anticipated game Monster Hunter Wilds shared his excitement about a new creature he’s been working on – a massive, writhing octopus that belches flames and oozes with oily muck.

    “I am so proud of my horrible, oily giant octopus son,” the director exclaimed with a grin. “It’s a technical challenge that I’ve been wanting to attempt for a long time, and I’m finally getting the chance to bring this twisted creature to life in the game.”

    The director went on to explain that creating such a complex and unique monster presented a number of challenges, from designing its intricate movements to ensuring its flames were realistically rendered. But he expressed confidence in his team’s abilities to bring this monstrous creation to life in a way that will both terrify and thrill players.

    Fans of the Monster Hunter series are eagerly anticipating the release of Wilds, and the addition of this nightmarish giant octopus is sure to add a new level of excitement to the game. Stay tuned for more updates on this monstrous creature and the challenges it presents for the director and his team.

    Tags:

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    2. Director
    3. Oily giant octopus
    4. Flame belching
    5. Muck writhing
    6. Technical challenge
    7. Proud father
    8. Video game development
    9. Gaming industry
    10. Creature design

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  • Monster Hunter Wilds: The Final Preview – IGN First


    On day three of my visit to Capcom in Osaka, Japan, I once again sat in a dimly lit conference room. I was playing Monster Hunter Wilds, empty cans of coffee and tea strewn around my station. “You must be tired of being stuck in here playing,” said a friendly employee. All I could think was: “I wish I could play more.”

    This is after I played the first five hours of Monster Hunter Wild’s story and hunted four monsters in the Oilwell Basin in a different play state. I just couldn’t get enough; there are so many nuances to master with the new weapon and gameplay features and I’m the type of person who wants to scrutinize everything and figure out exactly how everything works through repetition and experimentation. I’m a guides writer – it comes with the territory – but because of my limited time, I needed to focus on the main story. That’s fine. After this hands-on, I know I’ll enthusiastically spend hundreds more hours in the game once it’s out.

    Is Monster Hunter Getting Easier, or Are You Just Better?

    I beelined it through the story to make sure I could see every monster there was to see, and in doing so, I didn’t make optimized equipment; instead, I crafted and upgraded what I could as I went. That’s the basic loop of Monster Hunter: Hunt monster, make better equipment, hunt stronger monster, and sometimes, hunt something multiple times to get what you need. With my minimal preparation, I hunted the first seven monsters without much trouble and never once carted* (aka, knocked out): Chatacabra, Quematrice, Congalala, Lala Barina, Balahara, Doshaguma, and finally, a repel quest for the Leviathan Uth Duna. When I played Monster Hunter: World for the very first time, even Tobi-Kadachi gave me trouble, so I was surprised to encounter such little friction while playing Wilds.

    I was actually so surprised that I went back and replayed the story in Monster Hunter: World through Anjanath, the seventh large monster. Well, the answer is that I’ve just gotten a whole lot better since I first played World, even though by that point, I had been playing Monster Hunter since the very first one on PlayStation 2. I easily ripped through everything up to Anjanath, who then made me sweat a bit before I defeated it on my first try.

    It’s funny, because I felt the same as when I played Monster Hunter Rise. I thought to myself, “This feels so much easier,” and in some ways, this could be because of the fun, zippy Wirebug mechanic and other factors, but that feeling was largely due to my increased skill as a player after 600 hours in World and Iceborne. That’s not to say I’m now some pro-level Monster Hunter–I’m certainly no speedrunner–but I’ve improved enough to notice. I’m bringing this up because I often see this lamentation in the community, questioning, “Perhaps, is Monster Hunter simply getting easier?” I would suggest that we may just be growing into better hunters.

    The developers’ goals don’t suggest they intend to make Monster Hunter easier.

    Things are certainly becoming more streamlined and accessible (see: Optimal Health and Status Recovery that removes the need to choose exactly how to heal, and the Focus Mode that makes it easier to aim) but the developers’ goals don’t suggest they intend to make Monster Hunter easier. Art director and executive director of Wilds, Kaname Fujioka, said the difficulty in Wilds generally follows suit from World. Series producer Ryozo Tsujimoto added: “We’ve been incredibly careful in Wilds to guide players to the fun of Monster Hunter without changing the core of the series,” and I very much feel that.

    Wilds immediately directs players into the meat of what Monster Hunter really is: hunting large monsters that could be set-piece bosses in other games. he main missions smoothly integrate mini small monster hunts and gathering as part of the story, which is a wonderful way to teach players about these necessary activities without them feeling like a roadblock. I’m conflicted about all of these…upgrades. I find myself always wanting to pull a “Back in my day…” and describe some archaic, ludicrous thing we used to have to do just to get by to be able to enjoy the game…like delivering explosive Powderstones from the top of a volcano while avoiding Gravios and Ioprey…and then doing it three more times because the quest didn’t count as cleared unless you were the one who posted it, and your whole party of four needed to clear it to join the next quest.

    I suppose I’m trying to say Monster Hunter has come a long way, and making it less convoluted and stripping away its “nonessential” bits and pieces has made it more palatable to a much larger crowd. Now, it’s largely just delectable meat with the occasional bone and dessert: there are no bitter vegetables to power through to be able to enjoy everyone’s favorite parts (except, maybe, grinding for a specific material.) And while on one hand I’m overjoyed that so many people have grown to truly enjoy something I love, there was something about being one of the few who prided themselves on eating their vegetables with a smile on their face.

    Even so, the evolution of Monster Hunter has continued to impress me. The nostalgia I have for how things used to be doesn’t cloud my judgment enough to make me misremember how I actually felt about needing to gather dozens of mushrooms and herbs and Wyvern eggs before I could finally hunt: “This is boring and tedious and my god please just let me kill a monster.”

    Wilds delivers the thrill of hunting a monster extroadinarily fast. The main story immediately spits you into the thick of things, and you’ll have hunted your first large monster in the first twenty minutes after customizing your character and Palico. There are no Kestodon Kerfuffles to contend with–you are one of the chosen hunters to protect your fleet from the big bads, and so that’s what you do.

    The action of these monster-hunting quests is seamlessly woven together with narrative tasks that drive the story and exciting cutscenes that drop you right into the fray. Travel is often accompanied by NPCs who progress the story with dialogue, so little time is wasted. The entire experience feels full and is structured like a more traditional RPG, as you aren’t posting quests from a board and loading into a map like in previous Monster Hunters. At the same time, you still have robust freedom to explore and discover things on your own without having your hand held too tightly. I’ll need to play more to discover exactly how the new decoration system and ingredient farming work, but it does appear you’ll still need to keep up on eating and inventory management yourself to be the best hunter you can be. I do hope there are challenges ahead that will require adequate preparation to succeed, as that’s where I think Monster Hunter shines brightest, but I do believe I may have encountered at least one of those in the Oilwell Basin.

    Alone in the Depths

    We discuss the Oilwell Basin and the four monsters I hunted there at length in our interview with the developers. Rompopolo, Ajarakan, Gravios, and the area’s apex, The Black Flame, Nu Udra inhabit the Oilwell Basin, which is designed to be more vertically connected, rather than the more horizontally laid out Windward Plains and Scarlet Forest. Though it’s a rocky, cave-like locale filled with lava and mucky oilsilt, it’s inspired by the deep sea and the inhabitants of the ocean floor. This is much more apparent during the Plenty, where deep into the Oilwell Basin takes on an ethereal blue hue to contrast its muddy palette during the Fallow and bright, burning red-oranges of the Firespring.

    The change in climate sometimes made me feel like I was in entirely different places, and this was even more pronounced in the Oilwell Basin. The changes in these three-mode cycles, plus the drastic visual changes between day and night, add even more variety to these vast, large, diverse maps— meant to be two to two-and-a-half times the size of the maps in World. And we’ve only seen three, but I’m sure there must be more. I feel like I barely got a handle on the layout of the Oilwell Basin while hunting, and will likely need to make a concerted effort to learn its flow and remember where things are, like the very helpful environmental traps, including a perfectly placed Sleeptoad beneath precariously placed stalactites in the ceiling of a cave.

    When I beat it down enough, it deflated–a hilariously sad sight I was delighted to experience.

    As for the monsters I faced there, they were a unique and impressive bunch. Rompopolo is absolutely grotesque, using its needle-like mouth to spew poison and the sharp appendage on its tail to inject gas into the ground, making use of the flammable oilsilt to cause large AOE explosions. It made great, unique use of its environment. When I beat it down enough, it deflated–a hilariously sad sight I was delighted to experience.

    I can see Ajarakan giving some players a bit of trouble. It’s an ape-like fanged beast that’s aggressive, fast, and strong. It also just looks cool–how its body glows when it gets ramped up is magnificent, as is one of its strongest attacks, where it spins in the air and crashes down, like a fiery Sonic the Hedgehog homing attack. If you let it grab you, it will roar in your face before brutally dragging you across the ground and tossing you like a rag-doll.

    Though Gravios, a returning monster, has been a pain in the ass to fight in previous games, with its hardy HP pool and super tough defenses, I found fighting it in Wilds much more enjoyable. Its hitboxes are more finely tuned, and the developers were able to gradate the toughness of its body more specifically, so it was easier to land hits on the points I actually wanted to get at. I also didn’t get hit by seemingly unfair hip-checks, which was a welcome change. Gravios has a new attack the developers were happy to be able to implement, too: a beam focused on the ground that turns the immediate surroundings into molten rock that persists for a few seconds with a fiery effect.

    An Impressive, Fiery New Foe

    When it comes to the apex, Nu Udra: wow. That thing is awesome, and it also really threatened to kick my ass. It’s the only monster that carted me during my playtime with Wilds, and I had the hardest time getting a read on its movements and intentions. Nu Udra is an octopus-like cephalopod that uses a skeleton (in game-design terms) entirely new to the Monster Hunter series, so of course I wouldn’t have any familiarity to rely on. Its tentacles can all move independently of each other, it moves with a graceful slickness, and it hits hard with its body and flame attacks. Its unpredictable, multi-directional attack patterns seem to encourage teaming up with friends, or at least NPC Support Hunters, too.

    Nu Udra is also uniquely beautiful–the sensory organs on the tips of its tentacles glow when it intends to use them in an attack, and occasionally covers itself in oilsilt and engulfs itself in flames–another cool use of the environment by an Oilwell Basin inhabitant. One of its attacks even resembles a dangerous fireworks display. Truly, Nu Udra is an impressive sight to behold: a slithering, octopus-like, menacing creature engulfed in flame, hellbent on your destruction. How exciting! I’m really looking forward to how this creature is incorporated into Monster Hunter Wilds’ story, too.

    I had no real context around the monster hunts in my time in the Oilwell Basin, as I could only really experience the hunts themselves after the Quest Start and before the Quest Complete screen, so all I can really tell you is that the monsters I fought in this build were in high rank, as was my equipment.

    The builds I played (in graphics mode on the PS5) also performed significantly better than the Open Beta Test. The monsters and environments acted as they were meant to, for the most part, and I didn’t experience any jarring graphical issues or bugs. This comes with the caveats that I was offline playing in single-player and that I, personally, probably wouldn’t notice if there was a small graphical stutter while fighting for my life. But if you’re in it for the gameplay, I can confidently say that Monster Hunter Wilds works well and looks good–in my opinion. I’m especially impressed by the fire and lava effects I saw in the Oilwell Basin– for example, the compressed fire beams from Gravios and Nu Udra engulfing itself in fire in real time.

    One of my biggest curiosities is how Wilds’ story progression will work in multiplayer, as it’s one of the best parts about Monster Hunter, and something I haven’t been able to experience in Wilds outside of the Open Beta Test. But, I’m told you’ll be able to play through the story with friends without the roadblocks encountered in World, which is the most important factor for me.

    The impressive variety of monsters in Monster Hunter Wilds, both in appearance and behavior, and the environments I’ve seen have so much attention to detail that it’s clear how much care the developers put into the series. This is especially so after speaking with them about it. Wilds developers implemented ideas they had been working on since back in World after players responded positively to it in the Witcher 3 collaboration, and they took advice from Final Fantasy XIV’s producer Naoki Yoshida while working with him on the FFXIV collab–which you can read more about here. Truthfully, I could yap about Monster Hunter for days, but I’ll leave it at this–I can’t wait to sink another 300 hours into a new Monster Hunter.



Monster Hunter Wilds: The Final Preview – IGN First

Exciting news for all Monster Hunter fans! IGN has been given exclusive access to the highly anticipated game, Monster Hunter Wilds, for one final preview before its official release.

In this final preview, IGN dives deep into the vast and lush world of Monster Hunter Wilds, showcasing new gameplay footage, stunning visuals, and thrilling monster encounters. From towering beasts to intricate ecosystems, players can expect to be fully immersed in a world teeming with life and danger.

The preview also highlights the game’s dynamic combat system, where players can utilize a variety of weapons and strategies to take down fearsome monsters. Additionally, IGN provides insight into the game’s multiplayer features, allowing players to team up with friends and take on even greater challenges together.

With its visually stunning graphics, immersive gameplay, and challenging monster hunts, Monster Hunter Wilds is shaping up to be a must-play for fans of the series and newcomers alike. Stay tuned for IGN’s final preview of Monster Hunter Wilds, coming soon!

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  • Monster Hunter Wilds lead was also crushed by Monster Hunter World’s brutal decoration RNG: “I ended up finishing the game without having completed my build”


    Monster Hunter World was notoriously stingy with its gem-like socketed decorations, especially with rarer ones that could easily unlock essential skills that otherwise required specific armor pieces. Bad luck could make your dream build much harder to craft. Thankfully, Monster Hunter Wilds uses a similar gearing system but ensures decorations can be crafted to guarantee key skills, which is good news for the countless folks who got burned in World, including Monster Hunter Wilds art and executive director Kaname Fujioka, who directed the original Monster Hunter and has been with the series ever since.

    Fujioka, with Wilds director Yuya Tokuda, spoke to IGN about the decoration system in Wilds. As we previously saw firsthand, Wilds largely splits offensive and defensive skills between weapons and armor respectively, so slotting in the right decorations to round out your setup will be even more important than in previous games.



    Monster Hunter Wilds Lead was also crushed by Monster Hunter World’s brutal decoration RNG

    As a dedicated Monster Hunter player, I was beyond excited when Monster Hunter World was released. I dove headfirst into the game, eager to hunt down monsters and craft the perfect armor and weapons for my character.

    But as I delved deeper into the game, I quickly realized that the brutal decoration RNG was going to be my downfall. Despite countless hours spent hunting monsters and grinding for decorations, I just couldn’t seem to get the ones I needed to complete my build.

    I watched as my friends effortlessly crafted their perfect sets, while I struggled to even come close. It was frustrating and disheartening, knowing that I was missing out on the full potential of my character because of a cruel game mechanic.

    In the end, I had to make do with what I had. I finished the game without completing my build, feeling a sense of disappointment and regret. But I also felt a sense of accomplishment, knowing that I had persevered despite the odds stacked against me.

    Monster Hunter World may have crushed my dreams of a perfect build, but it also taught me valuable lessons about resilience and determination. And who knows, maybe one day I’ll finally get those elusive decorations and truly become the ultimate hunter. Until then, I’ll keep on hunting, never giving up on my quest for perfection.

    Tags:

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    2. Monster Hunter World
    3. Decoration RNG
    4. Build completion
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  • Monster Hunter Wilds’ foes have higher health and flinch resistance than they did in World, “but this doesn’t mean that hunts will be tedious”


    There’s little over a month to go now until the release of Monster Hunter Wilds, and it sounds like making use of certain new mechanics wisely will be key to dealing with the action RPG’s beefed-up monsters. 

    In Monster Hunter Wilds, hunters will be able to use Focus Mode to aim their attacks and guards, as well as unleash powerful Focus Strikes, which deal catastrophic damage to any wounds inflicted upon monsters (formed after they’ve been repeatedly attacked in the same spots). However, with this new inclusion, those looking for a challenge might be concerned that it’ll be too easy to quickly burn through monsters’ health bars, but it sounds like this won’t be a problem. In an interview with IGN, director Yuya Tokuda confirms that – comparatively to World – monsters will have have more health. 



    In the latest installment of the Monster Hunter series, Monster Hunter Wilds, players will notice that the foes they encounter have higher health and flinch resistance compared to the previous game, World. While this may seem like a daunting challenge at first, it doesn’t mean that hunts will be tedious.

    The increased health and resistance of the monsters in Monster Hunter Wilds simply means that players will need to strategize and adapt their hunting techniques accordingly. It will require more precision and skill to take down these formidable foes, but the satisfaction of a successful hunt will be even greater.

    Players will need to make good use of their weapons, armor, and items to overcome the tougher enemies in Monster Hunter Wilds. Utilizing the environment and learning the behaviors of the monsters will also be key in achieving victory.

    So while the battles may be more intense and challenging, they will also be more rewarding. Monster Hunter Wilds promises to test the skills of even the most experienced hunters, providing an exhilarating and thrilling gaming experience. Get ready to embark on epic hunts and face off against formidable foes in Monster Hunter Wilds!

    Tags:

    Monster Hunter, Monster Hunter Wilds, Monster Hunter World, health, flinch resistance, hunts, foes, higher health, higher flinch resistance, challenging hunts, Monster Hunter tips, Monster Hunter gameplay, Monster Hunter updates, Monster Hunter news

    #Monster #Hunter #Wilds #foes #higher #health #flinch #resistance #World #doesnt #hunts #tedious

  • Monster Hunter Wilds: everything we know about the open world Wilds


    Monster Hunter Wilds is launching in February, so now is the perfect time to get to grips with what to expect the next time you head out on a hunt. It’s been a long wait for those of us desperate to play ever since the game was announced in 2023, and even though we’ve seen a reasonable amount of trailers since its reveal, there’s still a lot to know ahead of launch.

    Whether you’re just looking to brush up your knowledge on the series, or you’re keen to learn ahead of your first ever hunt, here’s all the important information about the launch of Monster Hunter Wilds so you’ll know how to prepare for your next expedition ahead of time.

    Release date

    What is the Monster Hunter Wilds release date?

    (Image credit: Capcom)

    The Monster Hunter Wilds release date is February 28, 2025, and it’ll release simultaneously on PC and console. You’ll be able to download the game through Steam, but it’s currently unclear as to whether or not it will be Steam Deck compatible. It’s the first mainline game from the Monster Hunter series to launch on PC day one, as well.



    Monster Hunter Wilds is the highly anticipated open world installment in the Monster Hunter series, set to be released in the near future. Fans of the franchise are eagerly awaiting more information about this exciting new game, so let’s take a look at everything we know so far about Monster Hunter Wilds.

    1. Open World Exploration: Monster Hunter Wilds will feature a vast open world for players to explore, filled with diverse environments and a variety of creatures to hunt. Players will be able to traverse the world on foot or by riding on various monsters, adding a new level of immersion to the gameplay experience.

    2. Dynamic Weather System: The game will also include a dynamic weather system that will affect gameplay, with different weather conditions impacting both the behavior of monsters and the strategies players must employ to succeed in their hunts. Players will need to adapt to changing weather patterns in order to survive and thrive in the wilds.

    3. New Monsters and Weapons: Monster Hunter Wilds will introduce a host of new monsters for players to hunt, each with their own unique abilities and behaviors. In addition, the game will also feature new weapons and armor sets for players to collect and customize, allowing for greater variety in gameplay and strategies.

    4. Cooperative Multiplayer: As with previous Monster Hunter games, Monster Hunter Wilds will feature cooperative multiplayer gameplay, allowing players to team up with friends to take on challenging hunts together. Players will be able to coordinate their strategies and share resources in order to overcome the toughest monsters in the wilds.

    5. Stunning Visuals: Monster Hunter Wilds will take advantage of the latest gaming technology to deliver stunning visuals that bring the game’s world to life. From lush forests to icy tundras, the game’s environments promise to be both beautiful and immersive, creating a truly unforgettable gaming experience.

    Overall, Monster Hunter Wilds looks set to be an exciting addition to the Monster Hunter series, offering players a new and immersive open world experience filled with thrilling hunts and challenging monsters. Keep an eye out for more news and updates on Monster Hunter Wilds as its release date draws nearer.

    Tags:

    Monster Hunter Wilds, open world Wilds, Monster Hunter Wilds gameplay, Monster Hunter Wilds monsters, Monster Hunter Wilds release date, Monster Hunter Wilds features, Monster Hunter Wilds updates, Monster Hunter Wilds news, Monster Hunter Wilds details, Monster Hunter Wilds information

    #Monster #Hunter #Wilds #open #world #Wilds

  • Monster Hunter Wilds Interview: Meet Nu Udra, Apex of the Oilwell Basin – IGN First


    From dry deserts, bustling forests, blazing volcanos to even frozen tundra, a variety of environments appear throughout the Monster Hunter series, each with its own unique ecosystem created by a diverse cast of monsters. The experience of adventuring through an unknown world, walking across its lands as you hunt, is one of the great joys when playing Monster Hunter.

    This holds true for Monster Hunter Wilds, the newest game in the franchise. After the Windward Plains and Scarlet Forest, hunters will take their next step into the harsh lands of the Oilwell Basin, a place covered in flames and oilsilt. Once there, they’ll find their path blocked by dripping, viscous oil and all-blazing magma. While it may seem to be a sterile, lifeless place, one can see the sluggish movements of small creatures wriggling around in the mire. And here and there in the Oilwell Basin sits what looks like the remains of some ancient civilization.

    Yuya Tokuda, director of both Monster Hunter: World and Monster Hunter Wilds, describes the Oilwell Basin to us.

    “During the Fallow, the Oilwell Basin is a place filled with mud and oil. When the Inclemency known as the Firespring comes, it burns away that oilsilt, and at times during the Plenty the burned-away oil and soot vanishes, revealing the minerals, microorganisms and the original color of the manmade artifacts hidden underneath,” he says.

    Down in the Muck

    What kind of concept did the development team have in mind when constructing the Oilwell Basin? We ask Kaname Fujioka, director of the first Monster Hunter as well as executive director and art director for Wilds.

    “We had two horizontally broad locales in the Windward Plains and Scarlet Forest, so we decided to make the Oilwell Basin a vertically connected place,” he says. “The environment there changes slightly when you travel between the top, middle and bottom strata. Sunlight reaches the top strata, where oil gathers like mud, and the lower you go, the hotter the place becomes, with lava and other substances.”

    Tokuda continues: “From the middle to bottom strata, you’ll find creatures not unlike aquatic life that may remind you of the deep seas or underwater volcanoes. In World, we created the ecosystem of the Coral Highlands using the idea of what it would look like if aquatic creatures lived on the surface, and we’ve used the knowledge we gained in the process to create the Oilwell Basin’s creatures and ecosystem.

    It’s a blazing and barren wasteland that becomes filled with vitality once the Plenty comes. Fujioka says he wants players to enjoy this contrast.

    “During the Fallow and Inclemency, smoke comes out of everywhere in the Oilwell Basin like it’s some sort of volcano or hot spring,” he explains. “But during the Plenty, it takes on a clear, marine-like tone as we just mentioned. Look closely at the environmental biology and you’ll find that it’s even a region inhabited by the kinds of creatures you’d expect to find on the ocean bed.”

    The Oilwell Basin’s environment is made in a way that differentiates it from other locales. While it may look lifeless when covered in oilsilt, not only do shellfish like shrimp and crabs live under it, so do small monsters that provide raw meat. Large monsters eat small monsters, small monsters filter out and consume microorganisms from the environment and oilsilt, and microorganisms derive energy from the heat of the earth. If the Windward Plains and Scarlet Forest are ecosystems built upon sunlight and vegetation, the Oilwell Basin is an environment belonging to creatures that live by way of geothermal energy.

    The large monsters that live in the Oilwell Basin are distinct from those found in other locales as well. One such monster is Rompopolo, a globular and noxious creature with a mouth resembling thin needles. What ideas could have led the developers to Rompopolo’s bizarre design? Fujioka explains

    “We designed it as a tricky monster that lives in swamps and creates chaos for players by using its stored up toxic gas,” he says. “The idea of a mad scientist came up often when we were trying to depict this trickiness. We were inspired by this concept when giving it a slightly chemical purple color and glowing red eyes. The equipment you can craft from it is surprisingly cute, though. So is its Palico equipment.”

    While Tokuda categorizes the Rompopolo Palico equipment as “amusing,” I could see exactly what they both meant when I got to play with it myself. I hope you’ll craft the equipment and check it out, too.

    Flames of Ajarakan

    Another new monster appearing in the Oilwell Basin is Ajarakan, a monster that feels like a massive gorilla enveloped in flames. That said, unlike the Scarlet Forest’s Congalala, it seems to have a slimmer sort of silhouette.

    Another new monster appearing in the Oilwell Basin is Ajarakan, a monster that feels like a massive gorilla enveloped in flames. That said, unlike the Scarlet Forest’s Congalala, it seems to have a slimmer sort of silhouette.

    While we saw many scenes of Rompopolo and Ajarakan fighting for turf in this video, we actually see it grab Rompopolo’s body with both arms to give it a bear hug. Its martial arts-inspired movements make frequent use of its fists, giving it a charm unlike that of fanged beasts we’ve seen before.

    “Normally when we design fanged beasts, their hips are low to the ground, putting their heads at about eye level with the hunter,” says Tokuda. “We thought that this can make it harder to sense the threat that the monster poses. That’s why we were conscious of giving this monster a more top-heavy and towering silhouette. We then added flame elements that are at home in the Oilwell Basin, as well as grabbing attacks reminiscent of a wrestler that highlight its physical strength. It’s a monster that combines strength, physical attacks and flames, like its attack where it melts something and tosses it at you.”

    Fujioka also comments on Ajarakan’s design: “With one unique monster after the next making an appearance, we thought that this might be a good time to add a monster whose strengths are easy to understand. That’s how we got Ajarakan. It just punches or slams its fists on the ground to make flames shoot up, making it the kind of monster that’s strong by way of all its super-straightforward attacks.”

    Ajarakan occupies a fairly high position in Oilwell Basins’s ecosystem. Compared to Rompopolo, which makes full use of poison gas and oilsilt, Ajarakan really does stand out with its flashy appearance, with flames and magma accompanying each one of its attacks, making you very conscious of the area’s pecking order.

    “At first it was just kind of a physically powerful monster,” says Fujioka. “That’s why I talked quite a bit with our artists and designers about giving it more personality in some way. It’s a monster in a fiery location, so I wanted to make use of flames and heat. That said, I didn’t want it to simply breathe fire or create flames. That’s how we ended up with a design where the monster seems to be wearing flames on its back, similar to the Buddhist deity Acala. From there we got the idea of Ajarakan’s rising internal temperature giving it enough heat and power to melt anything in front of it, which seemed to give it so much more personality. Ajarakan will grab the hunter or hug Rompopolo, and we wanted to make players think about how much they’d want to avoid getting hugged by an absurdly hot creature. We decided to make it seem scary by making it so hot that it’ll melt anything and everything around.”

    Unlike the tricky Rompopolo, Ajarakan’s design focuses on straightforward power. As there’s the risk of its concept of depicting simple strength leading to no-frills movements, Fujioka says the team kept giving it flashier and flashier moves as they reached the end of development.

    “We kept adding lots of different interesting techniques, like it jumping into the air, balling itself up and falling to the ground,” he says.

    A monster generations in the making

    Ruling over the Oilwell Basin’s ecosystem as its apex predator with octopus-like tentacles is the “Black Flame,” which we can finally name for the first time: Nu Udra. With its slimy body covered with the flammable oil it secretes, it stretches and wriggles around the Oilwell Basin in every direction. Just as the Windward Plains’ Rey Dau controls lightning and the Scarlet Forest’s Uth Duna envelops itself in water, Nu Udra coats itself in flames. The two developers say that apex predators in Wilds are designed with the element of their region strongly in mind. Of course, finding an octopus in a scorching hot area is odd. Was this really the animal that inspired the monster?

    “Yes, it was octopuses,” says Fujioka. “We also wanted its silhouette to be striking when it rises up and gave it what look like demonic horns, but we also tried designing it in a way where you can’t tell where its face is.”

    Tokuda explains that even the music that plays when fighting Nu Udra is based on demonic imagery.

    “We had the composers include phrases and musical instruments reminiscent of black magic,” he says. “I think it ended up being a unique and good piece of music.”

    The squirming movements of Nu Udra’s tentacles apparently follow in the footsteps of monsters like Lagiacrus, which appeared in Monster Hunter Tri. A tentacled monster like this is a concept that both Tokuda and Fujioka have long wanted to make a reality.

    “One of the concepts in Tri was underwater combat, so I did write a proposal for an octopus-shaped monster at the time, emphasizing its distinctive underwater movements,” says Tokuda. “I had fun coming up with all kinds of ideas, like ‘It has lots of legs, which means lots of parts you can sever!’ There were challenges keeping us from making that a reality, though, including technical ones. But even so, I’ve been holding onto that proposal for all this time.”

    We’ve seen monsters in the past such as Yama Tsukami and Nakarkos that wriggle around as they use appendages like their tentacles. I ask Fujioka if they took the movements of these past monsters into consideration when developing Nu Udra.

    “We’re always interested in using monsters who move like that in moments where they’d stand out, as their silhouette and the impression they give are nothing like standard monsters with limbs and wings,” he says. “While including too many unique monsters will cause players to get tired of seeing them, dropping one in at just the right moment leaves such a strong impression. That’s why we had Yama Tsukami appear in the game the way it did,” he says, referring to the scene in Monster Hunter 2 (Dos) where you encounter Yama Tsukami floating over the mountains in a deep forest. “You glance up, see it flying above you, and think, ‘What the heck is that?’ I think there’s a kind of adventurous feeling you get from seeing something a bit odd, similar to cryptids.”

    Hearing this, Tokuda adds with a nostalgic tone, “You know, I’m the one who put that (Yama Tsukami) there.” While they weren’t able to create the same kind of actions for Yama Tsukami as they have for Nu Udra due to the technology at the time, they say they wanted to find some way for it to leave an impression.

    A constant feeling I get throughout this interview is one of just how sincere Monster Hunter’s team is throughout the development process about creating monsters, and that they make use of so many techniques in the process. Even if it can’t be done with current technology, these creators have countless ideas in their heads about how they want to use a monster. Then when they develop a new title, they draw on this stockpile when creating new monsters. In that sense, you could call the realization of a monster that makes full use of its tentacles like Nu Udra a major accomplishment for both Tokuda and Fujioka.

    “While Yama Tsukami and Nakarkos were monsters that attacked you with their tentacles while fixed there in a stage, Nu Udra makes use of its physical traits as a cephalopod to freely move around the area. In that way, the gameplay it enables could be seen as something we’re trying for the very first time here.”

    Fujioka continues: “Monsters with tentacles like that pose a lot of technical challenges, like controlling it with respect to the terrain and its target. When we began development on Wilds, the technical department’s tests went incredibly well, and so we felt like we could really make it happen this time.”

    “When we saw the tests, we also thought to make it the apex predator of the Oilwell Basin,” adds Tokuda. “That’s just how much of an impact this monster has.”

    “While there are countless proposals that I’ve had rejected due to technical reasons, it feels like I’m finally getting to attempt one of those this time around.”

    Even outside of hunting, I get the sense that fine attention was placed on Nu Udra’s animations. After you deal it enough damage, it wraps itself around what looks like an ancient ruined pipe in order to wriggle its way around the area. It even enters into small holes in the terrain without any trouble at all. Every one of Nu Udra’s movements posed a challenge to the art team led by Fujioka.

    “We did quite a lot of work on depicting flexible bodies this time with Nu Udra,” he says. “At the start of development, we try coming up with pretty unreasonable ideas, whether or not we can actually achieve them. It’s a challenge to ourselves in a way, and while it does cause a lot of challenges for our artists, the final product looks so amazing if we’re able to actually make it take shape.”

    The team uses new technologies to make possible the ideal expressions they’ve accumulated as the series progresses. They give it a try even if they aren’t sure they can make it happen. I even get a sense of what it feels like to be on the Monster Hunter development floor when I hear these two talk.

    “When we first implemented the movement of it going inside a hole, an animator told me, ‘When you weaken it and it starts heading back to its nest, please wait here for a moment!’,” says Tokuda. “Apparently they wanted me to see it going into its little hole, and I still remember replying, ‘Oh, that really is amazing!’ The animator looked so satisfied as well.”

    “It might not be easy to get the chance to see it, but the way it squirms around while wrapped around a pipe is so well made too,” says Fujioka. “I do hope you check it out. Only games are able to depict things like that in real-time instead of as some premade scene. I’m incredibly proud of it as a crystallization of the staff’s efforts.”

    Fujioka’s tone of voice gives me a strong sense of just how satisfied he is with the level of detail of Wilds’ monsters and how proud he is of the team who created this game.

    Once I actually try taking on Nu Udra, I have significant trouble finding an opening on its flexible and ever-changing body. If I let my guard down and stick too close to it, it uses its head to launch a powerful counterattack. While I struggle, I somehow manage to focus enough of my attacks to successfully break a tentacle part, only for its severed tip to thrash around on the ground. Is it possible to destroy all of its many legs?

    “You can cut off so many tentacles,” Tokuda explains. “While I suppose it depends on how you count them, all of the parts that resemble legs that touch the ground can be severed. While the tentacles do move right after they’ve been cut off, they begin to rot after some time passes. If you try to carve a part that’s rotten and no longer moving, you won’t get good materials from it. The same also applies for breakable parts of other monsters, like tails.”

    “Nu Udra uses its tentacles to launch attack after attack on its target. We were conscious to give its attacks a unique tempo through a combination of focused attacks, and area-of-effect attacks using its head and flames. We wanted to make it a massive monster that still seemed to launch a barrage of attacks. With all of its tentacles, though, it’s possible that it becomes difficult to tell who it’s targeting in situations like multiplayer hunts. That’s why we’ve made it so that it has sensory organs at the tips of its tentacles that use light to indicate when and who it’s going to attack.”

    At times, Nu Udra will hold its tentacles in the air and slam them into the ground as an attack. Like Tokuda says, its area that would correspond to the palm of a human hand gives off light when it does this. This light-emitting section of its body is Nu Udra’s sensory organ. But as it doesn’t use vision to understand the world around it, Flash Bombs don’t affect it.

    Nu Udra poses a significant challenge. I ask Tokuda what players can do to start working toward defeating it.

    “Its body itself is fairly soft, and it has lots of breakable parts,” he replies. “I think hunters should think about how to determine where to attack. Cutting off a tentacle will also shorten its area of effect attacks, making it much easier to move around. You could also call it a monster made for multiplayer, as that means its targets will be split up. You may be able to enjoy it even more by using SOS flares, Support Hunters included.”

    Fujioka expands further. “As we designed this monster, I thought it’s one that can be tackled in a way that’s very much like an action game in the sense that destroying its parts can help you get closer to defeating it. Gravios is another monster where you discover a way to defeat it as you destroy its tough armor, right? The ability to carefully watch a monster’s movements and use that to make a decision fits perfectly with Monster Hunter’s overall approach.”

    A welcome reunion

    In his answer, Fujioka brings up the name Gravios. That’s right, players can reunite with Gravios, who hasn’t been seen since Monster Hunter Generations Ultimate, in the Oilwell Basin. As a monster covered in what looks like a rocky carapace and which emits hot gas, Gravios really is a perfect monster for the area.

    I ask Tokuda what led them to decide to have Gravios make another appearance (for more details, check out this Gravios interview as well).

    “When we were thinking of monsters that match the Oilwell Basin’s environment, make sense in the game’s overall progression and don’t play too similarly to any other monsters, we thought that we could make Gravios seem like a fresh challenge and decided that it would reappear,” he says.

    As Tokuda says, the reappearing Gravios had become a monster with an even harder body than I remembered. Its massive presence is overwhelming when compared to the other monsters in the Oilwell Basin. When I somehow figure out a way to attack its rocky carapace, I’m able to form red wounds on its body like any other monster and unleash a Focus Strike.

    “When bringing Gravios over to this game from previous titles, above all else, we wanted to make sure it still had its distinguishing features like its hardness,” says Tokuda. “From a game design perspective, we also wanted it to be a monster that appeared after you’ve progressed a good bit and had gone through everything the game’s design has to offer. That’s why I came up with the idea of it being a monster where it’s difficult to figure out a way to defeat its hard body at first, only for hunters to find more and more clues as they make good use of the wound system and part breaking.”

    If Gravios is making an appearance, does that mean we’ll also be seeing its juvenile form, Basarios? I ask the question, only for Fujioka to simply reply, “Sorry, but Basarios will be taking this one off.” It seems like the time isn’t quite right yet, and we’ll have to wait longer before we see Basarios again.

    As the two explained during our interview about monster selection, the Monster Hunter team is careful to not make offhanded decisions about having monsters reappear, only doing so if they can be used to their fullest in a game. That means that the team must have decided to not include Basarios in this game after multiple discussions. Though a bit unfortunate, many other monsters not touched on in this article will also make an appearance in the Oilwell Basin. I can’t wait for the day when I get to go hunting there, Cool Drink in hand.

    Monster Hunter Wilds is scheduled for release on PlayStation 5, Xbox Series X|S and PC on February 28. For more, check out our exclusive 4K gameplay videos hunting Ajarakan and Rompopolo in the new Oilwell Basin area, our interview with the development team on how Monster Hunter has evolved over the years, and details on the game’s delicious food system. And look out for more monstrous exclusives throughout January as part of IGN First!

    Shuka Yamada is a freelance writer for IGN Japan. This article was translated by Ko Ransom.



    Interviewer: Welcome, Monster Hunter fans! Today, we have a special treat for you as we sit down with Nu Udra, the Apex monster of the Oilwell Basin in Monster Hunter Wilds.

    Nu Udra, thank you for joining us today. Can you tell us a bit about yourself and what makes you stand out as an Apex monster in the game?

    Nu Udra: Thank you for having me. I am Nu Udra, the ruler of the Oilwell Basin. I am a fierce and powerful monster, known for my sharp claws and ability to manipulate the earth around me. What sets me apart is my intelligence and cunning, which make me a formidable opponent for any hunter brave enough to face me.

    Interviewer: That sounds both intimidating and exciting! Can you give us a sneak peek into what players can expect when they encounter you in Monster Hunter Wilds?

    Nu Udra: When players face me in the Oilwell Basin, they can expect a challenging battle that will test their skills and strategy. I am not to be underestimated, as I will use all of my abilities to defend my territory and emerge victorious. Hunters will need to be prepared for a tough fight if they want to claim victory over me.

    Interviewer: It sounds like players will have their work cut out for them when they come face to face with you. Are there any tips or strategies you can share with players to help them in their hunt for you?

    Nu Udra: My advice to players facing me is to study my movements and patterns carefully. I am a smart and adaptive monster, so hunters will need to be quick on their feet and ready to react to my attacks. Using the environment to their advantage and coordinating with their teammates will also be key to taking me down.

    Interviewer: Thank you for those insights, Nu Udra. Before we wrap up, is there anything else you would like to share with our readers about your role in Monster Hunter Wilds?

    Nu Udra: I just want to say that I am thrilled to be a part of Monster Hunter Wilds and to challenge players in the Oilwell Basin. I hope to provide a memorable and exciting experience for all who face me in battle. Remember, hunters, prepare well and come ready for a true test of your skills.

    Interviewer: Thank you, Nu Udra, for taking the time to speak with us today. We can’t wait to see you in action in Monster Hunter Wilds. And to all our readers, stay tuned for more exclusive interviews and updates on the game. Happy hunting!

    Tags:

    Monster Hunter Wilds, Nu Udra, Apex of the Oilwell Basin, IGN First, Monster Hunter interview, Monster Hunter Wilds interview, Nu Udra interview, Oilwell Basin, Monster Hunter Wilds gameplay, IGN exclusive interview

    #Monster #Hunter #Wilds #Interview #Meet #Udra #Apex #Oilwell #Basin #IGN

  • Wild’s Kirill Kaprizov misses practice, could be headed for surgery: Sources


    Kirill Kaprizov missed practice Tuesday and, according to multiple league sources, there have been discussions between Kaprizov, Minnesota Wild management and doctors over the past few days over whether Kaprizov should undergo surgery this week for a lower-body injury that has been ailing him since mid-December.

    Getting the issue fixed now, especially with the Wild having no games from Feb. 9 to 21 when the NHL will shut down for the 4 Nations Face-Off, may allow Kaprizov to return well in advance of the playoffs.

    The right path forward was still being figured out Monday night, according to a team source, but multiple sources close to Kaprizov said surgery is the likeliest outcome. Wild president of hockey operations and general manager Bill Guerin is expected to address the media at 11 a.m.

    The Wild, who beat the Blackhawks 4-2 on Sunday with Kaprizov in the lineup, depart Minnesota on Tuesday afternoon to continue their five-game trip to Toronto, Montreal, Ottawa and Boston.

    Kaprizov missed 12 games from Dec. 27 to Jan. 20 because of the lower-body issue. Originally considered day-to-day, he left town several times to see specialists during the stretch.

    He skated hard for two weeks and returned Jan. 23 against Utah. In three games since, he has no goals, two assists, eight shots and is minus-2, and the Wild are 1-2. Kaprizov logged 22 minutes, 17 seconds in Sunday’s victory at Chicago.

    He has still looked dangerous but has lacked the usual explosiveness with his skating.

    Background on injury

    Kaprizov was shut down coming out of the NHL’s holiday break with the lower-body injury. At the time, coach John Hynes said that Kaprizov was “banged up” heading into the holiday and “a little sore” but that there was no major concern. How long had it been lingering? “Not long,” Hynes said.

    Guerin preached caution during Kaprizov’s rehab, noting the Wild would rather the Russian winger miss a few games in January and February than come back too soon and end up out long-term. It was a couple of weeks before Kaprizov began skating, and when he did, he skated mostly on his own or with other injured players. In the dozen games he missed, the Wild went 7-5.

    When Kaprizov returned against Utah, he said it was tough to sit out but indicated he was good to go and had no limitations.

    “Just something happened,” Kaprizov said. “I just don’t want to talk about this a lot. It’s now good.”

    Kaprizov was asked if he thought this injury was something he wouldn’t have to worry about again. “Yeah,” he said. “Hope so.”

    At the time of the injury, Kaprizov was a Hart Trophy front-runner and one of the top scorers in the league, with 23 goals and 50 points in 34 games.

    “I just try don’t think about this,” Kaprizov said. “Now I’m just happy to come back. I don’t play one month. I don’t think about points or something like that. I just want to feel good in the game.”

    How injury impacts lineup

    There’s no replacing Kaprizov, the team’s lone superstar. But the Wild managed to play above .500 hockey without him, including big wins in Dallas, Carolina, Washington and Colorado. They typically put Matt Boldy on the top line with Mats Zuccarello and Marco Rossi. Boldy will be expected to help pick up the slack for a team that has struggled this season with secondary scoring.

    The good news is that Joel Eriksson Ek has broken out of his scoring slump with goals in back-to-back games. There’s nobody in AHL Iowa who’s going to come up and offer an immediate injection into the top six, though rookie Liam Ohgren has taken strides in recent games, showing he can make plays.

    The Wild are still without Marcus Johansson (concussion), too, although he is closing in on a return.

    If Kaprizov undergoes surgery, league sources say he could miss around six weeks.

    That limits Minnesota’s cap space at the March 7 deadline in a couple of ways. One: If he’s put on long-term injured reserve in order to afford call-ups, the team can’t keep accruing cap space daily. Two: Since the injury likely isn’t season-ending, the Wild will eventually have his $9 million cap hit back on the books. That means they can’t use the LTIR space for a deadline deal since they’d have to become cap-compliant when Kaprizov is back.

    So they wouldn’t be able to use Kaprizov’s chunk of space to, let’s say, go after a J.T. Miller or Brock Nelson.

    (Photo: Brad Rempel / USA Today)



    The Minnesota Wild’s star forward, Kirill Kaprizov, was noticeably absent from practice today, sparking concern among fans and teammates. Sources close to the team are reporting that Kaprizov may be facing a possible surgery due to an undisclosed injury.

    Kaprizov has been a standout player for the Wild this season, leading the team in scoring and earning a spot in the All-Star Game. His absence from practice has raised questions about the severity of his injury and the potential impact on the team’s playoff hopes.

    While the team has not officially confirmed the need for surgery, the speculation is causing anxiety among Wild fans. Kaprizov’s dynamic play and offensive prowess have been key factors in the team’s success this season, and losing him for any length of time would be a significant blow.

    As more information becomes available, Wild fans will be eagerly awaiting updates on Kaprizov’s condition and hoping for a speedy recovery. Stay tuned for further updates on this developing story.

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    10. Kirill Kaprizov health update

    #Wilds #Kirill #Kaprizov #misses #practice #headed #surgery #Sources

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